Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 0, D) a +0 scythe (unseen) (61, 2, D) a +3 quarterstaff of chaos a +0 cloak (61, 8, D) a +0 flail of holy wrath (62, 0, D) a +0 club a +0 robe a potion of flight a +6 short sword of protection (62, 1, D) a +0 mace a +0 robe (62, 8, D) a +1 long sword of slicing (62, 9, D) a +3 demon trident of venom (62, 16, D) a +2 rapier of holy wrath (62, 17, D) a +1 plate armour of poison resistance (62, 26, D) a +1 battleaxe of freezing (62, 27, D) 4 scrolls of enchant armour (63, 0, D) the +2 hunting sling of Victory {freeze, Int+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you see invisible. (63, 22, D) a necrophage corpse (63, 26, D) a +0 quarterstaff of crushing (63, 27, D) a book of Frost (63, 33, D) a book of Conjurations (64, 16, D) a +2 hat of spirit shield (64, 17, D) a +0 short sword of speed (64, 26, D) a +5 amulet of reflection (64, 27, D) the +5 glaive "Uciskiq" {vamp, +Inv Dex+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It lets you see invisible. It lets you turn invisible. (65, 26, D) the +4 hunting sling "Ruitas" {freeze, MR+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (67, 0, D) a book of Debilitation (68, 0, D) an uncursed staff of cold (69, 0, D) an uncursed ring of poison resistance (70, 8, D) an uncursed staff of energy (70, 9, D) a +5 hand axe of electrocution (71, 8, D) a crystal ball of energy (71, 16, D) a +1 leather armour of poison resistance (71, 17, D) an uncursed staff of death (71, 22, D) a wolf corpse (71, 23, D) a wolf corpse (71, 26, D) a +2 battleaxe of flaming (71, 27, D) an uncursed staff of cold (72, 9, D) an uncursed staff of death (72, 16, D) a +0 short sword (72, 17, D) a +1 morningstar of crushing (72, 20, D) a +1 war axe of flaming a +0 robe a +0 buckler a spriggan corpse (72, 26, D) a crystal ball of energy (72, 27, D) the +5 flail of Hokhly {crush, rPois Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from poison. (73, 1, D) a lightning rod (4/4) (73, 3, D) a +0 glaive a +0 chain mail (73, 16, D) a +5 broad axe of draining (73, 17, D) a wolf corpse (73, 26, D) a scroll of brand weapon (75, 1, D) an uncursed ring of protection from magic