Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 18, D) a large rock (48, 18, D) 2 large rocks (unseen) (49, 12, D) a +2 shortbow of freezing (49, 24, D) a +3 spear of flaming (49, 36, D) a +2 robe of the Archmagi (49, 37, D) the cursed +1 robe of the Ditch-Digger {*Slow rPois Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (50, 12, D) a +2 short sword of protection (50, 13, D) a +0 dire flail (50, 24, D) a book of Cantrips (50, 25, D) the +9 halberd of Sunlight {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (50, 36, D) a +0 rapier (50, 37, D) 3 potions of haste (51, 12, D) a +0 dagger (51, 13, D) a sack of spiders (51, 15, D) a large rock (51, 16, D) a large rock (51, 18, D) Uher's Collected Works on Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 (51, 25, D) a +1 plate armour of fire resistance (51, 36, D) a phial of floods (51, 37, D) a +2 rapier of freezing (51, 43, D) a +6 war axe of chopping (still there?) Cudem's Disquisition on Destructive Weightlessness (still there?) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Poisonous Vapours Poison/Air 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (52, 12, D) a phantom mirror (52, 13, D) a lamp of fire (52, 17, D) a +2 dire flail of venom (unseen) (52, 18, D) a large rock (52, 24, D) a crystal ball of energy (52, 25, D) a book of Frost (52, 36, D) a phial of floods (52, 37, D) a +5 great sword of holy wrath (52, 39, D) a +0 halberd (52, 44, D) a book of the Dragon (53, 12, D) an uncursed ring of protection from fire (53, 24, D) a +7 blowgun (53, 25, D) A Thorough Guide to Wizardry Spells Type Level a - Ring of Flames Charms/Fire 7 b - Summon Hydra Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Dragon Form Transmutation 7 (53, 30, D) a cursed +3 mace a +0 robe (53, 31, D) a cursed +0 dagger a +0 robe (53, 36, D) a +0 dire flail (53, 37, D) a +2 battleaxe of draining (53, 38, D) a +1 morningstar of freezing (54, 13, D) an uncursed ring of positive energy (54, 24, D) an uncursed staff of fire (54, 36, D) the Collected Works on Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Ozocubu's Refrigeration Ice 6 (55, 13, D) an uncursed staff of energy (55, 24, D) a lightning rod (4/4) (57, 41, D) 4 large rocks (59, 37, D) 2 large rocks (still there?) the +4 hand axe of Makhleb's Outrage {freeze, +Inv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (59, 38, D) 2 large rocks (59, 40, D) a large rock (59, 43, D) a +0 giant club (still there?) a large rock (still there?) (59, 44, D) a large rock (60, 10, D) a +1 ring of protection a scroll of brand weapon (60, 36, D) an uncursed staff of conjuration (60, 37, D) an uncursed ring of stealth (60, 42, D) 5 large rocks (60, 44, D) a +0 giant club a +0 giant spiked club (61, 1, D) a +0 flail (61, 2, D) a cursed -2 dagger a +0 robe (61, 8, D) a +2 hunting sling of velocity (61, 26, D) a +6 ring of strength (61, 36, D) an uncursed staff of power (61, 37, D) a scroll of brand weapon (61, 42, D) a +0 giant club (unseen) (62, 0, D) the +2 buckler of Fikec {rPois} It protects you from poison. (62, 1, D) a +0 hand axe an uncursed ring of see invisible (62, 16, D) Bonnulug's Reference Book on Poisonous Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Olgreb's Toxic Radiance Poison 4 (62, 27, D) a +5 hunting sling of flaming (62, 36, D) a +3 leather armour of positive energy (62, 42, D) a +0 giant spiked club (63, 1, D) a +0 dagger a +0 robe (63, 16, D) a lightning rod (4/4) (63, 23, D) a bolt (63, 26, D) an uncursed staff of poison (63, 36, D) a +4 morningstar of pain (64, 16, D) an uncursed staff of wizardry (64, 26, D) Awutoko's Papyrus of Hexes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 (64, 27, D) a +1 executioner's axe of holy wrath (65, 26, D) a +0 great sword of flaming (67, 0, D) the +4 ring mail "Bora" {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. (68, 0, D) the +4 broad axe of the Owl {chop, MR- MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (69, 0, D) a +2 hunting sling of velocity (69, 36, D) a +2 vampiric halberd (70, 36, D) a +3 hand crossbow (71, 16, D) a +2 fustibalus of freezing (71, 26, D) a cursed ring of resist corrosion (71, 27, D) a cursed amulet of inaccuracy (71, 36, D) a phial of floods (71, 37, D) the +7 battleaxe of the Scorpion {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (72, 8, D) an uncursed staff of energy (72, 16, D) the Tome of Enthralling Heat Spells Type Level a - Confuse Hexes 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Darkness Hexes 6 (72, 17, D) a +1 triple crossbow of freezing (72, 26, D) a bolt a lamp of fire (72, 27, D) a +0 longbow of flaming (72, 33, D) a bolt (72, 36, D) a phial of floods (72, 37, D) a +3 plate armour of fire resistance (73, 1, D) a +2 rapier of protection (73, 16, D) an uncursed staff of earth (73, 17, D) the amulet of the Open Hand {Reflect Dex+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It affects your SH (+3). (73, 26, D) the cursed +0 fustibalus of Vecucse {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (73, 27, D) a +2 dagger of speed (73, 37, D) a +0 great sword of draining