Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 37, D) a +0 short sword of venom (still there?) an arrow (still there?) (58, 39, D) a +0 long sword (unseen) (59, 36, D) a book of Power (59, 37, D) a +0 rapier (still there?) a +2 pair of boots of stealth (still there?) (59, 38, D) a +0 longbow (still there?) an arrow (still there?) (60, 36, D) a +4 scale mail of magic resistance (60, 37, D) a +0 mace of protection (61, 8, D) an uncursed staff of air (61, 16, D) the +10 hunting sling of the Other Side {flame, rPois rF- rN+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (61, 26, D) the cursed +1 demon trident "Exethe" {pain, MR+ Str+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (61, 36, D) a +2 arbalest of velocity (61, 37, D) the +5 plate armour "Lupryarr" {Int+4} It affects your intelligence (+4). (62, 1, D) a +6 ring of strength (62, 8, D) a +3 scale mail of positive energy (62, 16, D) +1 fire dragon scales (62, 17, D) a scroll of brand weapon (62, 27, D) a manual of Long Blades (62, 32, D) a +0 giant club (62, 33, D) a +0 giant spiked club a +0 giant club (62, 36, D) the ring of the Final Gods {-Tele rF++ rC+++ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It greatly protects you from fire. It renders you almost immune to cold. It affects your magic capacity (+9). It prevents most forms of teleportation. (62, 37, D) the +9 longbow of the Iron City of Dis {venom, rN+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from negative energy. (63, 0, D) a +1 scimitar of holy wrath (63, 16, D) an uncursed staff of air (63, 27, D) the +10 rapier "Vuhuajubb" {flame, rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you see invisible. (63, 30, D) a cursed +0 giant club (unseen) (63, 36, D) a +2 cloak of magic resistance (63, 37, D) the +9 long sword "Isoypi" {elec, rPois Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. (64, 17, D) the +1 ring mail of Supple Strength {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (64, 27, D) a lamp of fire (64, 32, D) a +0 giant spiked club (unseen) (65, 26, D) the +7 great mace "Noabod" {flame, +Inv rPois rF- Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. (65, 30, D) 5 large rocks (67, 0, D) an uncursed staff of death (68, 0, D) a fan of gales (69, 0, D) a fan of gales (69, 19, D) a large rock (69, 27, D) 2 large rocks (69, 28, D) a +0 flail (unseen) (69, 36, D) a +3 ring of intelligence (70, 8, D) the +2 halberd of Royalism {venom, rF+ rC+ MR+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (70, 9, D) the cursed +1 falchion "Gahen" {venom, rN+ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from negative energy. It has a curse placed upon it. (70, 18, D) a +0 shortbow (unseen) (70, 20, D) 5 large rocks (unseen) (70, 36, D) a +2 whip of draining (70, 37, D) the cursed +1 whip "Niorusot" {flame, rElec Dex+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (71, 16, D) an uncursed staff of energy (71, 19, D) a +0 trident (unseen) (71, 20, D) a +0 trident an arrow (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +0 long sword a +0 plate armour a sack of spiders (71, 28, D) a +3 great sword of holy wrath a +0 plate armour (71, 36, D) a +2 mace of protection (71, 37, D) the +7 great sword of Contention {pain, rN+++ Int+3 Dex-2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (-2). It renders you almost immune to negative energy. It makes you more stealthy. (72, 9, D) a +1 crystal plate armour (72, 17, D) the +2 war axe of Boabuy {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (72, 23, D) 2 large rocks (72, 26, D) a scroll of brand weapon (72, 27, D) a +0 vampiric trident (72, 31, D) a +0 great mace (unseen) (72, 36, D) an uncursed ring of poison resistance (72, 37, D) an uncursed staff of conjuration (73, 1, D) a cursed amulet of inaccuracy (73, 16, D) a +4 scale mail of magic resistance (73, 20, D) an arrow (73, 27, D) a manual of Short Blades (73, 36, D) a crystal ball of energy (73, 37, D) a +3 scale mail of fire resistance (75, 1, D) an uncursed amulet of faith (75, 31, D) a large rock