Sondor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 15, D:1) a +0 whip a stone (4, 11, D:1) a stone (4, 12, D:1) a stone (4, 13, D:1) a stone (6, 8, D:1) a stone (15, 9, D:1) a +0 spear (18, 14, D:1) 20 stones (19, -2, D:1) 17 stones (25, -2, D:1) a +1 mace of draining (36, -20, D:1) a +0 club (37, -8, D:1) a +0 dagger (38, 23, D:1) 11 arrows (38, 25, D:1) a stone (39, 10, D:1) 9 stones (39, 26, D:1) a stone (41, -20, D:1) a +0 club (43, -20, D:1) 14 arrows (43, 5, D:1) 21 stones (45, -21, D:1) 23 bolts (57, -12, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, 8, D:2) a +0 dagger (3, 9, D:2) a +0 dagger (3, 27, D:2) a cursed -2 hunting sling (4, 9, D:2) 2 stones (5, 9, D:2) a stone (6, 9, D:2) a stone (7, 9, D:2) a stone (7, 22, D:2) 18 stones (21, -15, D:2) a +0 club (23, 0, D:2) a +0 club (26, 30, D:2) a +0 leather armour (28, 9, D:2) a cursed -2 whip (28, 28, D:2) a +0 dagger a +0 animal skin (31, 28, D:2) 11 stones (31, 30, D:2) 21 stones (31, 36, D:2) a +0 club a stone (31, 38, D:2) a stone (31, 40, D:2) a stone (33, 20, D:2) 14 arrows (40, 7, D:2) a +0 mace (52, 3, D:2) a cursed -3 giant spiked club (52, 8, D:2) a +0 short sword (52, 11, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (2, 1, D:3) 5 needles of confusion (9, 10, D:3) a +0 leather armour (9, 11, D:3) a +0 club (9, 12, D:3) a +0 falchion a cursed +0 leather armour (10, 10, D:3) a +0 mace a +0 leather armour (10, 12, D:3) a +0 chain mail (10, 13, D:3) 5 stones (10, 15, D:3) a +0 scale mail a +0 club (10, 22, D:3) a cursed -1 club (11, 11, D:3) a +0 dagger a +0 robe (20, 29, D:3) a +0 hunting sling 15 stones a +0 robe (20, 31, D:3) a +0 club a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (21, -4, D:3) a +0 club (21, 29, D:3) a +0 dagger (22, 30, D:3) a +0 club (22, 31, D:3) a +0 dagger a +0 club (26, 30, D:3) a +0 ring mail (32, 7, D:3) a +0 ring mail (35, -2, D:3) a +0 mace a +0 leather armour a +0 short sword a +0 ring mail a +0 dagger a +0 mace (36, -3, D:3) a +0 trident (37, 18, D:3) a +0 robe Level 4 of the Dungeon [Shop] Bixzuobu's Armour Shoppe a +2 scale mail of positive energy (198 gold) a +0 leather armour (22 gold) a +0 scale mail (44 gold) the +2 robe of Insurance {Dex+3} (264 gold) It affects your dexterity (+3). a +0 ring mail (44 gold) a +1 robe (84 gold) a +2 leather armour of fire resistance (209 gold) a +0 scale mail (44 gold) (0, 0, D:4) a +0 robe (6, 6, D:4) 16 stones (8, -8, D:4) a jackal corpse (17, -1, D:4) a +0 ring mail (19, -17, D:4) a +0 club (still there?) a +0 whip (still there?) (19, -16, D:4) a +0 dagger a +0 robe (19, -15, D:4) a +0 war axe (25, 2, D:4) an adder skeleton (26, 3, D:4) a +2 flail of draining a +0 leather armour (30, -6, D:4) a +2 helmet