Somebody the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia {aim carefully, idiot !r} (10, 1, D) the +4 quarterstaff "Viziruis" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (59, 7, D) an arrow (59, 10, D) an arrow (60, 1, D) an arrow (60, 3, D) an arrow (61, 12, D) a cursed -2 short sword (62, -1, D) 3 arrows (62, 0, D) a lightning rod (4/4) (62, 1, D) an adder corpse (62, 8, D) a +4 hand crossbow of velocity (62, 9, D) the +1 plate armour of Xudevvoi {+Blink rF- rCorr} It makes you vulnerable to fire. It lets you blink. It protects you from acid and corrosion. (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 club a +0 scale mail (63, 0, D) a fan of gales (63, 8, D) the Tome of Attacks and Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Icicle Conjuration/Ice 4 c - Venom Bolt Conjuration/Poison 5 d - Spellforged Servitor Conjuration/Summoning 7 (63, 12, D) a +0 dagger (unseen) (66, -1, D) an arrow (66, 3, D) 2 arrows (66, 9, D) 2 arrows (67, 0, D) a +0 leather armour of fire resistance (67, 1, D) an orc corpse (67, 4, D) a +0 dagger a +0 robe (68, -1, D) 3 arrows (68, 0, D) the +5 ring mail "Qutem" {+Blink +Fly rF+} It protects you from fire. It lets you fly. It lets you blink. (68, 4, D) a +4 antimagic short sword a +0 robe an orc corpse (68, 7, D) 4 arrows (69, 0, D) a +0 dagger (70, 8, D) the cursed +0 leather armour of the Evil One {Str+4} It affects your strength (+4). It has a curse placed upon it. (70, 9, D) a book of Death (70, 11, D) a +0 scythe a +0 robe the human corpse of Sigmund (70, 12, D) a +0 dagger a +0 robe the elf corpse of Dowan (71, 12, D) a +0 war axe a +0 robe a +2 quarterstaff of chaos (71, 16, D) the ring of Xisixzeg {Wiz +Inv} [ring of wizardry] It improves your spell success rate. It lets you turn invisible. (71, 23, D) 2 arrows (72, 8, D) a +3 leather armour of fire resistance (72, 9, D) a crystal ball of energy (72, 16, D) 3 arrows (still there?) 2 arrows (still there?) (72, 17, D) 4 potions of heal wounds (72, 18, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (72, 23, D) an arrow (73, 3, D) a +0 scale mail an orc corpse (73, 16, D) a +2 pair of boots of running (73, 17, D) an uncursed ring of protection from magic (73, 23, D) an arrow (74, 3, D) a +0 dagger a +0 leather armour (75, 1, D) an uncursed staff of energy (75, 9, D) 5 arrows (75, 10, D) an arrow a +0 robe (75, 20, D) 3 arrows