Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the amulet "Ysujagg" {*Drain +Rage MR+ Dex+5} [amulet of rage] It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you go berserk. It causes draining when unequipped. (49, 37, D) the +4 halberd "Naciepte" {flame, rElec rN++ Str-3 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. It greatly protects you from negative energy. (50, 25, D) a +2 shield of reflection (50, 36, D) a sack of spiders (50, 37, D) the amulet "Laokoeba" {Gourm rElec MP+9 Str+2 Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). (51, 25, D) a crystal ball of energy (51, 36, D) a +1 spear of flaming (51, 37, D) a +2 halberd of protection (51, 42, D) a wyvern corpse (52, 25, D) a book of Flames (52, 37, D) a Fen Folio (52, 42, D) a rime drake corpse (53, 36, D) an uncursed staff of conjuration (53, 41, D) +0 acid dragon scales an acid dragon corpse (54, 25, D) an uncursed ring of poison resistance (54, 36, D) an uncursed ring of ice (54, 42, D) a swamp dragon corpse (55, 42, D) a steam dragon corpse (59, 36, D) a phial of floods (59, 37, D) an uncursed ring of stealth (60, 13, D) an uncursed ring of stealth (60, 36, D) an uncursed staff of earth (60, 37, D) a book of Frost (61, 0, D) a +4 chain mail of fire resistance (61, 8, D) an uncursed staff of wizardry (61, 16, D) Wufucyg's Almanac of Lethal Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Repel Missiles Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Vampiric Draining Necromancy 3 f - Airstrike Air 4 g - Death Channel Necromancy 6 (61, 26, D) a +0 dagger (61, 36, D) the ring "Eradwaschoo" {rPois rF+ AC+2} [ring of protection] It affects your AC (+2). It protects you from fire. It protects you from poison. (61, 37, D) a +0 centaur barding of fire resistance (62, 0, D) an uncursed staff of death (62, 16, D) a +6 blowgun (62, 17, D) a +2 battleaxe of electrocution (62, 26, D) a book of Misfortune (62, 27, D) the Grimoire of the Eternal Fruit Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Conjure Ball Lightning Conjuration/Air 6 (62, 29, D) a +0 mace (unseen) (62, 30, D) a +2 scimitar of holy wrath (still there?) a +0 flail (still there?) (62, 36, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (62, 37, D) a sack of spiders (63, 16, D) a +2 ring of intelligence (63, 17, D) the +9 hand crossbow "Earthworm" {speed, rElec rPois rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (63, 27, D) a crystal ball of energy (63, 29, D) a +1 dire flail of holy wrath (unseen) (63, 36, D) the +1 scale mail of Sorcery {Str+5} It affects your strength (+5). (63, 37, D) a +5 blowgun (64, 17, D) a box of beasts (64, 21, D) a jackal corpse (skeletalised by now) (64, 26, D) a scroll of brand weapon (64, 27, D) an uncursed staff of power (64, 29, D) an uncursed staff of fire (64, 30, D) a +0 falchion a +0 flail a +3 leather armour an orc corpse (skeletalised by now) (65, 26, D) an uncursed ring of positive energy (67, 0, D) an uncursed staff of earth (68, 0, D) an uncursed staff of power (69, 0, D) a crystal ball of energy (69, 36, D) a book of the Earth (70, 8, D) a +1 scale mail of magic resistance (70, 9, D) a phial of floods (70, 36, D) a +0 plate armour of cold resistance (70, 37, D) a +0 short sword (70, 41, D) a +0 shortbow (still there?) an arrow (still there?) (71, 17, D) a fan of gales (71, 26, D) a +2 falchion of slicing (71, 27, D) the cursed +0 mace "Arcanum" {speed, rElec rF+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (71, 29, D) a +0 glaive of freezing a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 36, D) a +2 ring mail of poison resistance (71, 37, D) a sack of spiders (71, 38, D) a +1 dagger of venom (unseen) (71, 40, D) a +0 short sword a +0 ring mail (71, 41, D) a +1 halberd of flaming (71, 42, D) a +0 flail of protection (71, 43, D) 3 arrows (72, 8, D) an uncursed staff of power (72, 16, D) the ring "Pupoamidd" {*Contam +Fly rPois rF+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from poison. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (72, 17, D) a +2 centaur barding of flying (72, 22, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a +0 halberd (72, 27, D) an uncursed staff of power (72, 29, D) a cursed -1 war axe (unseen) (72, 30, D) a tomahawk (72, 36, D) an uncursed staff of wizardry (72, 37, D) the Disquisition on Augmentations and Intoxication Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Ring of Flames Charms/Fire 7 (72, 39, D) a -1 short sword a +0 longbow 11 arrows a +0 leather armour (72, 40, D) a +0 longbow a +0 dagger 22 arrows a +0 leather armour an elf corpse (skeletalised by now) (72, 41, D) 5 arrows a +0 short sword a +0 chain mail (72, 42, D) an arrow (73, 16, D) a +5 fustibalus (73, 21, D) a porcupine corpse (skeletalised by now) (73, 27, D) a sack of spiders (73, 30, D) a +0 battleaxe (unseen) (73, 36, D) a +1 broad axe of chopping (73, 37, D) a Fen Folio (73, 39, D) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a box of beasts (75, 38, D) an arrow