Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +3 plate armour "Wimyjer" {Dex+3} It affects your dexterity (+3). the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +2 spear "Elac" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 12, D) a +0 club (62, 0, D) an uncursed staff of energy {!a} (62, 1, D) a crystal ball of energy (62, 8, D) a phial of floods (62, 9, D) a +0 dagger (62, 10, D) an uncursed staff of wizardry a +0 robe (62, 11, D) a +0 flail an orc corpse (63, 0, D) a lightning rod (4/4) (63, 11, D) a +0 dagger a +0 robe an orc corpse (67, 0, D) a +0 mace a +0 short sword of venom an orc corpse (skeletalised by now) (68, 0, D) the +3 long sword of Benocu {slice, +Blink rElec rPois Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you blink. an orc corpse (skeletalised by now) (69, 0, D) a crystal ball of energy (70, 8, D) an uncursed ring of positive energy (70, 9, D) Beav Ger's Catalogue of Yeast Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Ice Form Ice/Transmutation 4 f - Conjure Ball Lightning Conjuration/Air 6 (71, 8, D) a lamp of fire (71, 13, D) a tomahawk a throwing net {=f =F} a throwing net {=f =F} (72, 8, D) the scarf of Lethargy {+Blink rElec Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It insulates you from electricity. It lets you blink. (72, 9, D) a book of Power (73, 1, D) a +1 dagger of pain a porcupine corpse (skeletalised by now) (75, 1, D) a river rat corpse (skeletalised by now) (75, 10, D) a tomahawk