Sphaat the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (10, 3, D) the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +8 storm bow {elec, penet} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +7 mace of Variability {chaos, chaos arc} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 Singing Sword {sonic wave} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +6 ring of intelligence a +6 ring of intelligence a +5 plate armour (49, 37, D) a +2 flail of protection (unseen) (50, 37, D) a +6 ring of intelligence (50, 43, D) a +1 great sword of flaming (unseen) (51, 37, D) an amulet of reflection (51, 44, D) the scarf of the Eight Geomancers {harm, Str+3} Str: It affects your strength (+3). (52, 37, D) a staff of poison (unseen) (52, 43, D) a +2 great sword of flaming (unseen) (53, 37, D) a +0 ring mail of fire resistance (unseen) (59, 37, D) the +0 chain mail of Integrity {rPois} rPois: It protects you from poison. (59, 41, D) 5 large rocks a stone giant skeleton (59, 42, D) 4 large rocks (59, 43, D) 4 large rocks (60, 37, D) a +3 giant spiked club (60, 41, D) a +0 great mace a +0 plate armour 5 large rocks (61, 8, D) a wand of charming (6) (61, 16, D) a +1 flail of protection (unseen) (61, 37, D) the +5 scimitar "Urrouhon" {freeze, rN++ Str-3 Dex+2 Stlth+} Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (61, 41, D) 8 large rocks a stone giant skeleton a stone giant skeleton (61, 42, D) +0 shadow dragon scales a shadow dragon skeleton (61, 43, D) 5 large rocks (still there?) a +0 great sword (still there?) a +4 plate armour (still there?) a stone giant skeleton (still there?) a human skeleton (still there?) (62, 1, D) a +1 sling of freezing (62, 2, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 9, D) a staff of fire (62, 17, D) the +3 rapier of the Tired Lies {pain, Fly rC++ Will+} rC: It greatly protects you from cold. Fly: It grants you flight. Will: It increases your willpower. (62, 21, D) 6 large rocks (62, 22, D) a +0 shortbow a +0 orcbow (62, 26, D) a +4 quarterstaff of speed (62, 30, D) a +0 club a +0 mace a +0 short sword (62, 31, D) a +0 dagger (63, 0, D) the +4 hand axe "Hahanig" {speed, *Rage rElec Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (63, 4, D) a +0 long sword a +0 leather armour (63, 5, D) a +2 short sword of speed (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (63, 17, D) a +1 morningstar of draining (63, 21, D) a +0 trident 3 silver boomerangs (63, 26, D) a +1 vampiric long sword (63, 27, D) an amulet of the acrobat (63, 30, D) a +0 dire flail (63, 31, D) a +0 dagger of holy wrath (unseen) (63, 36, D) a +4 plate armour of cold resistance (64, 16, D) the +4 mace of Inflation {venom, rN+} rN: It protects you from negative energy. (64, 21, D) a +0 trident (64, 31, D) a +0 short sword a +0 scimitar (70, 9, D) +0 ice dragon scales (71, 8, D) a staff of conjuration (71, 16, D) a +2 great sword of holy wrath (71, 17, D) a +4 ring mail of cold resistance (71, 19, D) a +0 halberd a +0 chain mail (71, 20, D) a +0 dagger a +0 robe (71, 36, D) a +0 short sword of holy wrath (unseen) (71, 40, D) a yak corpse (skeletalised by now) (72, 16, D) a +1 heavy flail (72, 19, D) a +0 short sword a +0 club (72, 20, D) a +0 whip (72, 26, D) a +3 quick blade of venom (72, 40, D) a cane toad corpse (skeletalised by now) (72, 41, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (73, 16, D) a staff of cold (73, 20, D) a +0 short sword a +0 plate armour (73, 26, D) a +2 rapier of holy wrath (73, 36, D) a staff of death (unseen) (73, 37, D) the +3 sling of the Madman {elec, +Blink} +Blink: It lets you blink. (73, 38, D) a +6 ring of intelligence the +6 shillelagh "Devastator" {shatter} a ring of ice the +10 mace "Kekice" {flame, Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +0 buckler a +0 scale mail a +0 war axe (74, 3, D) a +0 long sword a +0 ring mail (75, 1, D) a +3 antimagic scimitar