Dungeon Crawl Stone Soup version 0.22-a0-402-ga933591907 (webtiles) character file. 5 Somebody the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on May 6, 2018. Killed from afar by a dart slug (4 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:44 (71 turns). Somebody the Conjurer (Deep Elf Conjurer) Turns: 71, Time: 00:00:45 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 66% Magic: 0/7 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - 2 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Somebody the Deep Elf Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Current Action: af. Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: za. Created macro '1' => 'za.'. Found a stone staircase leading down. A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 5/6 mp. A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 4/6 mp. b - a scroll labeled QENGEQ NIXTA c - 2 rations (gained 1) MP restored: 6 3 jackals come into view. The jackal barks! x3 Aim: a jackal The magic dart hits the jackal. A dart slug comes into view. You now have 5/6 mp. Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! You now have 4/6 mp. Aim: a jackal The magic dart hits the jackal. The jackal bites you. The jackal misses you. x2 You take 2 damage, and have 8/10 hp. You now have 3/6 mp. Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal bites you. The jackal closely misses you. You take 2 damage, and have 6/10 hp. You now have 2/6 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! The jackal misses you. The jackal bites you but does no damage. You now have 1/7 mp. Aim: a jackal The magic dart hits the jackal. * * * LOW MAGIC WARNING * * * The jackal closely misses you. You now have 0/7 mp. The jackal bites you. You take 2 damage, and have 4/10 hp. The jackal misses you. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! * * * LOW MAGIC WARNING * * * You now have 0/7 mp. The dart slug launches a dart at you. The slug dart hits you! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/10 hp. MASSIVE DAMAGE!! There is a stone staircase leading down here. Aim: a dart slug (clinging) The magic dart hits the dart slug. * * * LOW MAGIC WARNING * * * You now have 0/7 mp. You start resting. Aim: a dart slug The magic dart hits the dart slug. * * * LOW MAGIC WARNING * * * You now have 0/7 mp. There is a staircase leading out of the dungeon here. Okay, then. As you read the scroll labeled QENGEQ NIXTA, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. You start resting. Aim: a dart slug (purple smoke, moderately wounded, clinging, hasn't noticed you) The magic dart hits the dart slug. * * * LOW MAGIC WARNING * * * The dart slug launches a dart at you. The slug dart hits you! You die... #### #§@# ##§## #w§# ##.## #######..## #.........# #.#...w...## ## #.#....#...## .# #.#.....#.#.### You could see a dart slug. Vanquished Creatures 3 jackals (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Somebody the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 46 | D:1 | HP: 1/10 [dart slug/slug dart (3)] 71 | D:1 | Killed from afar by a dart slug Vault maps used: D:1: dpeg_arrival_tiny_a, minmay_misc_feat_doors Action || total -------------------------++------- Cast: Magic Dart || 12 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 71 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 71 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_tiny_a, minmay_misc_feat_doors Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 11.3 | 26.8 | 71.0 Dungeon | 100.0 | 100.0 | 0.0 | 11.3 | 26.8 | 71.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------