Sphara the Dungeon [Shop] Klutawo's Magic Scroll Boutique a scroll of magic mapping (42 gold) a scroll of random uselessness (12 gold) a scroll of fog (24 gold) a scroll of amnesia (42 gold) [Shop] Atubiast's Assorted Antiques a potion of magic (126 gold) a phial of floods (920 gold) a box of beasts (460 gold) a +0 scale mail (92 gold) a potion of poison (20 gold) a scroll of magic mapping (80 gold) a +1 pair of gloves (103 gold) a +0 leather armour (46 gold) [Shop] Fuhe's Armour Boutique a +1 pair of gloves (138 gold) a +0 cloak (54 gold) a +2 pair of boots (198 gold) a +0 robe (8 gold) a +3 chain mail of fire resistance (318 gold) a +0 shield (54 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 pair of boots (54 gold) a +0 leather armour (24 gold) a +4 ring mail of magic resistance (372 gold) a +0 robe (8 gold) the +9 plate armour of Fortification {+Rage} (942 gold) It lets you go berserk. a +0 scale mail (48 gold) [Shop] Vaas' Assorted Antiques a scroll of blinking (202 gold) a +0 robe (18 gold) a +0 robe (18 gold) a scroll of identify (54 gold) a plain deck of destruction (378 gold) a scroll of identify (54 gold) a +0 robe of positive energy (18 gold) (0, 0, D) the +7 giant club "Ghoum" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (8, 0, D) a +0 buckler a +0 falchion a +0 chain mail a +5 broad axe of electrocution (12, 0, D) a cursed +0 pair of gloves a +0 cloak a +4 cutlass of electrocution (16, 0, D) a +0 mace a +0 plate armour a +2 large shield (24, 0, D) a +3 great mace a +0 chain mail a +4 demon whip of flaming a +0 fire dragon armour a +0 long sword a +3 chain mail of magic resistance (25, 0, D) a +0 dagger a +0 robe (25, 1, D) a +0 dagger a +0 robe (-9, 2, D) 2 large rocks (25, 2, D) a +5 long sword of distortion a +0 chain mail (25, 3, D) a +0 dagger a +0 robe (11, 4, D) 4 large rocks (19, 4, D) a +6 antimagic morningstar a +1 quarterstaff of protection (19, 5, D) a wand of random effects (16) a +0 demon whip of draining a +0 robe (11, 6, D) a +2 robe a wand of flame (33) (19, 6, D) a book of Battle (27, 6, D) a +0 long sword a +0 chain mail (-9, 7, D) a +0 helmet (-3, 7, D) a +0 robe a +0 dagger (15, 7, D) a +0 leather armour 12 javelins a +0 spear of venom (25, 7, D) the +6 giant spiked club of Analysis {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. (-9, 8, D) a +0 cloak (5, 8, D) a +2 robe a +0 dagger a +2 antimagic quarterstaff (7, 8, D) a +0 trident (11, 8, D) 8 steel javelins (15, 8, D) a +0 robe 2 javelins a +0 cutlass 8 poisoned tomahawks (19, 8, D) a stone of tremors (23, 8, D) a crystal ball of energy (31, 8, D) a +11 giant club (-9, 9, D) a +0 pair of boots (-7, 9, D) a +5 hand crossbow of flaming (19, 9, D) a plain deck of changes (27, 9, D) a +0 short sword (-13, 10, D) a +0 giant club a +0 giant club a +4 dire flail of protection (-9, 10, D) a +0 helmet (-7, 10, D) a +3 scimitar of flaming a +0 animal skin (-5, 10, D) a +1 shield of cold resistance (19, 10, D) a +0 chain mail of fire resistance (27, 10, D) a +0 trident (15, 11, D) 7 needles of paralysis (27, 11, D) a +0 scimitar (27, 12, D) the +6 greatsling "Wutabav" {freeze, Int+2} It turns projectiles fired from it into bolts of frost. It affects your intelligence (+2). a +0 battleaxe a +0 flail (27, 13, D) a +0 flail (19, 14, D) a +2 war axe of venom a +0 plate armour the +5 giant spiked club of Untimely Demise {flame, rElec rF-} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. (27, 14, D) a +0 hand axe (7, 15, D) a +0 large shield a +1 blessed falchion of holy wrath (15, 15, D) a +0 leather armour 16 javelins of returning a +2 spear of pain a +0 leather armour a +0 trident 2 javelins (19, 15, D) a book of Wizardry (15, 16, D) a +0 robe a +0 cutlass (-13, 17, D) a +0 robe a +0 dagger (15, 17, D) a +0 robe a +0 cutlass (-13, 18, D) a +0 robe a +0 dagger (-5, 18, D) a +0 giant spiked club a +0 giant club a +0 robe (19, 18, D) a large rock a +0 arbalest 22 bolts a cursed +0 morningstar (-5, 19, D) a +3 antimagic dire flail (-1, 19, D) 12 bolts a +0 arbalest (19, 19, D) 6 poisoned javelins a +0 arbalest 19 steel bolts (-5, 20, D) a +0 robe a +0 whip (15, 20, D) a +2 morningstar of draining (19, 20, D) a +4 dire flail of holy wrath a +0 war axe a +0 scale mail a +2 great sword of flaming (-13, 21, D) a +1 chain mail (-1, 21, D) a +0 giant club (19, 21, D) 3 javelins of returning 9 arrows (31, 21, D) a +1 dire flail of protection (-13, 22, D) a +3 dire flail of protection a +0 helmet (3, 22, D) a +0 trident a +2 antimagic great mace (7, 22, D) a +0 plate armour a +0 dire flail (19, 22, D) a +0 great mace of protection a +0 plate armour 10 stones (-7, 23, D) a +0 trident a +0 dagger of venom (25, 23, D) the +1 dire flail of Zahe {freeze, rC++ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from negative energy. (27, 23, D) a +1 dire flail of holy wrath a +0 war axe a +0 halberd a +0 hand axe a +0 cloak (31, 23, D) 4 javelins of penetration (-13, 24, D) the +2 scimitar of the Blowfly {freeze, +Inv Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you turn invisible. a +4 quarterstaff of speed a +2 halberd of venom a +1 broad axe of freezing a +2 cutlass of electrocution (-1, 24, D) 20 bolts a +0 arbalest (3, 24, D) a +0 trident (27, 24, D) a +0 flail a +0 morningstar (31, 24, D) 4 javelins of penetration (-13, 25, D) an uncursed staff of energy (-5, 25, D) a +0 giant club a +0 giant club a +0 giant club a +3 triple crossbow of flaming (-1, 25, D) a +3 great mace of draining (7, 25, D) the +4 giant club "Bijig" {crush, Stlth++} It inflicts extra damage upon your enemies. It makes you much more stealthy. a +0 scale mail a +0 morningstar (15, 25, D) a +0 trident the +5 giant spiked club "Goblin's Bane" {elec, Contam Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It causes magical contamination when unequipped. a wand of enslavement (8) (19, 25, D) an uncursed staff of air (27, 25, D) a +3 executioner's axe of freezing (-13, 26, D) 2 scrolls of amnesia (-1, 26, D) a bolt (3, 26, D) a hell hog corpse (skeletalised by now) (19, 26, D) a +0 flail (27, 26, D) a +4 mace of protection (-9, 27, D) a +2 antimagic dire flail (-5, 27, D) a +0 robe a +0 club (13, 27, D) a +3 whip (15, 27, D) 6 tomahawks a +0 trident (19, 27, D) a steel bolt a +3 bardiche of chopping a +0 arbalest 14 bolts a +0 chain mail (1, 28, D) 5 tomahawks of dispersal (7, 28, D) a +0 scale mail 15 bolts a cursed +0 war axe a +0 arbalest (13, 28, D) a +5 antimagic great mace (15, 28, D) a +0 robe a +0 trident (19, 28, D) a +0 flail a +0 robe (1, 29, D) a +0 animal skin a -2 glaive (7, 29, D) a +0 scale mail 20 bolts a +0 war axe a +0 arbalest 7 poisoned arrows a +0 shortbow (15, 29, D) a +0 leather armour a +1 demon trident of electrocution (31, 29, D) a +6 halberd of venom (7, 30, D) a +0 ring mail a +0 great mace 9 bolts a +0 arbalest the +5 giant spiked club "Anaridd" {freeze, -Cast +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. It prevents spellcasting. the +5 giant club "Faruwn" {drain, rC+ rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. the +3 great mace "Dolleurr" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (15, 30, D) a +0 leather armour a +3 vampiric spear (19, 30, D) a +1 antimagic great mace a +1 short sword of draining 8 tomahawks of returning a +0 long sword a +0 chain mail a +0 shield a +0 morningstar a +0 robe a +0 spear a +0 robe (11, 31, D) a +0 cloak (15, 31, D) a +2 dire flail of protection a throwing net (23, 31, D) a +0 helmet of intelligence (31, 31, D) a +2 antimagic quarterstaff a +0 cutlass a +0 cloak (7, 32, D) a +0 leather armour 21 arrows a +0 long sword a cursed -2 longbow (11, 32, D) a +2 centaur barding (23, 32, D) a +6 ice dragon armour (27, 32, D) 2 steel javelins a +0 war axe a +0 dire flail (31, 32, D) 3 javelins of returning (3, 33, D) the +4 giant club of Laceration {drain, Noisy MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may make noises in combat. a +8 arbalest of evasion (7, 33, D) 18 bolts a +0 arbalest a +0 scale mail a +0 morningstar a +5 great mace of holy wrath a +7 dire flail of draining (11, 33, D) a +0 large shield of poison resistance (15, 33, D) a +2 robe of positive energy a +2 trident of freezing a wand of confusion (22) a +1 antimagic short sword (23, 33, D) a +4 robe of resistance (27, 33, D) a +0 flail a +0 halberd a +0 war axe (-9, 34, D) a +2 great mace of holy wrath (11, 34, D) a +1 helmet (15, 34, D) 5 needles of sleeping (still there?) 5 needles of sleeping (still there?) a +2 morningstar of protection (still there?) (27, 34, D) the +4 giant spiked club "Qageos" {crush, +Inv rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you turn invisible. the +6 giant spiked club of Icaixax {crush, +Blink rPois Dex-2 Stlth--} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from poison. It lets you blink. It makes you much less stealthy. a +0 dagger a cursed -2 cloak (29, 34, D) a +5 dire flail of crushing (-5, 35, D) a +0 plate armour a +0 war axe a cursed +0 robe a +0 dagger a +0 chain mail a +0 war axe (7, 35, D) a cursed -1 ring mail a +0 flail (11, 35, D) the +2 chain mail "Dicuf" {+Inv rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (15, 35, D) a +0 spear (23, 35, D) a +0 hat of intelligence (-5, 36, D) a +0 plate armour a +0 flail a +0 chain mail a +0 mace a +0 plate armour a +0 great sword a +0 robe a +0 dagger (-1, 36, D) a +2 ring mail (11, 36, D) a +1 mottled dragon armour (23, 36, D) a +0 naga barding of fire resistance (-5, 37, D) a +0 long sword (-1, 37, D) a +2 ring mail (7, 37, D) a poisoned arrow (19, 37, D) a +0 dire flail a +0 plate armour a +0 dire flail a +0 plate armour (23, 37, D) the +4 plate armour of Agnosticism {Stlth+ Curse} It may recurse itself when equipped. It makes you more stealthy. (27, 37, D) a +0 dire flail (-5, 38, D) a +5 glaive of freezing (-1, 38, D) a +1 fire dragon armour (7, 38, D) a bolt (19, 38, D) a +1 great mace of protection (27, 38, D) a +0 short sword (-5, 39, D) a +0 plate armour a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail a +0 war axe (-1, 39, D) a +2 antimagic dire flail (27, 39, D) a +2 great mace of protection a +0 battleaxe a +0 cloak a +0 cloak (-1, 40, D) a +0 trident a +1 robe of magic resistance (7, 40, D) 28 bolts a +0 arbalest (11, 40, D) the +0 bardiche "Ujynefro" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. (27, 40, D) a +0 dire flail (-1, 41, D) a +0 swamp dragon armour (7, 41, D) a bolt (11, 41, D) a +0 triple crossbow of flaming (15, 41, D) a +0 spear (23, 41, D) the +5 triple crossbow "Twut" {velocity, rPois Str-2 Dex+3 Int+1 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (-2). It affects your intelligence (+1). It affects your dexterity (+3). It protects you from poison. It enhances your eyesight. (27, 41, D) a +3 antimagic short sword (-5, 42, D) the +8 giant spiked club "Scherik" {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (-1, 42, D) a +0 ring mail (11, 42, D) a +0 triple sword of freezing (15, 42, D) a +2 mace of protection a +0 robe a +0 robe a +0 short sword (19, 42, D) a +0 battleaxe a +0 plate armour a +0 glaive a +0 chain mail (23, 42, D) a +5 great sword of holy wrath (-9, 43, D) a +4 great mace of crushing (-1, 43, D) a +1 large shield of poison resistance (11, 43, D) the +0 triple sword "Ritoaf" {drain, +Rage rN+ Dex+2 Curse} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It lets you go berserk. It may recurse itself when equipped. (15, 43, D) a +0 shield a +0 robe a +0 whip of electrocution a +5 dire flail (19, 43, D) a +2 dire flail of crushing a +0 great sword a +0 plate armour a +0 long sword a cursed -2 chain mail (23, 43, D) the +5 demon whip "Wudeotorch" {venom, Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). (3, 44, D) a +0 spear a +3 bardiche of protection (11, 44, D) a +4 battleaxe (15, 44, D) a +0 robe a +0 spear 5 tomahawks of returning (19, 44, D) a +0 bardiche a +0 plate armour (23, 44, D) a +5 great sword of protection (-1, 45, D) a +0 ring mail a +0 great sword a +0 hunting sling (3, 45, D) the -2 giant club of Anarchy {crush, rElec rF+ Dex+4 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (11, 45, D) a +6 scythe of venom (15, 45, D) a +0 robe a +0 halberd a +0 robe a +0 flail a +0 robe a cursed +0 club a +8 great mace of holy wrath (19, 45, D) a +0 long sword a cursed +0 plate armour a +0 large shield a cursed -2 long sword a +0 plate armour a +0 great mace a +0 plate armour (23, 45, D) the +5 lajatang "Smahar" {freeze, +Rage Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It enhances your eyesight. It lets you go berserk. (-7, 46, D) a +2 dire flail of protection (-1, 46, D) a +1 great mace (3, 46, D) a +0 whip (7, 46, D) a +1 battleaxe of freezing 3 bolts (15, 46, D) a +0 robe a +0 flail 8 poisoned tomahawks (19, 46, D) a +0 great mace a +0 chain mail (23, 46, D) the +5 demon trident of Ghomoxt {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (-13, 47, D) a +2 vampiric demon trident (-5, 47, D) a +0 whip of electrocution (-1, 47, D) a +1 giant spiked club (3, 47, D) a +0 trident (7, 47, D) 2 bolts a +7 antimagic great mace (15, 47, D) a +0 robe (19, 47, D) a +0 great mace a +0 plate armour (23, 47, D) a +11 scythe of venom (31, 47, D) the +6 greatsling of Hydra's Curse {freeze, +Fly} It turns projectiles fired from it into bolts of frost. It lets you fly. (-5, 48, D) a +0 leather armour a +0 club a +0 robe a +0 dagger a +8 antimagic flail (-1, 48, D) a +5 hunting sling of evasion (3, 48, D) a +0 halberd a +7 antimagic trident (7, 48, D) a +0 buckler (-5, 49, D) a +0 robe a +0 dagger (-1, 49, D) a +1 demon whip (3, 49, D) a +1 robe of positive energy a +0 dire flail (7, 49, D) 29 bolts a +0 arbalest (11, 49, D) an uncursed ring of invisibility (-1, 50, D) a +1 giant spiked club (3, 50, D) a +0 mace (7, 50, D) a +0 great mace a +0 great mace a +0 dire flail a +0 dire flail a +3 dire flail of protection a cursed -1 dire flail a +5 antimagic great mace (11, 50, D) a +6 ring of strength (-5, 51, D) a +0 hand axe a +0 plate armour a +0 halberd (-1, 51, D) the cursed +1 falchion of the Scorpion {drain, -Cast rPois rF+ Str-2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It protects you from fire. It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (3, 51, D) a +0 robe a +0 club (5, 51, D) a +4 antimagic great mace (27, 51, D) a +0 dire flail (-5, 52, D) a +0 mace (-1, 52, D) a +1 glaive (3, 52, D) a +2 triple crossbow of velocity (11, 52, D) an uncursed ring of wizardry (23, 52, D) the ring of Contentment {Fire rElec Stlth++} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you much more stealthy. (-9, 53, D) an uncursed staff of earth (-5, 53, D) a +0 leather armour (11, 53, D) an uncursed ring of positive energy (15, 53, D) a +6 lajatang of speed (19, 53, D) a +0 war axe a +0 chain mail a +0 long sword a +0 chain mail a +0 war axe a +0 chain mail a +0 great sword a +0 chain mail (27, 53, D) a +0 short sword (-9, 54, D) 12 poisoned needles (-5, 54, D) a +0 leather armour (-1, 54, D) an uncursed ring of see invisible (19, 54, D) a +0 great sword a +0 plate armour a +0 war axe a +0 chain mail a +2 war axe of freezing a +0 chain mail (23, 54, D) a +2 dire flail of holy wrath a +6 ring of dexterity a +2 ring of protection (-13, 55, D) a +0 club (-3, 55, D) 6 poisoned tomahawks (-1, 55, D) an uncursed ring of protection from cold (19, 55, D) a +4 antimagic dire flail a +0 great mace a +0 plate armour (23, 55, D) the amulet "Edufuluh" {Spirit Dex-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-2). (27, 55, D) a +3 great mace of protection (31, 55, D) 3 tomahawks of returning (-3, 56, D) 6 needles of slowing (-1, 56, D) a +2 glaive of freezing (1, 56, D) 3 needles of slowing (19, 56, D) a +0 great sword a +0 plate armour a +0 battleaxe a +0 chain mail a +0 long sword a +0 plate armour a +0 great sword a +0 plate armour (23, 56, D) the ring "Phe Nugui" {rF+ Str-3 Int+3} [ring of protection from fire] It affects your strength (-3). It affects your intelligence (+3). It protects you from fire. (-1, 57, D) an uncursed ring of protection from cold (7, 57, D) a bolt (19, 57, D) the +4 giant spiked club of Wrongful Imprisonment {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. a +0 great mace a +0 plate armour (19, 58, D) 5 large rocks (-3, 59, D) a hell hound corpse (skeletalised by now) (31, 59, D) a +3 eveningstar of holy wrath (-13, 60, D) 2 stones a +0 dagger (-13, 61, D) a +0 club (-3, 61, D) a hell hound corpse (skeletalised by now) (15, 61, D) a +4 antimagic dire flail (27, 61, D) a +0 vampiric battleaxe a +0 leather armour (33, 63, D) a +0 great sword a +0 plate armour a +0 bardiche a +0 plate armour (-11, 64, D) a +4 dire flail of crushing (27, 64, D) a cursed -3 giant club a +0 mace a +0 plate armour (33, 64, D) a +0 great sword a +0 chain mail (-3, 65, D) a +1 dire flail of draining (1, 65, D) a +0 scimitar of flaming (33, 65, D) a cursed +0 great mace (unseen) (1, 66, D) 6 javelins of penetration (5, 66, D) a +3 antimagic trident (7, 66, D) a +1 battleaxe of freezing a +0 giant club (17, 66, D) 3 javelins of penetration (33, 66, D) a +0 bardiche a +0 chain mail a +0 battleaxe a +0 chain mail (-13, 67, D) a stone (6, 67, D) 16 bolts a +0 arbalest a +3 demon whip of draining (33, 67, D) a +0 halberd a +0 plate armour (34, 67, D) a +1 dire flail of protection (still there?) a +1 dire flail of protection (still there?) a +0 great sword (still there?) a +0 chain mail (still there?)