SonOfSpiff Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (5, -34, D:1) a +0 dagger (5, -32, D:1) a +0 club (6, -34, D:1) a +0 dagger (15, -42, D:1) a +1 vampiric short sword (18, -41, D:1) a +0 dagger (18, -24, D:1) a +0 whip (24, -34, D:1) 3 stones (30, -29, D:1) a +0 dagger (47, -12, D:1) a +0 whip 3 stones (48, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 8, D:2) a +0 short sword (4, -15, D:2) a +0 club (9, 16, D:2) a +0 leather armour (20, 18, D:2) a +0 dagger (22, 9, D:2) a +0 hand axe (29, 9, D:2) a +0 dagger (37, 13, D:2) a book of Winter (38, 19, D:2) 5 poisoned darts (39, -2, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 morningstar (17, -1, D:3) the +3 leather armour of the Eight Beggars {rCorr Dex+6} Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. (20, 3, D:3) a +0 short sword (38, -30, D:3) a book of Dreams (43, -33, D:3) a +0 club Level 4 of the Dungeon (3, 58, D:4) a +0 dagger (14, 15, D:4) a book of Air (16, 58, D:4) a +0 whip (18, 39, D:4) a +0 hammer (24, 13, D:4) a +0 club (24, 52, D:4) a +3 quarterstaff of chaos a +0 cloak (31, 27, D:4) a scroll of vulnerability (32, 29, D:4) a +1 helmet (46, 23, D:4) a Young Poisoner's Handbook (60, 52, D:4) a +0 whip of electrocution a +0 robe (61, 7, D:4) a +0 robe (63, 15, D:4) a +0 club a +0 flail (64, 16, D:4) a +0 club a +0 spear (66, 9, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (21, -1, D:5) a +0 dagger of distortion (22, -12, D:5) a +0 sling (23, -10, D:5) a +0 long sword (29, 5, D:5) a +0 spear (33, -11, D:5) the +3 leather armour of Focus {rElec Str+4 Int+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (34, 3, D:5) a +0 halberd (34, 4, D:5) a +0 club (35, 3, D:5) a +0 whip a +0 robe (36, 3, D:5) a +0 flail of venom (40, -17, D:5) a +0 scythe a +0 robe (41, 3, D:5) 3 javelins Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -6, D:6) 3 poisoned darts (1, 1, D:6) a +0 short sword a +0 flail a +0 dagger (1, 2, D:6) a +0 spear (2, 2, D:6) a +0 spear (4, -12, D:6) a +0 whip (5, -12, D:6) a +0 short sword a +0 chain mail (6, -12, D:6) a +0 dagger (7, -12, D:6) a +0 short sword (7, 1, D:6) a +0 whip a +0 whip (7, 2, D:6) a +0 dagger a +0 sling (8, -6, D:6) a +0 club (10, -13, D:6) a +0 leather armour (10, -8, D:6) a +0 club (11, -14, D:6) a +0 scale mail (11, 3, D:6) a +0 ring mail (13, -12, D:6) a +0 ring mail (13, 3, D:6) a +0 hand axe (15, -4, D:6) a +0 flail (16, -10, D:6) 3 poisoned darts (17, -12, D:6) a +0 dagger (17, -6, D:6) a +0 whip (25, -18, D:6) a +0 short sword a +0 ring mail (25, -3, D:6) a staff of cold (28, -20, D:6) a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 club a +0 ring mail (34, 14, D:6) a +0 ring mail (36, -16, D:6) a +0 trident (39, 0, D:6) a staff of poison (40, 4, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 chain mail (1, 0, D:7) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 scimitar a +0 plate armour (2, -33, D:7) a book of Callings (3, -35, D:7) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (3, -32, D:7) a +0 leather armour (4, -14, D:7) a +0 scimitar 6 poisoned darts a +0 short sword (4, -13, D:7) a +0 short sword (5, -15, D:7) a +1 dagger of protection (5, -14, D:7) a +0 dagger (5, -12, D:7) a +0 short sword (6, -34, D:7) the +1 robe "Siuciv" {Harm Will+ Archmagi} Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. Will: It increases your willpower. (6, -13, D:7) a +0 short sword a +0 whip (7, -19, D:7) a +0 short sword (7, -3, D:7) a throwing net 4 scrolls of immolation an orb of guile a ring of willpower 2 potions of magic 5 potions of degeneration (14, -6, D:7) a potion of attraction Level 8 of the Dungeon (0, 3, D:8) a +0 trident a +0 plate armour (1, 11, D:8) a +0 dagger a +0 robe (2, 5, D:8) a +0 whip an orc corpse (25, 3, D:8) a potion of curing