Somebody the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 3 potions of berserk rage 4 scrolls of blinking 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 18, D) a +0 short sword (unseen) (61, 0, D) a book of Air (61, 1, D) a bolt (61, 5, D) a bolt a +3 spear of venom (61, 8, D) a book of Dreams (61, 10, D) a bolt an adder corpse (skeletalised by now) (61, 16, D) a +4 falchion of slicing (61, 18, D) an arrow (61, 26, D) an uncursed amulet of guardian spirit (62, 3, D) a bolt (62, 4, D) a bolt (62, 8, D) the +6 war axe "Voach" {flame, rElec Str+7 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (-2). It insulates you from electricity. (62, 9, D) a +1 hand crossbow of freezing (62, 12, D) a bolt (62, 16, D) the cursed +1 scythe of the Eggplant {speed, rElec Int+9 Dex-4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (62, 20, D) an arrow (62, 21, D) a +0 vampiric halberd {!w} 5 bolts a +1 scimitar of pain (62, 26, D) 4 scrolls of enchant weapon (62, 27, D) a +0 short sword (63, 0, D) a +1 flail of holy wrath (63, 4, D) a bolt (63, 16, D) a cursed staff of conjuration {!a} (63, 17, D) an uncursed staff of fire (63, 21, D) 2 arrows (unseen) (63, 22, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour 2 bolts a +0 short sword of freezing (63, 23, D) 2 arrows (63, 26, D) the +7 war axe "Rummage" {chop, rC+ Int+7 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). It protects you from cold. It makes you more stealthy. (63, 27, D) an uncursed staff of power (63, 32, D) an arrow (64, 16, D) a +4 chain mail of poison resistance (64, 17, D) the -2 pair of boots of Bitterness {rElec} It insulates you from electricity. (64, 20, D) an arrow (64, 26, D) the ring "Ufouf" {rF+ Str+3 Slay+3} [ring of protection from fire] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (64, 27, D) the Reference Book on Poisoning and Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 (64, 30, D) the +4 battleaxe of Spontaneous Combustion {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (unseen) (65, 26, D) an uncursed staff of poison (65, 32, D) an arrow (still there?) a +0 dire flail of protection (still there?) (66, 33, D) a bolt (still there?) an arrow (still there?) (67, 0, D) an uncursed staff of energy (67, 4, D) 2 bolts (67, 30, D) a bolt (67, 31, D) a +0 short sword (still there?) 2 arrows (still there?) (68, 2, D) a bolt (68, 4, D) 3 bolts (69, 0, D) a +1 short sword of flaming (70, 8, D) a +4 blowgun (70, 12, D) a bolt (71, 12, D) 3 bolts (71, 26, D) a book of Minor Magic (71, 27, D) an uncursed ring of flight (71, 31, D) a bolt a +0 trident a +2 blowgun (71, 32, D) a +0 shortbow 21 arrows (72, 9, D) a phial of floods (72, 12, D) 2 bolts (unseen) (72, 16, D) a +0 whip of electrocution (72, 17, D) an uncursed staff of earth {!a} (72, 22, D) a hell hog corpse (72, 26, D) a +1 ring mail of fire resistance (72, 27, D) a book of Fire (72, 31, D) a +0 trident a bolt a merfolk corpse (73, 1, D) an uncursed staff of fire (73, 2, D) a bolt (73, 3, D) a bolt (73, 16, D) a +2 plate armour of poison resistance (73, 17, D) an uncursed staff of energy {!a!a} (73, 31, D) a +0 trident a +0 trident a merfolk corpse (74, 3, D) a bolt (75, 1, D) a +1 leather armour of fire resistance