Dungeon Crawl Stone Soup version 0.32-a0-355-ged53ad6fd3 (webtiles) character file. Game seed: 10960658330322942573 2 Spear the Cudgeller (level 1, 22/22 HPs) Began as an Oni Gladiator on Feb 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (41 turns). Spear the Cudgeller (Oni Gladiator) Turns: 41, Time: 00:01:09 Health: 22/22 AC: 3 Str: 17 XL: 1 Next: 30% Magic: 1/1 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Skills: + Level 2.6 Fighting + Level 3.0 Maces & Flails + Level 2.0 Throwing + Level 2.8 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) {=f} e - a large rock {=f} Armour b - a +0 robe (worn) c - a +0 hat (worn) Talismans g - a granite talisman Potions f - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.# # ####.##.# ###.......# #......##+# #.#.......# #.####.##.# # #.##<#.# # ....####..#...# .......@..##### ....####...# # ##.## #.# #.# #..#####.# .........# ...#####.# ##.#####.# There were no monsters in sight! Message History f - a fizzy emerald potion Found a granite talisman. You see here a granite talisman. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. The ball python barely misses you. You closely miss the ball python. The ball python bites you. The ball python barely misses you. You barely miss the ball python. The ball python bites you. The ball python bites you but does no damage. You hit the ball python but do no damage. Your headbutt misses the ball python. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a granite talisman. g - a granite talisman Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Melee: Flail || 4 Armour: Robe || 4 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spear the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 41 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 22 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 22 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 42 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------