SosiskaBagetyon the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of summoning (62, 1, D) a +2 ring mail of poison resistance (63, 1, D) a +3 plate armour of fire resistance (67, 1, D) the +2 battleaxe of Evalloh {holy, Int+6 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It affects your dexterity (+2). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (10, 2, D) a +0 shield (75, 2, D) a plain deck of changes (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 4, D) a cursed -2 short sword a +0 robe (74, 4, D) a +0 dagger (75, 4, D) a +0 leather armour (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +1 chain mail "Yqidiezido" {rPois MR- Int+2 Slay+2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) a +0 dagger (72, 9, D) the +7 scythe "Dicoduum" {venom, MP+9 Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your magic capacity (+9). (62, 10, D) an uncursed ring of see invisible (61, 12, D) a +0 hand axe (62, 12, D) a cursed staff of air (63, 13, D) a +0 short sword (61, 17, D) an uncursed staff of wizardry (62, 17, D) a stone of tremors (63, 17, D) a +0 whip (64, 17, D) an uncursed staff of wizardry (71, 17, D) a book of Enchantments (73, 17, D) a +1 lajatang of venom (62, 18, D) a book of Maledictions (64, 18, D) a phial of floods (71, 18, D) an uncursed ring of invisibility (72, 18, D) an uncursed staff of death (73, 18, D) a +1 vampiric war axe (66, 22, D) a +0 trident a +0 plate armour (67, 23, D) a +1 war axe of flaming a +0 scimitar a +0 chain mail an orc corpse (66, 24, D) a +0 dagger of draining (unseen) (61, 27, D) the ring of Zenuenke {rF+ AC+5} [ring of protection] It affects your AC (+5). It protects you from fire. (62, 27, D) a +0 robe of the Archmagi (63, 27, D) a +4 dire flail of holy wrath (64, 27, D) a scroll of brand weapon (65, 27, D) a +6 war axe of electrocution (71, 27, D) a phantom mirror (72, 27, D) a +2 battleaxe of electrocution (62, 28, D) a cursed staff of fire (63, 28, D) an uncursed staff of energy (64, 28, D) the Catalogue of Talismans and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Deflect Missiles Charms/Air 6 (71, 28, D) a +0 hunting sling of flaming (73, 28, D) a +3 chain mail of magic resistance (64, 31, D) a +0 shortbow (unseen) (65, 31, D) a sheep corpse (64, 32, D) 3 large rocks (63, 34, D) a tomahawk (64, 34, D) a large rock (66, 34, D) a tomahawk