Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a crystal ball of energy (59, 37, D) a +2 dagger of protection (60, 36, D) an uncursed staff of cold (60, 37, D) a sack of spiders (60, 42, D) a glowing shapeshifter corpse (61, 0, D) a +3 flail (61, 16, D) a +2 glaive of chopping (61, 26, D) an uncursed ring of ice (61, 36, D) an uncursed ring of protection from fire (61, 37, D) a lamp of fire (inert) (62, 1, D) the +7 dagger of Infection {vamp, MR+ Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 ring mail a +0 war axe (62, 2, D) a +0 dagger a +0 robe the ring of Ynekk {+Fly Str+5 Int-4 Stlth+} [ring of strength] It affects your strength (+5). It affects your intelligence (-4). It lets you fly. It makes you more stealthy. (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a book of Maledictions (62, 16, D) a +0 short sword (62, 17, D) a +4 demon trident of venom (62, 21, D) the +5 flail "Esefetz" {crush, +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. (unseen) (62, 26, D) a +2 long sword of holy wrath (62, 36, D) a Fen Folio (62, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 8, D) a lamp of fire (inert) (63, 16, D) the +12 short sword of Disembowelment {pierce, *Corrode Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It may corrode you when you take damage. (63, 17, D) a +1 mace of crushing (63, 26, D) a Fen Folio (63, 27, D) a lightning rod (1/4) (63, 36, D) a +0 long sword of slicing (63, 37, D) an uncursed staff of conjuration (64, 16, D) an uncursed staff of power (64, 22, D) a +0 short sword a +0 robe (64, 26, D) a sack of spiders (66, 4, D) a +0 dire flail (67, 4, D) a +0 dagger (68, 0, D) a lightning rod (1/4) (69, 0, D) a +4 shortbow of freezing (69, 4, D) a +0 dagger (70, 8, D) the cursed +1 arbalest "Fuurhihe" {elec, -Tele +Fly rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (70, 9, D) a +4 scythe of venom (70, 37, D) an uncursed amulet of rage (71, 16, D) a +1 scale mail of fire resistance (71, 17, D) a +2 hunting sling of flaming (71, 30, D) 4 large rocks (71, 32, D) a large rock a +0 giant club a +0 giant club a +0 troll leather armour (71, 33, D) a cursed -1 dire flail a +0 giant club (71, 37, D) an uncursed ring of protection from magic (72, 8, D) an uncursed staff of conjuration (72, 16, D) an uncursed amulet of guardian spirit (72, 17, D) the +9 broad axe of Elovon {freeze, Fragile rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (72, 26, D) the +10 flail of Defenestration {protect, rElec rF+ rC+ Str-3} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It protects you from fire. It protects you from cold. It insulates you from electricity. (72, 36, D) an uncursed ring of positive energy (72, 37, D) a phial of floods (73, 1, D) a +0 short sword a +0 robe a cursed -2 buckler the +1 chain mail of the Okapi {+Fly rPois Dex-2} It affects your dexterity (-2). It protects you from poison. It lets you fly. (73, 16, D) the ring of Mirth {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (73, 26, D) a +1 scythe of protection (73, 31, D) a +0 giant club a +0 giant club (73, 36, D) the +3 longbow "Nunuusiu" {freeze, rF+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. (73, 37, D) a book of Beasts (74, 17, D) the cursed +0 arbalest "Giantslayer" {penet, rPois rF+ Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (75, 1, D) a +0 rapier a +0 robe