Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +0 short sword of freezing (35, 14, D) a book of Summonings (35, 15, D) a potion of agility (36, 1, D) a +0 scale mail of cold resistance (36, 2, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (36, 14, D) a manual of Staves (37, 1, D) an uncursed staff of summoning {!a} (37, 14, D) the amulet "Ypneir" {Reflect MP+9 Str+3 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It affects your magic capacity (+9). It affects your SH (+2). (37, 15, D) a Young Poisoner's Handbook (38, 0, D) a +0 hunting sling of flaming (38, 1, D) a book of Misfortune (38, 2, D) a +0 war axe a +0 animal skin a +1 dagger of venom a +0 robe a spriggan corpse (38, 4, D) a +1 lajatang of pain a +0 robe a spriggan corpse (38, 6, D) a +0 hand axe (unseen) (38, 14, D) a +2 scale mail of cold resistance (38, 15, D) the ring "Seashoe" {*Drain rC+ EV+1 Int+3} [ring of evasion] It affects your evasion (+1). It affects your intelligence (+3). It protects you from cold. It causes draining when unequipped. (39, 0, D) a book of Enchantments (39, 1, D) a +4 antimagic rapier a +0 animal skin a lightning rod (4/4) (39, 2, D) a +0 war axe (unseen) (39, 3, D) a +0 flail a +0 animal skin a spriggan corpse (39, 6, D) Sif Muna's Volume of the Volcanoes and the Frostbite Spells Type Level a - Freeze Ice 1 b - Conjure Flame Conjuration/Fire 3 c - Summon Ice Beast Ice/Summoning 4 (39, 7, D) Iggafe's Papyrus of Self-Knowledge Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 f - Death's Door Charms/Necromancy 8 (39, 8, D) a book of the Earth (39, 14, D) an uncursed staff of power (39, 15, D) a +4 hand crossbow of flaming (40, 0, D) a phial of floods (40, 2, D) a +0 war axe a +0 animal skin (40, 3, D) a +0 spear a +0 longbow of flaming 10 arrows a satyr corpse (40, 14, D) a +0 shortbow of velocity (41, 0, D) a lamp of fire (41, 1, D) a +1 antimagic quarterstaff (still there?) a +5 vampiric dagger (still there?) (41, 14, D) a +0 chain mail of poison resistance (41, 15, D) an uncursed staff of air (42, 1, D) the cursed +1 quarterstaff "Teul Juo" {venom, *Drain +Rage rPois Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It protects you from poison. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. (42, 5, D) a +0 war axe (unseen) (42, 14, D) a sack of spiders (42, 15, D) an uncursed staff of wizardry (43, 14, D) a +4 hunting sling of freezing (48, 2, D) a +0 club (unseen) (48, 12, D) a +0 longbow (still there?) an arrow (still there?) (49, 0, D) a +2 falchion of holy wrath (49, 1, D) the ring of Elyvilon's Pride {-Tele rPois rF+ MR+} [ring of protection from fire] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (49, 12, D) an uncursed staff of power (49, 21, D) 2 bolts (49, 37, D) an uncursed amulet of the gourmand (50, 1, D) a manual of Slings (50, 3, D) a black mamba corpse (skeletalised by now) (50, 13, D) a Grand Grimoire Sif Muna's Guide on Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 a book of Frost a +6 ring of intelligence a +0 robe (50, 14, D) a +0 longbow (unseen) (50, 25, D) a +2 quarterstaff of protection (50, 36, D) a book of the Tempests (50, 37, D) an uncursed staff of poison (51, 0, D) a box of beasts (51, 2, D) a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (51, 12, D) a book of Cantrips (51, 13, D) the Reference Book on Poisoning and Orientation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (51, 14, D) 3 large rocks (51, 20, D) a bolt (51, 21, D) an arrow (51, 24, D) the Disquisition on Aid and Cold Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 (51, 25, D) a Necronomicon (51, 27, D) the ring "Pebuul" {-Tele EV+4 Str+4 Stlth+} [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It prevents most forms of teleportation. It makes you more stealthy. (51, 36, D) the +10 hunting sling of the Hero {velocity, rElec rPois} Any stone fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. (51, 37, D) a lamp of fire (51, 41, D) a +0 scythe of venom (52, 2, D) a +0 club (unseen) (52, 3, D) a +0 glaive a naga corpse (skeletalised by now) (52, 4, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (52, 5, D) the ring "Hamaof" {rC+ rN+ MP-9 SInv} [ring of positive energy] It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. a +0 halberd a +0 robe a naga corpse (skeletalised by now) (52, 7, D) Fiecuin's Tome of Feathers and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Cold Conjuration/Ice 6 a book of Necromancy (52, 12, D) the Guide on Lucky Transmigration Spells Type Level a - Song of Slaying Charms 2 b - Sticks to Snakes Transmutation 2 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (52, 13, D) a phial of floods (52, 14, D) a +0 arbalest 23 bolts 5 large rocks (52, 18, D) a bolt 3 arrows (52, 20, D) a large rock (still there?) 2 arrows (still there?) (52, 21, D) a large rock (52, 24, D) a +0 long sword of holy wrath (52, 25, D) a cursed staff of earth (52, 31, D) a book of the Dragon a book of Minor Magic (52, 37, D) a +1 battleaxe of freezing (53, 1, D) a +3 morningstar of crushing (53, 4, D) a +2 war axe of venom a +0 robe a naga corpse (skeletalised by now) (53, 12, D) a box of beasts (53, 13, D) a +0 arbalest (unseen) (53, 14, D) a +0 longbow a +0 leather armour 37 arrows (53, 19, D) 3 arrows (53, 21, D) a large rock (53, 24, D) a +5 shortbow (53, 25, D) a phial of floods (53, 26, D) a +0 dagger (unseen) (53, 36, D) a scroll of brand weapon a +1 lajatang of electrocution (54, 0, D) a +1 scale mail of cold resistance (54, 1, D) an uncursed staff of power (54, 2, D) a guardian serpent corpse (skeletalised by now) (54, 4, D) a +2 short sword of draining a naga corpse (skeletalised by now) (54, 11, D) an arrow (54, 12, D) a Young Poisoner's Handbook (54, 13, D) a +0 shortbow 8 arrows a lamp of fire (54, 14, D) a +0 arbalest 18 bolts (54, 15, D) a +0 arbalest 9 bolts an uncursed ring of positive energy (54, 21, D) 2 arrows (54, 24, D) a +2 chain mail of positive energy (54, 25, D) a +1 arbalest of freezing (54, 36, D) a +0 demon trident (55, 0, D) a +7 plate armour of ponderousness (55, 13, D) a cursed +0 arbalest 20 bolts a +0 broad axe of holy wrath (55, 25, D) the cursed +2 spear of a Spat {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It has a curse placed upon it. (56, 2, D) an adder corpse (skeletalised by now) (56, 14, D) a +0 arbalest of freezing a +2 long sword of slicing 22 bolts (59, 25, D) a cursed ring of loudness (59, 36, D) a book of Conjurations (59, 37, D) a +0 dagger a +0 robe a crystal ball of energy (59, 39, D) a +0 dire flail a +0 chain mail (60, 36, D) a +0 dire flail a cursed +0 chain mail an uncursed staff of power (60, 37, D) a book of Burglary (60, 38, D) a +0 long sword a +0 plate armour (60, 44, D) 2 large rocks (61, 0, D) an uncursed staff of fire (61, 8, D) a +2 leather armour of poison resistance (61, 16, D) a +1 shortbow of flaming (61, 26, D) +1 ice dragon scales (61, 36, D) a +4 bardiche of protection (61, 37, D) a +0 dagger a +0 robe a +1 scythe of pain (61, 38, D) 3 large rocks (61, 41, D) Sif Muna's Volume of Mutagenic Slavery Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Summon Demon Summoning 5 Sif Muna's Volume of Malediction and Summoning Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Tukima's Dance Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 f - Spellforged Servitor Conjuration/Summoning 7 g - Summon Greater Demon Summoning 7 (61, 42, D) a +0 bardiche a +0 chain mail a large rock (62, 0, D) a +1 mace of crushing (62, 1, D) a +2 dagger of protection (62, 8, D) a +1 antimagic spear (62, 9, D) an uncursed staff of fire (62, 16, D) a +3 plate armour of cold resistance (62, 17, D) a crystal ball of energy (62, 26, D) a cursed amulet of inaccuracy (62, 27, D) an uncursed staff of earth (62, 36, D) an uncursed staff of earth (62, 37, D) a +2 plate armour of fire resistance (62, 38, D) a large rock (63, 0, D) a lightning rod (4/4) (63, 16, D) a +0 great sword of slicing (63, 17, D) a +4 mace of distortion (63, 26, D) a +1 quarterstaff of protection (63, 27, D) an uncursed amulet of faith (63, 36, D) an uncursed staff of summoning {!a} (63, 37, D) a +0 battleaxe a cursed +0 chain mail a crystal ball of energy (64, 16, D) a +2 robe (64, 17, D) a book of Changes (64, 27, D) an uncursed ring of flight (67, 0, D) a +6 short sword of flaming (68, 0, D) an uncursed staff of summoning (69, 0, D) a +1 ring mail of poison resistance (69, 41, D) a +0 trident (unseen) (70, 9, D) a book of Debilitation (70, 33, D) a +0 dire flail (unseen) (70, 36, D) a Fen Folio the +11 long sword of Beyond {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (70, 37, D) a +0 demon trident of freezing (70, 41, D) a +0 trident (unseen) (71, 8, D) a +3 leather armour of cold resistance (71, 16, D) an uncursed staff of summoning (71, 17, D) a book of Debilitation (71, 26, D) a +0 plate armour (71, 27, D) a lamp of fire (71, 28, D) an arrow (71, 30, D) a +0 longbow (unseen) (71, 31, D) 2 arrows (71, 37, D) a phial of floods (71, 40, D) a +0 trident (71, 41, D) a +0 trident 6 tomahawks (71, 43, D) 2 tomahawks (72, 8, D) a fan of gales (72, 17, D) a book of Conjurations (72, 33, D) 3 arrows (72, 36, D) a box of beasts (73, 1, D) a +2 plate armour of magic resistance (73, 16, D) a +3 ring mail of fire resistance (73, 26, D) the Incunabulum of the Cloudy Mountains Spells Type Level a - Sandblast Earth 1 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 (73, 27, D) a Grand Grimoire (74, 27, D) a +0 long sword (unseen) (75, 25, D) Sif Muna's Disquisition on the Blaze and the Traveller Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Portal Projectile Translocation 3 c - Sticky Flame Conjuration/Fire 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5