Somebody the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 4, D) a +0 dagger (unseen) (61, 8, D) the Grimoire of Heresy Spells Type Level a - Shock Conjuration/Air 1 b - Spectral Weapon Hexes/Charms 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (61, 11, D) a +0 halberd (unseen) (62, 0, D) a book of Transfigurations (62, 1, D) the +5 scale mail of Sorcery {rC+ Str+4 Stlth-} It affects your strength (+4). It protects you from cold. It makes you less stealthy. (62, 3, D) a +0 falchion an orc corpse (62, 8, D) a crystal ball of energy (62, 9, D) a cursed ring of protection from magic (63, 3, D) a +0 falchion (unseen) (63, 8, D) a +3 vampiric short sword (67, 0, D) an uncursed staff of cold (68, 0, D) the +0 chain mail "Wehuib" {+Blink +Inv} It lets you turn invisible. It lets you blink. (69, 0, D) a manual of Earth Magic (70, 8, D) an uncursed staff of cold (70, 9, D) a +0 trident (71, 8, D) an uncursed staff of fire (71, 13, D) a throwing net {=f =F} (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed ring of see invisible (73, 1, D) a +1 scimitar of slicing (74, 3, D) a hell hound corpse (skeletalised by now)