Sphara the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 mace of holy wrath (67, 1, D) an uncursed staff of summoning (68, 1, D) a disc of storms (69, 1, D) the +4 falchion "Mieb" {elec, rF- Str+3 Dex+4 Int-3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+4). It makes you vulnerable to fire. It enhances your eyesight. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +4 quick blade (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +0 shortbow a +0 scimitar 20 arrows a +0 ring mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (74, 5, D) 3 arrows (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (62, 9, D) a +5 war axe of chopping (70, 9, D) an uncursed staff of fire (71, 9, D) 32 fruits (72, 9, D) an uncursed ring of positive energy an uncursed ring of ice (70, 10, D) a +4 quarterstaff of protection (71, 10, D) a +0 flail (75, 10, D) a +0 club (69, 11, D) a +0 mace (71, 11, D) a +0 mace (60, 16, D) a chunk of hippogriff flesh (rotten by now) (62, 17, D) a +0 scimitar of draining a +0 shortbow 23 arrows (63, 17, D) an uncursed staff of wizardry a +0 shortbow 14 arrows (64, 17, D) an uncursed ring of regeneration (71, 17, D) a +3 short sword of flaming (72, 17, D) a +3 buckler (73, 17, D) a +2 scimitar of electrocution (62, 18, D) a +1 halberd of freezing (63, 18, D) a +0 trident (64, 18, D) a +1 broad axe of chopping (71, 18, D) an uncursed staff of poison (72, 18, D) a disc of storms (73, 18, D) an uncursed amulet of resist mutation (60, 20, D) a chunk of hippogriff flesh (rotten by now) (63, 21, D) a chunk of hippogriff flesh (rotten by now) (62, 22, D) 2 large rocks (65, 22, D) a chunk of hippogriff flesh (rotten by now) (61, 23, D) a +0 shortbow 8 arrows (63, 23, D) a +2 falchion of flaming (62, 24, D) a large rock (63, 24, D) a large rock 2 arrows (64, 24, D) an arrow (61, 27, D) a +4 glaive of chopping (63, 27, D) a +1 plate armour of cold resistance (64, 27, D) the cursed -2 scale mail of the Last Nights {Str+3 Int+1} It affects your strength (+3). It affects your intelligence (+1). It has a curse placed upon it. (71, 27, D) a +0 short sword (72, 27, D) a +0 leather armour an uncursed staff of poison (73, 27, D) a +0 long sword (71, 28, D) an ornate deck of escape (72, 28, D) a +0 scimitar (73, 28, D) a +0 long sword a +0 leather armour a +0 short sword (72, 30, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 shortbow 16 arrows a +0 scale mail (72, 32, D) the +6 dire flail "Wudebaod" {crush, rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. an arrow a +0 leather armour (73, 32, D) a +0 long sword a +0 buckler 2 arrows (72, 33, D) 2 arrows (73, 33, D) a +0 quarterstaff of speed a +1 shortbow of evasion 6 arrows a +0 ring mail (72, 34, D) 2 arrows (59, 37, D) a +2 morningstar of venom (60, 37, D) an uncursed staff of power (61, 37, D) the +1 short sword "Thaq" {distort, rC+ Str+2 Curse} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It protects you from cold. It may recurse itself when equipped. (62, 37, D) a +0 shortbow of evasion (63, 37, D) a book of Clouds (69, 37, D) the +6 scale mail of Lies {Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). (70, 37, D) an uncursed ring of fire (71, 37, D) a +0 robe a +0 spear a cursed +0 buckler (73, 37, D) a book of Wizardry (59, 38, D) a +0 morningstar (60, 38, D) a +3 ring mail of fire resistance (61, 38, D) the +6 halberd of Lobba {vamp, +Fly rPois rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It protects you from negative energy. It lets you fly. (62, 38, D) a +8 rod of shadows (13/13) (63, 38, D) an uncursed staff of death (68, 38, D) a chunk of wolf flesh (70, 38, D) a plain deck of wonders (71, 38, D) a book of Air (72, 38, D) a black bear corpse (73, 38, D) a +2 demon trident of electrocution (61, 42, D) a +3 morningstar of draining (69, 43, D) a +0 cutlass a +0 robe (70, 44, D) a +0 cutlass a +0 robe (62, 45, D) a +1 demon trident of pain (64, 45, D) a +0 robe