Sphara the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (22, 1, D) an ornate deck of wonders (23, 1, D) a cursed +0 shortbow 17 arrows a +1 leather armour of poison resistance (24, 1, D) a +0 long sword of holy wrath a +0 shortbow 19 arrows of flame (25, 1, D) a lantern of shadows (26, 1, D) a +0 longbow 16 arrows of dispersal a cursed -2 leather armour (27, 1, D) an arrow of flame a +0 battleaxe of freezing a cursed -1 shortbow 18 arrows (28, 1, D) an uncursed staff of air a +0 shortbow 21 arrows (29, 1, D) a +0 arbalest 13 bolts a legendary deck of summoning (35, 1, D) a book of Conjurations (36, 1, D) Syfaosm's Incunabulum of the Dark Voyage Spells Type Level a - Pain Necromancy 1 b - Blink Translocation 2 c - Summon Forest Summoning/Translocation 5 d - Gell's Gravitas Hexes/Translocation 6 e - Simulacrum Ice/Necromancy 6 (38, 1, D) a +2 quarterstaff of pain (40, 1, D) a +2 leather armour of fire resistance (42, 1, D) the cursed +2 battleaxe of Brutal Revenge {freeze, +Inv Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It lets you turn invisible. It has a curse placed upon it. (49, 1, D) a manual of Transmutations (50, 1, D) the Handbook of the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Flight Charms/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 (51, 1, D) a plain deck of summoning (52, 1, D) an ornate deck of war (53, 1, D) a book of Frost (54, 1, D) a book of the Dragon (55, 1, D) a +6 whip of electrocution (62, 1, D) a +1 vampiric short sword (63, 1, D) a +2 scimitar of holy wrath (67, 1, D) a +5 hand crossbow of freezing (69, 1, D) a cursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) an uncursed staff of power (21, 2, D) the +5 battleaxe of Clesath {flame, rN+ MR++ Dex-5} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (22, 2, D) a +0 shield of protection (23, 2, D) a +0 spear 18 javelins a +0 leather armour 4 large rocks a lantern of shadows (24, 2, D) 2 arrows the +7 hand crossbow "Daow" {venom, rF+ rC+ SInv} It poisons the ammo it fires. It protects you from fire. It protects you from cold. It enhances your eyesight. (25, 2, D) an arrow a plain deck of wonders (26, 2, D) 4 large rocks (still there?) a +3 falchion of slicing (still there?) (28, 2, D) the amulet of Gitid {Spirit +Inv MR- Str+6 Int-2 Slay+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+6). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. a poisoned arrow a +0 shortbow 20 arrows (29, 2, D) 6 large rocks a book of Conjurations (37, 2, D) a legendary deck of changes {the Helix} 3 potions of berserk rage (38, 2, D) an uncursed amulet of rage (39, 2, D) a +0 shortbow of freezing (40, 2, D) the cursed -1 scale mail of the Blue Skies {rElec rPois- rC+++} It renders you almost immune to cold. It insulates you from electricity. It makes you vulnerable to poison. It has a curse placed upon it. (41, 2, D) an uncursed staff of energy (42, 2, D) a +0 trident the +1 ring mail of Jemathroew {MR+} It affects your resistance to hostile enchantments. (49, 2, D) a +0 glaive of flaming (50, 2, D) a +1 plate armour of fire resistance (51, 2, D) a +2 helmet of intelligence (52, 2, D) a +1 lajatang of protection (53, 2, D) a +0 falchion of holy wrath (55, 2, D) a +3 blowgun (73, 2, D) the +8 flail "Bethufy" {crush, -Tele rPois+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It enhances your eyesight. It prevents most forms of teleportation. (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (22, 3, D) a poisoned arrow (unseen) (23, 3, D) 2 bolts (24, 3, D) a +0 shortbow (unseen) (25, 3, D) a +0 longbow (unseen) (26, 3, D) an arrow 5 large rocks (27, 3, D) a +0 shortbow 16 arrows of frost (38, 3, D) a scroll of brand weapon (51, 3, D) a stone (67, 3, D) a +0 short sword a +0 robe a +0 buckler (68, 3, D) a book of Geomancy (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (25, 4, D) a +0 shortbow an uncursed staff of fire 17 arrows of flame (26, 4, D) a +1 ring of protection a large rock an arrow (28, 4, D) an arrow (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (24, 5, D) an arrow (unseen) (25, 5, D) a +0 longbow 33 arrows a +0 leather armour an elf corpse (skeletalised by now) (26, 5, D) a +0 shortbow 8 poisoned arrows a centaur corpse (skeletalised by now) (27, 5, D) a large rock an arrow of flame (10, 6, D) a crystal ball of energy (25, 6, D) a large rock (26, 6, D) a +0 shortbow (unseen) (28, 6, D) an arrow of flame (4, 7, D) a +3 large shield a +3 shield (24, 7, D) a +0 arbalest (unseen) (27, 7, D) an arrow (29, 7, D) an arrow (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (28, 8, D) an arrow (26, 9, D) an arrow of frost an arrow (61, 9, D) the +6 long sword of Ibeazxek {flame, Str+2} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (62, 9, D) a +1 large shield of protection (63, 9, D) a +1 chain mail of positive energy (70, 9, D) a +2 battleaxe of chopping a +0 hand axe (71, 9, D) a cursed staff of energy a +0 robe a +0 dagger (72, 9, D) the +5 morningstar of Becligeo {antimagic, Int+6 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+6). It makes you more stealthy. a +0 hand axe of draining (37, 10, D) a +0 trident (70, 10, D) a +1 quarterstaff of speed a +0 robe a +0 dagger (72, 10, D) a book of Transfigurations (36, 11, D) a cursed -2 war axe a +0 robe (27, 12, D) a poisoned arrow (49, 13, D) the cursed +3 shortbow "Roreor" {speed, rElec rC- Int+8} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (52, 13, D) a book of Clouds (53, 13, D) Mner's Almanac of Beguiling and Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Tukima's Dance Hexes 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Mass Confusion Hexes 6 (55, 13, D) an uncursed staff of poison (71, 13, D) a +0 dagger a +0 robe (27, 14, D) an arrow (50, 14, D) a +0 whip (51, 14, D) an uncursed staff of earth (52, 14, D) a sack of spiders (53, 14, D) the +10 scale mail of Hopscotch {rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (54, 14, D) a +2 leather armour of fire resistance (55, 14, D) a book of Changes (35, 15, D) a +2 long sword of holy wrath (36, 15, D) a plain deck of summoning (38, 15, D) the Reference Book on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 (39, 15, D) 13 stones the cursed +0 scale mail "Doniveim" {rElec MR- rCorr Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (40, 15, D) an uncursed staff of conjuration (28, 16, D) a +1 ring of slaying an uncursed ring of positive energy (35, 16, D) a +4 scale mail of magic resistance (36, 16, D) a +0 short sword a box of beasts (38, 16, D) a +3 spear a +0 robe a +2 morningstar of protection (39, 16, D) a crystal ball of energy (40, 16, D) the +5 flail "Rogheet" {venom, MP-9 SInv} It poisons the flesh of those it strikes. It affects your magic capacity (-9). It enhances your eyesight. (42, 16, D) a +2 arbalest of velocity (43, 16, D) a disc of storms (19, 17, D) a +6 ring of intelligence (20, 17, D) a +1 plate armour of cold resistance (22, 17, D) an uncursed staff of air (23, 17, D) a +0 rapier of draining (24, 17, D) a scroll of brand weapon (26, 17, D) the +10 scimitar of Order {flame, rElec Str+6} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. (27, 17, D) an uncursed amulet of clarity (29, 17, D) a +0 morningstar of holy wrath (51, 17, D) a +0 scimitar (62, 17, D) a +0 helmet of intelligence (64, 17, D) a +2 robe (71, 17, D) a +0 mace an uncursed amulet of rage (72, 17, D) a +6 ring of dexterity a +0 flail the cursed -4 robe of Disiawn {+Fly rF+ Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It protects you from fire. It lets you fly. It has a curse placed upon it. (19, 18, D) a cursed amulet of inaccuracy (20, 18, D) a +2 mace of protection (21, 18, D) a +2 falchion of holy wrath (22, 18, D) a +3 ring mail of fire resistance (23, 18, D) an uncursed staff of summoning (24, 18, D) a +2 blowgun of evasion (25, 18, D) the +8 trident of Quick Death {pierce, rN+ MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). (26, 18, D) a +1 hand crossbow of flaming (27, 18, D) a +0 mace of holy wrath (28, 18, D) a +3 hunting sling of flaming (29, 18, D) a +4 ring mail of magic resistance (52, 18, D) a +0 scimitar (unseen) (62, 18, D) a +0 broad axe of freezing (63, 18, D) a +1 hat of spirit shield a +2 robe of magic resistance (64, 18, D) a +6 ring of intelligence (72, 18, D) a wand of draining (0) a +0 flail a +0 chain mail (73, 18, D) a +0 broad axe (24, 19, D) a +4 broad axe of chopping (25, 19, D) a +0 war axe of electrocution (38, 22, D) a +0 mace a +0 robe (72, 22, D) a +0 dagger a +0 leather armour (41, 23, D) a +4 dagger of electrocution (unseen) (71, 23, D) a +0 dagger a +0 robe (73, 24, D) the +7 long sword of Gluttony {vamp, +Inv rElec rPois- MR- Int-3 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 chain mail (34, 25, D) a +3 shortbow of flaming (35, 25, D) an uncursed staff of death (49, 25, D) the +6 blowgun "Kublaepp" {evade, -Tele rN- Dex+6} It affects your evasion (+5 to EV). It affects your dexterity (+6). It makes you vulnerable to negative energy. It prevents most forms of teleportation. (50, 25, D) a +3 mace of protection (51, 25, D) a +3 dagger of speed (53, 25, D) a +8 rapier of venom (54, 25, D) a book of Minor Magic (55, 25, D) the ring of Isahe {rElec rPois- rF+ rN+ MR+ MP-9 Str-5 Dex+3} [ring of positive energy] It affects your strength (-5). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It makes you vulnerable to poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (50, 26, D) a +2 chain mail of cold resistance (52, 26, D) a +2 robe of fire resistance (53, 26, D) a +2 robe of the Archmagi (54, 26, D) a +1 broad axe of distortion (61, 27, D) an uncursed staff of energy (63, 27, D) a +4 trident of venom (64, 27, D) Lehudib's Disquisition on Arcane Weapons and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Venom Bolt Conjuration/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (71, 27, D) a +4 ring mail of cold resistance (72, 27, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (73, 27, D) the cursed -2 large shield of Yddaling {+Inv +Fly rElec rPois+} It insulates you from electricity. It protects you from poison. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (62, 28, D) a +1 long sword of slicing (63, 28, D) a +3 dagger a +0 robe (64, 28, D) a book of Summonings a book of Minor Magic (72, 28, D) a +2 glaive of protection (73, 28, D) a disc of storms (34, 29, D) a +2 rapier of holy wrath (35, 29, D) the +9 armour of the Dragon King {rPois+ rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (36, 29, D) a +2 hunting sling of flaming (37, 29, D) a +1 vampiric war axe (39, 29, D) an uncursed staff of earth an uncursed staff of conjuration a wand of cold (0) (40, 29, D) a +0 halberd of venom (41, 29, D) a plain deck of summoning (42, 29, D) a +0 great sword of electrocution (43, 29, D) a +5 triple sword of flaming (35, 30, D) a plain deck of summoning (36, 30, D) the Reference Book on Stolen Souls and Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Cause Fear Hexes 4 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 (37, 30, D) a +3 buckler (38, 30, D) a +0 vampiric whip (40, 30, D) the Volume of Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Discord Hexes 8 (41, 30, D) a +1 quarterstaff of crushing (42, 30, D) a book of Conjurations (43, 30, D) the +10 hand crossbow of Cruel Justice {elec, +Inv rElec rPois+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (72, 31, D) a mottled dragon hide (28, 34, D) a +0 giant club (still there?) Advanced Witchery (still there?) Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Bolt of Fire Conjuration/Fire 6 e - Simulacrum Ice/Necromancy 6 f - Death Channel Necromancy 6 (29, 34, D) the +2 cloak "Xixtoali" {rPois+} It protects you from poison. (25, 35, D) a +0 dire flail (still there?) the Incunabulum of Confrontation and the Volcanoes (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Delayed Fireball Conjuration/Fire 7 (26, 35, D) 3 large rocks (still there?) an uncursed staff of air (still there?) (27, 35, D) 3 large rocks (still there?) a plain deck of summoning (still there?) (24, 36, D) 6 large rocks (23, 37, D) a large rock (26, 37, D) a titan corpse (49, 37, D) the -4 leather armour of Narcissism {rPois+ rF++ rC+ rN+ Str-4 Dex-5} It affects your strength (-4). It affects your dexterity (-5). It greatly protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (50, 37, D) an uncursed staff of summoning (53, 37, D) a +4 war axe of chopping (54, 37, D) a Young Poisoner's Handbook (59, 37, D) a phial of floods (inert) (60, 37, D) a +1 leather armour of fire resistance (61, 37, D) a manual of Bows (62, 37, D) a +9 rod of shadows (14/14) (63, 37, D) an uncursed staff of summoning (69, 37, D) an uncursed ring of ice (70, 37, D) 4 large rocks (71, 37, D) a +2 great sword of holy wrath (72, 37, D) the amulet "Zaokh" {rCorr -Cast rPois+ rF++ MR+ Int-5 Dex-5} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (-5). It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (26, 38, D) a +0 battleaxe of freezing (28, 38, D) a large rock (49, 38, D) the ring "Plum" {rPois+ rC+ MR+ Str-5 Int+2 SInv} [ring of protection from magic] It affects your strength (-5). It affects your intelligence (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (51, 38, D) a +0 crystal plate armour (53, 38, D) an uncursed ring of positive energy (59, 38, D) the Papyrus of Talismans and Contamination Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sure Blade Hexes/Charms 2 d - Cure Poison Poison 2 e - Mephitic Cloud Conjuration/Poison/Air 3 (60, 38, D) Roxanne's Volume of Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Blade Hands Transmutation 5 d - Statue Form Transmutation/Earth 6 (61, 38, D) a +0 scimitar of holy wrath (62, 38, D) a +6 halberd of freezing (63, 38, D) a +3 halberd of protection (73, 38, D) a cursed ring of loudness (31, 39, D) a large rock (25, 40, D) a large rock (29, 42, D) a large rock (70, 42, D) a +0 trident an uncursed ring of teleport control (71, 42, D) a +0 trident (71, 43, D) a +0 trident (71, 44, D) a +0 trident a throwing net (28, 45, D) a +0 great sword of flaming (unseen) (31, 46, D) a large rock