Somebody the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 6 potions of haste 3 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword (47, 26, D) 3 arrows (47, 33, D) 2 arrows (48, 26, D) 3 arrows (48, 37, D) an arrow (49, 36, D) a lamp of fire (49, 37, D) 4 arrows (50, 36, D) a +1 mace of draining (50, 43, D) an arrow (51, 31, D) a +1 battleaxe of electrocution (unseen) (51, 32, D) 3 arrows (51, 37, D) 5 arrows an uncursed staff of wizardry {!a!a} (51, 38, D) a +0 short sword a +0 chain mail an uncursed ring of wizardry (51, 39, D) the +9 hand axe of Beogh's Brutal Revenge {pain, rN+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from negative energy. a +0 chain mail (51, 43, D) a troll skeleton a warg skeleton (52, 26, D) a +0 giant club (still there?) 2 arrows (still there?) (52, 27, D) the +7 glaive of Defiance {chop, *Drain MR+ Int+7 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. (unseen) (52, 29, D) a +0 glaive (unseen) (52, 30, D) a warg skeleton (52, 31, D) a +0 glaive of flaming (unseen) (52, 32, D) a +0 war axe (still there?) a warg corpse (still there?) (52, 36, D) a ration (52, 39, D) a +0 giant club (52, 40, D) a +0 dire flail a +0 plate armour a potion of might (52, 41, D) a +0 battleaxe a +0 chain mail (52, 43, D) a +0 great sword (still there?) 2 arrows (still there?) (52, 44, D) a +0 battleaxe (unseen) (53, 36, D) a +0 flail (53, 37, D) 2 arrows an uncursed staff of summoning (53, 39, D) a +0 giant club (54, 37, D) 3 arrows (55, 44, D) 3 arrows (56, 26, D) 2 arrows (57, 37, D) 2 arrows (58, 37, D) 2 arrows (59, 36, D) a +3 chain mail of positive energy (59, 37, D) an arrow (59, 39, D) a cursed -1 giant club (unseen) (59, 40, D) a large rock (unseen) (60, 36, D) the +11 rapier "Ughi" {elec, *Rage Str+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+3). It may make you go berserk in combat. (60, 37, D) an arrow a +4 flail of holy wrath (60, 38, D) 4 large rocks (61, 0, D) an uncursed staff of cold {!a} (61, 1, D) a +0 dagger a +0 robe (61, 8, D) a +2 leather armour of magic resistance (61, 26, D) a +0 long sword (61, 28, D) a +2 long sword of holy wrath (61, 36, D) a +0 halberd of protection (61, 37, D) an arrow the +4 great sword "Weana" {drain, rPois MR+ Str+3 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. (61, 39, D) a +2 great sword of flaming (61, 40, D) a +0 troll leather armour (61, 44, D) 4 large rocks (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of air {!a} (62, 3, D) a +0 scythe a +0 robe a +1 antimagic short sword a +0 robe (62, 4, D) a +3 quarterstaff of chaos (62, 7, D) an arrow (62, 8, D) a lightning rod (4/4) (62, 9, D) a +0 falchion of freezing (62, 16, D) an uncursed staff of poison {!a} (62, 26, D) an uncursed staff of wizardry (62, 30, D) the +8 morningstar "Jujopn" {drain, Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). (62, 36, D) a +1 chain mail of magic resistance (62, 37, D) a +0 giant club a +0 giant spiked club the +5 plate armour of Integrity {+Inv MR+++ Str-4} It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 42, D) a +0 troll leather armour (63, 0, D) a crystal ball of energy (63, 8, D) a +1 rapier of freezing (63, 17, D) a +1 glaive of protection (63, 26, D) 8 arrows an uncursed staff of death (63, 27, D) a +6 halberd of chopping the Almanac of Changing and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 f - Alistair's Intoxication Transmutation/Poison 5 (63, 29, D) the +8 spear "Hydraslayer" {venom, rElec rF+++ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It renders you almost immune to fire. It insulates you from electricity. a +0 ring mail (63, 32, D) a +0 long sword (63, 36, D) a +2 robe of the Archmagi (63, 37, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 42, D) a +0 troll leather armour (64, 7, D) an arrow (64, 16, D) an uncursed staff of conjuration {!a} (64, 17, D) the +11 great sword of Kid Nuob {venom, Str-3 Int+4 SInv} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+4). It lets you see invisible. (64, 26, D) a +0 short sword (64, 27, D) a book of Enchantments (64, 29, D) a +1 morningstar of venom (65, 26, D) the amulet of Maigg {Harm *Drain rElec rF+ Str-5 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (-5). It protects you from fire. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (67, 0, D) a +2 pair of boots of flying (67, 32, D) an arrow a +0 long sword a +0 leather armour (68, -1, D) 2 arrows (68, 0, D) an uncursed staff of poison (68, 37, D) a cursed -3 club (unseen) (69, 36, D) a lightning rod (4/4) (69, 37, D) a +0 short sword (70, 0, D) an arrow (70, 8, D) a +4 mace of holy wrath a +0 robe a +0 short sword (70, 9, D) an uncursed amulet of rage (70, 16, D) an arrow (70, 36, D) an uncursed ring of flight (70, 38, D) a +0 hand axe (71, 7, D) an arrow (71, 8, D) a +3 scale mail of fire resistance (71, 16, D) the Collected Works on Stolen Souls and Displacement Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Sublimation of Blood Necromancy 2 d - Malign Gateway Summoning/Translocation 7 e - Disjunction Translocation 8 (71, 19, D) a +0 dagger (71, 26, D) a +0 dagger (71, 27, D) a +0 long sword a cursed +0 leather armour a +0 buckler a +0 long sword (71, 28, D) the +6 quarterstaff of Luxury {freeze, rF+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. (71, 36, D) a +0 club a +0 leather armour a +3 halberd of holy wrath (71, 37, D) a cursed -2 flail a +0 chain mail a +1 spear of venom (72, 0, D) an arrow (72, 2, D) 2 arrows (72, 8, D) an uncursed staff of poison a +0 robe a +0 buckler a +0 dagger (72, 9, D) a +0 short sword a +0 arbalest of flaming a +0 robe a +0 buckler (72, 16, D) 2 arrows a +4 hunting sling of flaming (72, 17, D) the ring "Ypijoddy" {rCorr *Corrode Str-4 Dex+7 SInv} [ring of resist corrosion] It affects your strength (-4). It affects your dexterity (+7). It lets you see invisible. It may corrode you when you take damage. (72, 18, D) a +0 long sword (72, 19, D) a +0 shortbow a +0 short sword 16 arrows a +0 leather armour (72, 26, D) 2 arrows a box of beasts (72, 27, D) the +2 broad axe "Zoerept" {flame, -Tele MR+ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. a +0 leather armour a phial of floods (72, 29, D) a +0 short sword (72, 36, D) a +0 mace a +0 leather armour the Disquisition on the Entourage Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Shadow Creatures Summoning 6 (72, 37, D) a +0 vampiric broad axe a +0 flail (72, 38, D) a +0 dagger a +0 robe (73, 1, D) a book of Death (73, 16, D) an uncursed staff of fire (73, 17, D) a +0 flail of protection (still there?) the +7 dire flail of Certain Death {freeze, Int+3 Dex-3 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-3). It makes you more stealthy. (73, 19, D) a +0 shortbow a +0 dagger 12 arrows a +0 leather armour (73, 26, D) the +6 mace "Lishrin" {drain, +Fly Str+4 Int+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It lets you fly. It makes you less stealthy. (73, 27, D) a +0 shortbow 13 arrows a book of Frost (74, -1, D) 2 arrows (74, 26, D) an arrow (75, 1, D) a +5 rapier of speed