Sphara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a quicksilver dragon armour (37, 0, D) a lamp of fire (37, 1, D) an uncursed staff of cold (38, 0, D) a +0 pair of gloves of strength (39, 1, D) a book of Fire (40, 0, D) a book of Beasts (40, 5, D) a +0 antimagic hand axe (unseen) (41, 1, D) a +1 spear of venom (42, 0, D) a +2 ring of dexterity (42, 5, D) a +0 spear (43, 7, D) a cursed +0 robe (unseen) (48, 40, D) a +0 robe (49, 0, D) a Necronomicon (49, 1, D) an uncursed staff of air (49, 12, D) a +0 club (49, 24, D) a +0 shortbow of velocity (49, 36, D) a +0 cloak of invisibility (49, 37, D) a +6 short sword of speed (50, 0, D) a +0 great sword of flaming (50, 1, D) a scroll of brand weapon (50, 13, D) a +0 robe an uncursed staff of summoning (50, 14, D) a +0 mace (50, 24, D) a +2 vampiric war axe (50, 36, D) the +7 hand axe of Imminent Death {speed, rElec rC+ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. (50, 37, D) an uncursed staff of cold (51, 0, D) an uncursed staff of summoning (51, 1, D) an uncursed amulet of rage (51, 12, D) a +0 mace a +1 leather armour of magic resistance a naga corpse (51, 15, D) a black mamba corpse (51, 24, D) the +1 plate armour "Xiumom" {rC+} It protects you from cold. (51, 36, D) a +3 battleaxe of flaming (51, 37, D) a +2 shadow dragon armour (52, 0, D) a crystal ball of energy (52, 1, D) the amulet "Utomacup" {Inacc +Inv Str-4 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-4). It affects your dexterity (+2). It lets you turn invisible. (52, 12, D) the Volume of Stones and Transmutation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Spider Form Transmutation/Poison 3 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 a Fen Folio a book of Flames (52, 15, D) a +0 mace (unseen) (52, 24, D) a book of Summonings (52, 25, D) a disc of storms (52, 36, D) the +6 hunting sling of Exoneration {velocity, -Tele rPois rC+} Any stone fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (52, 37, D) a +2 spear of freezing (53, 0, D) the +7 quarterstaff "Tall" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (53, 1, D) an uncursed staff of energy (53, 12, D) a +0 short sword (53, 13, D) the +7 chain mail "Opteojoh" {rElec MR++ Dex-2} It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 14, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 long sword (53, 24, D) an uncursed ring of ice (53, 25, D) the Disquisition on Earth and the Escort Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Lee's Rapid Deconstruction Earth 5 (53, 28, D) a shadow dragon corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (53, 37, D) an uncursed amulet of magic regeneration (54, 0, D) a +3 vampiric hand axe (54, 1, D) an uncursed staff of fire (54, 12, D) a box of beasts (54, 13, D) a book of the Sky (54, 24, D) a +3 arbalest of velocity (54, 29, D) a shadow dragon corpse (skeletalised by now) (54, 36, D) a +3 flail of protection (55, 0, D) a +2 scimitar of electrocution (55, 1, D) the Disquisition on Calling and Combat Magic Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (55, 12, D) a +3 quarterstaff of protection (55, 13, D) a +2 robe of cold resistance (55, 14, D) a +0 halberd a +0 robe a naga corpse (55, 24, D) an uncursed amulet of the gourmand (59, 37, D) a +0 helmet of intelligence (60, 36, D) a +3 blowgun (60, 38, D) a +0 arbalest a +0 great mace 10 bolts a +0 chain mail (61, 0, D) a +4 plate armour of fire resistance (61, 8, D) a +2 quarterstaff of protection (61, 16, D) the Papyrus of Snow and Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (61, 26, D) the cursed +1 battleaxe of Modesty {venom, rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It has a curse placed upon it. (61, 37, D) a cursed -2 dagger a +0 robe an uncursed staff of poison (61, 38, D) a +0 trident a +0 chain mail (61, 39, D) a +0 giant spiked club a +0 halberd a cursed +0 chain mail (61, 42, D) a +1 war axe the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +2 plate armour of fire resistance (61, 44, D) a bolt (62, 0, D) a +0 falchion of freezing (62, 2, D) a manual of Short Blades (62, 4, D) an uncursed amulet of dismissal (62, 8, D) a +2 robe (62, 9, D) a cursed ring of loudness (62, 16, D) a book of Beasts (62, 17, D) the amulet "Cyoshri" {Harm *Drain +Blink Stlth+} [amulet of harm] It increases damage dealt and taken. It lets you blink. It causes draining when unequipped. It makes you more stealthy. (62, 26, D) a +0 dagger a +0 robe a +0 robe of magic resistance (62, 27, D) a +0 dagger a +0 ring mail a sack of spiders (62, 28, D) a +0 hand axe a cursed +0 chain mail (62, 36, D) an uncursed staff of power (62, 37, D) a +0 giant spiked club the +4 quarterstaff "Octopus's Death" {freeze, rPois rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It protects you from negative energy. (63, 8, D) an uncursed ring of flight (63, 16, D) a sack of spiders (63, 17, D) a +2 vampiric lajatang (63, 26, D) a +2 dagger of speed a +0 robe a +4 scale mail of magic resistance (63, 27, D) a book of Misfortune (63, 28, D) a +0 scimitar a +0 plate armour (63, 37, D) a +0 dire flail a +0 plate armour (63, 38, D) a +0 dagger a +2 robe of magic resistance (64, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (64, 17, D) an uncursed staff of summoning (64, 27, D) a +0 dagger a +2 hand axe of freezing (64, 37, D) The Second Course in Spellcasting Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Force Lance Conjuration/Translocation 4 c - Throw Icicle Conjuration/Ice 4 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Passage of Golubria Translocation 4 (65, 26, D) a book of Alchemy (65, 27, D) a +0 glaive a +0 plate armour (67, 0, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (68, 0, D) a +0 short sword of speed (68, 2, D) a +0 falchion (69, 0, D) a +2 leather armour of positive energy (69, 2, D) a +0 club (70, 8, D) a +0 glaive of chopping (70, 9, D) the +11 great sword of Deataul {speed, +Rage rElec rPois Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you go berserk. (70, 10, D) a +0 trident of protection 8 tomahawks (70, 36, D) a phantom mirror (71, 8, D) the +8 spear of the Valley of Death {freeze, *Drain rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (71, 9, D) a +0 trident (71, 10, D) a +0 trident (unseen) (71, 11, D) a +0 trident (71, 16, D) the +1 scale mail of Wadir {Regen+ rCorr Str+3} It affects your strength (+3). It increases your rate of regeneration. It protects you from acid and corrosion. (71, 17, D) a +2 rapier of venom (71, 27, D) a scroll of brand weapon (71, 36, D) an uncursed staff of poison (71, 37, D) a book of Callings (72, 11, D) a +0 trident (72, 17, D) the cursed +0 cloak of Repulsion {MR+++ Int-5} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 18, D) the amulet of Neotusue {Harm *Drain Str+4 Int-4 Dex+6} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+6). It causes draining when unequipped. (72, 27, D) a +0 rapier a +0 robe a fan of gales (72, 28, D) a +2 buckler a +0 rapier a +0 robe (72, 37, D) the +5 halberd of Tortfeasance {elec, rPois MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 1, D) an uncursed staff of summoning (73, 17, D) the +3 mace "Grim" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (73, 26, D) the +3 halberd of the Grave {chop, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (73, 27, D) a +2 bardiche of flaming (73, 37, D) a book of Flames (75, 17, D) a +2 demon whip of flaming