Sphara the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a box of beasts (38, 1, D) a box of beasts (39, 1, D) a +0 flail (40, 1, D) an uncursed staff of summoning (41, 1, D) a +1 trident of freezing (42, 1, D) a +2 leather armour of cold resistance (49, 1, D) the cursed -4 longbow of Kheeghal {venom, rPois rF++} It poisons the ammo it fires. It greatly protects you from fire. It protects you from poison. It has a curse placed upon it. (50, 1, D) Estick's Grimoire of the Frostbite Spells Type Level Freeze Ice 1 Ensorcelled Hibernation Hexes/Ice 2 Condensation Shield Ice 4 Ozocubu's Refrigeration Ice 6 Simulacrum Ice/Necromancy 6 (51, 1, D) a +3 leather armour of magic resistance (52, 1, D) a +0 hand crossbow of flaming (53, 1, D) a disc of storms (54, 1, D) a plain deck of changes (55, 1, D) an uncursed ring of stealth (62, 1, D) a disc of storms (67, 1, D) a +0 cutlass of holy wrath (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (38, 2, D) a wand of draining (0) a wand of cold (0) 42 fruits (40, 2, D) an uncursed staff of power (41, 2, D) a box of beasts (42, 2, D) a plain deck of destruction (49, 2, D) a plain deck of changes (50, 2, D) an uncursed staff of poison (52, 2, D) an uncursed staff of power (53, 2, D) a +3 buckler (55, 2, D) a +1 scale mail of poison resistance (61, 2, D) a +0 robe (62, 2, D) an uncursed staff of wizardry (73, 2, D) a +4 morningstar of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (53, 3, D) (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (39, 4, D) a +0 long sword a +0 robe (62, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 mace (62, 5, D) a +0 falchion (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a +2 flail of holy wrath (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (40, 9, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (63, 9, D) a cursed +2 scimitar a +0 robe the +6 hunting sling of Valiance {freeze, -Tele rF+ rN+ SInv} It turns projectiles fired from it into bolts of frost. It protects you from fire. It protects you from negative energy. It enhances your eyesight. It prevents most forms of teleportation. (70, 9, D) a +1 hunting sling of velocity (38, 10, D) the +10 lajatang of Instant Death {flame, Str-1 Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It affects your dexterity (+3). (62, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (41, 11, D) a +0 halberd a +0 robe (37, 12, D) a +0 hand axe (39, 12, D) a +0 glaive a +0 robe (40, 12, D) a +0 whip a +0 robe (50, 13, D) the Volume of Feathery Enhancements Spells Type Level Infusion Charms 1 Shock Conjuration/Air 1 Swiftness Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Control Teleport Charms/Translocation 4 (51, 13, D) a legendary deck of wonders (53, 13, D) a book of Conjurations (54, 13, D) an uncursed staff of earth (55, 13, D) an uncursed staff of conjuration (70, 13, D) an uncursed staff of fire (51, 14, D) a plain deck of wonders (52, 14, D) an uncursed ring of protection from magic (54, 14, D) a +1 short sword of speed (55, 14, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 15, D) a plain deck of wonders (37, 15, D) Buenu Riro's Collected Works on Boosts Spells Type Level Swiftness Charms/Air 2 Sure Blade Hexes/Charms 2 Excruciating Wounds Charms/Necromancy 5 Ring of Flames Charms/Fire 7 (43, 15, D) a plain deck of summonings (35, 16, D) a +1 leather armour of cold resistance (42, 16, D) an uncursed staff of earth (43, 16, D) a +4 demon whip of pain (64, 17, D) a book of Callings (71, 17, D) an uncursed staff of summoning (72, 17, D) a cursed +3 rod of striking (14/14) (73, 17, D) a +2 plate armour of poison resistance (62, 18, D) a +1 scale mail of cold resistance (63, 18, D) a +1 ring of protection (64, 18, D) an uncursed ring of flight (72, 18, D) an uncursed staff of power (51, 25, D) a book of Annihilations (53, 25, D) the +11 plate armour of Darkness {rPois Stlth++} It protects you from poison. It makes you much more stealthy. (50, 26, D) a +2 robe of the Archmagi (51, 26, D) the Tome of Transmigration Spells Type Level Beastly Appendage Transmutation 1 Spider Form Transmutation/Poison 3 Alistair's Intoxication Transmutation/Poison 4 (52, 26, D) the Papyrus of Destructive Snow Spells Type Level Throw Frost Conjuration/Ice 2 Ozocubu's Armour Charms/Ice 3 Throw Icicle Conjuration/Ice 4 Ice Form Ice/Transmutation 4 Iron Shot Conjuration/Earth 6 (61, 27, D) an uncursed staff of air (63, 27, D) a +3 plate armour of fire resistance (64, 27, D) a +2 scimitar of holy wrath (65, 27, D) a stone of tremors (71, 27, D) an uncursed staff of power (72, 27, D) a +0 giant club (73, 27, D) a crystal ball of energy (62, 28, D) a +0 dagger (63, 28, D) the Handbook of Virous Arcane Weapons Spells Type Level Flame Tongue Conjuration/Fire 1 Sting Conjuration/Poison 1 Spider Form Transmutation/Poison 3 Alistair's Intoxication Transmutation/Poison 4 *Bolt of Magma Conjuration/Fire/Earth 5 (64, 28, D) a box of beasts (71, 28, D) a book of Cantrips (72, 28, D) a cursed ring of ice (73, 28, D) a tome of Destruction (40, 29, D) the ring "Strani" {SustAb Dex+4 Int+2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+2). It affects your dexterity (+4). (41, 29, D) a +6 dagger of protection (42, 29, D) a +2 buckler of protection (43, 29, D) the +0 leather armour of Neeghyov {+Blink rN+} It protects you from negative energy. It lets you blink. (44, 29, D) a +0 quarterstaff of speed (39, 30, D) a plain deck of summonings (40, 30, D) a cursed staff of earth (41, 30, D) a book of Death (42, 30, D) 2 potions of heal wounds (43, 30, D) an uncursed staff of power (72, 30, D) a +0 giant club (72, 31, D) 3 large rocks (71, 32, D) a +0 giant club a cursed -1 giant spiked club (61, 33, D) the +3 dagger of Fear {stab, Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). a +0 robe a +0 short sword a +0 robe (70, 34, D) a +0 giant club (71, 34, D) a large rock (49, 37, D) an uncursed staff of power (50, 37, D) a +3 plate armour of magic resistance (52, 37, D) a +4 eveningstar of draining (53, 37, D) an uncursed ring of teleport control (54, 37, D) the amulet "Nyxky" {Inacc Str+2 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your dexterity (-3). (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +3 hand crossbow of flaming (63, 37, D) an uncursed staff of conjuration (71, 37, D) a +3 leather armour of cold resistance (72, 37, D) a +1 ring mail of magic resistance (73, 37, D) a crystal ball of energy (43, 38, D) an arrow of flame (49, 38, D) an uncursed ring of stealth (50, 38, D) an uncursed staff of wizardry (51, 38, D) a +1 storm dragon armour (52, 38, D) a +3 hand crossbow of flaming (53, 38, D) an uncursed ring of see invisible (59, 38, D) a book of Wizardry (60, 38, D) a sack of spiders (61, 38, D) a plain deck of summonings (62, 38, D) an uncursed staff of death (63, 38, D) a +1 cutlass of speed (70, 38, D) the amulet "Qiofreyqidd" {Inacc Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). (41, 39, D) 2 arrows of flame