Sotona Level 1 of the Dungeon (3, -30, D:1) a hobgoblin corpse (skeletalised by now) (4, -14, D:1) a rat skeleton (13, 2, D:1) a bat corpse (skeletalised by now) (15, -31, D:1) a +0 club (17, -44, D:1) a +0 robe (18, -13, D:1) a +0 robe (18, -3, D:1) a +0 club 2 stones a kobold skeleton (19, -43, D:1) a ring of magical power (22, -19, D:1) a rat corpse (skeletalised by now) (24, -26, D:1) a ball python corpse (skeletalised by now) (29, -39, D:1) a ball python corpse (skeletalised by now) (35, -42, D:1) 2 boomerangs (36, -7, D:1) a +0 robe (38, -15, D:1) a +0 dagger (45, -26, D:1) a +0 mace (46, -31, D:1) a ball python corpse (skeletalised by now) (49, -31, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (11, -7, D:2) a ball python skeleton (13, -6, D:2) a +0 club a kobold skeleton (16, 0, D:2) a +0 dagger a kobold skeleton (25, -3, D:2) a +0 whip (25, 3, D:2) the +5 spear "Lyrenung" {drain, ^Fragile Fly Int+2} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Int+2: It affects your intelligence (+2). (28, -13, D:2) a quokka corpse (skeletalised by now) (28, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -1, D:2) a +2 buckler (32, -8, D:2) a hobgoblin corpse (skeletalised by now) (33, -21, D:2) a hobgoblin skeleton (52, 10, D:2) a +0 club a +0 robe a goblin skeleton (53, -6, D:2) a ball python skeleton Level 3 of the Dungeon (5, -4, D:3) a bat corpse (skeletalised by now) (8, -4, D:3) a +0 hand axe (9, 22, D:3) a ball python corpse (skeletalised by now) (15, -10, D:3) a +0 flail (15, -8, D:3) a +0 spear a gnoll corpse (skeletalised by now) (16, -8, D:3) a +0 halberd (21, -12, D:3) a +0 ring mail (24, -14, D:3) 4 stones (29, -3, D:3) a +0 sling (31, -4, D:3) a rat skeleton (33, 11, D:3) a +0 leather armour (39, -1, D:3) a +0 sling Level 4 of the Dungeon [Shop] The Oracle's Delphic Readings a book of Power (702 gold) a book of Cantrips (208 gold) a book of Metalworking (494 gold) a book of Movement (416 gold) (0, 0, D:4) 5 stones (13, -19, D:4) the quill talisman of Goecucaf {rElec rPois Str+2} [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (16, -13, D:4) a ball python corpse (skeletalised by now) (18, -17, D:4) an adder corpse (skeletalised by now) (20, 11, D:4) an adder skeleton (31, -8, D:4) a +0 broad axe (43, 10, D:4) a +0 dagger a goblin skeleton (43, 17, D:4) the +8 dagger of the End of Times {flame, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (44, -26, D:4) a +0 dagger 3 stones a +0 quarterstaff an iguana corpse (skeletalised by now) (44, 25, D:4) a +0 dagger a goblin corpse (skeletalised by now) (48, -2, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) the inkwell talisman "Gigeann" {Harm rC- Str+2 SInv} [inkwell talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (11, 24, D:5) the +10 bardiche of Fimbulwinter {freeze, +Blink rElec rC- rN+} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (14, 20, D:5) 3 stones (43, -26, D:5) 5 stones Level 6 of the Dungeon (8, 9, D:6) a hound corpse (24, 19, D:6) a +0 helmet (29, 0, D:6) a ring of magical power (39, 10, D:6) a +0 war axe the Ecumenical Temple