SonOfSpiff Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (0, 22, D:1) a +0 short sword (4, -10, D:1) a +0 whip 4 stones (5, -14, D:1) a +0 dagger (18, 11, D:1) a +0 hand axe (19, 12, D:1) a +0 short sword (20, 1, D:1) a +0 dagger (29, -15, D:1) a +0 sling (31, 9, D:1) a +0 leather armour (31, 20, D:1) a +0 club (37, -11, D:1) a +0 whip (41, -1, D:1) a +0 whip (42, -1, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (1, 0, D:2) a +0 dagger (4, 4, D:2) a +0 dagger (20, -11, D:2) 7 stones (27, -8, D:2) a +0 dagger (28, -7, D:2) a +0 club (32, 11, D:2) a +0 dagger (38, -8, D:2) a stone (42, 17, D:2) a +0 ring mail (55, 25, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (12, -20, D:3) a +0 long sword (14, -5, D:3) 7 stones (14, -3, D:3) a +0 ring mail (19, -19, D:3) a +0 club (27, -10, D:3) a +0 giant spiked club Level 4 of the Dungeon [Shop] Etimeaxe's Weapon Boutique a +3 vampiric falchion (364 gold) a +0 club (14 gold) a +0 quarterstaff (56 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) the +1 falchion of Jaubb {spect, rF+ rC+ rN+ Str-2} (469 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-2). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. a +0 falchion (42 gold) 4 silver javelins (134 gold) a +0 mace (42 gold) a +0 war axe (49 gold) (0, 0, D:4) a +0 leather armour (1, 8, D:4) a +0 pair of gloves (4, -6, D:4) a +0 club (5, 9, D:4) an iguana corpse (12, 2, D:4) a +0 short sword a kobold corpse (32, -4, D:4) 2 potions of attraction