Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 9652552617640588074 26 SonOfSpiff the Conjurer (level 2, -2/22 HPs) Began as a Draconian Conjurer on Sept 8, 2022. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1565 turns). SonOfSpiff the Conjurer (Draconian Conjurer) Turns: 1565, Time: 00:03:30 Health: -2/22 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 3/5 EV: 12 Int: 16 God: Gold: 35 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded, dopey 1, robust 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls d - a scroll of identify Potions a - a potion of magic b - a potion of lignification Skills: + Level 2.1 Dodging + Level 2.2 Stealth * Level 2.4 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Agony Necr 1% N/A 99% 5 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are dopey. (Int -2) You are robust. (+10% HP) Message History The gnoll misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd. You barely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you with a +0 halberd! The gnoll shouts! You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 halberd. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd. There is a stone staircase leading up here. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start waiting. Done waiting. No other quiver actions available for cycling. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You climb downwards. The gnoll hits you with a +0 halberd! There is a stone staircase leading up here. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (79% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 halberd! The gnoll hits you with a +0 halberd! You die... ##### #@gg# ###g# #.# #.# . #g# #####+###. #.# #......... ###g# #........# #...# #........# ##.## #####'#### You could see 3 gnolls. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 6 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 1 creature vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SonOfSpiff the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 443 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1153 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1153 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1562 | D:1 | Learned a level 2 spell: Searing Ray 1565 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, minmay_shallow_snake_nest D:2: layout_basic, ebering_ecumenical_altar_abandoned Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 27 Tailslap || 6 Punch || 1 Dagger || 20 Cast: Magic Dart || 40 Searing Ray || 1 Use: Scroll || 3 Potion || 3 Armor: Skin || 14 Dodge: Dodged || 41