Sphara the Dungeon (0, 50, D) an uncursed staff of death (0, 52, D) a +0 long sword (1, 33, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (1, 34, D) the +9 short sword "Limp" {antimagic, +Blink Int-3 Dex+7 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It affects your dexterity (+7). It lets you blink. It makes you more stealthy. (1, 50, D) a +0 chain mail (1, 52, D) a +0 long sword (2, 15, D) a +0 trident (2, 16, D) a lightning rod (4/4) (2, 32, D) an uncursed staff of poison (2, 34, D) a phial of floods (2, 52, D) a book of Alchemy (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 trident (3, 15, D) a phial of floods (3, 51, D) a phial of floods (3, 56, D) a large rock (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +0 rapier (4, 32, D) a +0 pair of boots of flying (4, 34, D) a phial of floods (4, 51, D) a crystal ball of energy (4, 52, D) a scarf of cloud immunity (5, 15, D) a +0 spear of freezing (5, 32, D) an uncursed staff of energy (5, 50, D) a crystal ball of energy (5, 51, D) a lightning rod (4/4) (6, 16, D) a +2 dagger of freezing (6, 32, D) an uncursed staff of power (6, 34, D) an uncursed staff of poison (6, 50, D) a crystal ball of energy (6, 51, D) a lightning rod (4/4) (7, 14, D) a phial of floods (7, 16, D) a +2 hunting sling of flaming (7, 29, D) an arrow (7, 34, D) the ring "Uqull" {rElec MR++ MP+9} [ring of magical power] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (7, 52, D) a book of the Sky (7, 61, D) 2 large rocks (7, 62, D) a cursed -1 great sword a +0 plate armour (8, 14, D) an uncursed staff of earth (8, 16, D) the ring "Yrafi" {Fire MP-9 Str+5 Int-5 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). It makes you more stealthy. (8, 23, D) the +11 morningstar "Cerocs" {crush, *Rage +Fly MR++ Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you fly. It may make you go berserk in combat. a +0 robe (8, 34, D) a +1 quarterstaff of pain (8, 52, D) a phial of floods (8, 58, D) a large rock (8, 59, D) a +2 vampiric trident a +0 chain mail an uncursed amulet of rage 2 large rocks (8, 61, D) 2 large rocks (9, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (9, 23, D) a +3 trident of protection a +0 robe an uncursed ring of see invisible (9, 27, D) a +3 spear of venom 6 tomahawks a +0 trident a cursed -2 ring of protection (9, 34, D) a +1 falchion of holy wrath (9, 51, D) a +1 cloak of magic resistance (9, 52, D) a +3 trident of flaming (9, 62, D) a +0 great sword a +0 chain mail the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 chain mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 16, D) an uncursed amulet of rage (10, 25, D) a +0 trident a tomahawk the cursed +1 chain mail "Hiratebaurr" {rElec} It insulates you from electricity. It has a curse placed upon it. (10, 26, D) a +3 hand axe of venom (10, 27, D) a +0 longbow a +0 spear 20 arrows a cursed -2 trident a +1 morningstar of holy wrath 6 javelins a +0 leather armour (10, 28, D) 5 large rocks a +0 trident a cursed -1 leather armour (10, 29, D) a +1 falchion of distortion (10, 34, D) a lightning rod (4/4) (10, 51, D) the +0 hat of Fael {-Tele rF+ rCorr Str+3} It affects your strength (+3). It protects you from fire. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 52, D) a cursed staff of death (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +0 trident (11, 16, D) the +7 arbalest "Quaqi" {velocity, rF++ Stlth-} Any bolt fired from it inflicts extra damage. It greatly protects you from fire. It makes you less stealthy. (11, 27, D) a +0 spear 21 javelins of returning a +0 leather armour a +2 demon trident of electrocution 15 javelins a +0 leather armour (11, 32, D) a +2 robe of cold resistance (11, 33, D) the +2 plate armour of Ujoawnen {rN+ MP+9 Int-2} It affects your intelligence (-2). It protects you from negative energy. It affects your magic capacity (+9). (11, 34, D) an uncursed ring of positive energy (11, 52, D) a +0 mace of protection (11, 64, D) a +2 great sword of draining a +0 chain mail a +0 long sword a +0 plate armour +0 shadow dragon scales a bolt (11, 65, D) a +0 battleaxe a +0 chain mail (12, 14, D) a crystal ball of energy (12, 15, D) an uncursed staff of energy (12, 24, D) a +0 trident (12, 32, D) a +2 chain mail of magic resistance (12, 33, D) a cursed ring of attention (12, 52, D) an uncursed ring of wizardry (12, 64, D) a large rock an uncursed staff of wizardry a +0 arbalest 26 bolts (12, 66, D) a large rock (13, 25, D) a javelin (13, 27, D) a +2 spear of flaming 10 javelins a +0 leather armour (13, 29, D) 4 tomahawks 7 javelins (13, 32, D) a book of Party Tricks (13, 33, D) a +0 dagger of pain (13, 34, D) a +2 scimitar of slicing (13, 47, D) the ring of Ixaof {+Blink +Fly rF- rN+ Dex+5 Slay+3} [ring of positive energy] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. It lets you blink. a +6 battleaxe of draining the cursed +1 robe "Acicros" {rCorr Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (13, 50, D) a +3 dagger of venom (13, 61, D) a bolt (13, 63, D) a +0 arbalest an uncursed staff of poison 7 bolts (13, 65, D) a +1 battleaxe of electrocution a cursed +0 chain mail a +0 arbalest a +2 great mace a +0 war axe a +0 chain mail a +0 arbalest 24 bolts (13, 66, D) a +0 great sword a +1 plate armour of cold resistance (14, 25, D) a +0 trident (14, 28, D) a +0 rapier a +0 robe (14, 29, D) 2 javelins (14, 46, D) a +3 ring of protection a +2 quarterstaff of protection (14, 52, D) an uncursed staff of air (14, 60, D) a bolt (14, 63, D) a +0 long sword a +2 shortbow of velocity a +0 chain mail a +0 arbalest 16 bolts (14, 64, D) a +0 great mace a +5 blowgun a +0 plate armour a bolt (14, 65, D) a +1 ring of protection a +6 scimitar of slicing a +3 scale mail of poison resistance +0 shadow dragon scales a +0 long sword a +0 fustibalus of freezing a +0 chain mail a cursed -3 battleaxe a +0 chain mail a +1 dire flail a +0 plate armour (14, 66, D) a bolt a +0 war axe a +0 plate armour a +0 large shield a +0 battleaxe a +2 shortbow of freezing a cursed +0 plate armour a +0 long sword a +0 plate armour (15, 46, D) (unseen) (15, 47, D) a +3 shield a +3 buckler (15, 63, D) a +0 arbalest 21 bolts (15, 65, D) a +0 great mace a +0 chain mail an uncursed staff of fire a +0 arbalest a +0 dire flail a +0 chain mail a +0 arbalest a +2 quarterstaff of speed 32 bolts a +0 battleaxe a +0 plate armour a +3 broad axe of electrocution a +0 chain mail (15, 66, D) 4 bolts (17, 65, D) a +0 whip a +0 robe (18, 48, D) a +2 chain mail of magic resistance (18, 49, D) a book of Summonings (18, 50, D) a +2 spear of freezing (19, 0, D) a crystal ball of energy (19, 1, D) a +1 robe of cold resistance (19, 16, D) an uncursed staff of summoning (19, 21, D) a +0 scimitar (19, 24, D) the cursed +0 morningstar of the Three Suns {pain, rPois rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (19, 25, D) a +0 glaive (19, 32, D) a +0 hand axe (19, 33, D) a +2 chain mail of poison resistance (19, 48, D) a +5 broad axe of chopping (20, 0, D) the ring "Micesergh" {rC- MP+9 Int+2 Slay+3} [ring of magical power] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (20, 1, D) a book of the Sky (20, 25, D) a +2 trident of piercing a cursed -3 ring of dexterity (20, 33, D) an uncursed staff of earth (20, 48, D) an uncursed staff of poison (20, 49, D) a +5 blowgun (20, 50, D) a +0 short sword of electrocution (21, 0, D) a +2 robe of positive energy (21, 1, D) a +0 plate armour of cold resistance (21, 16, D) an uncursed staff of wizardry (21, 22, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). the +0 pair of gloves "Odwofo" {+Blink rF+++ Regen+ Int-5} It affects your intelligence (-5). It renders you almost immune to fire. It lets you blink. It increases your rate of regeneration. a +0 cloak of magic resistance (21, 26, D) a +0 battleaxe (21, 27, D) a cursed +0 short sword (21, 32, D) a crystal ball of energy (21, 34, D) a +0 whip (21, 37, D) a +0 cloak of poison resistance (21, 49, D) the Papyrus of Enchantment Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Discord Hexes 8 (22, 1, D) an uncursed staff of wizardry (22, 16, D) a +2 hand axe of chopping (22, 24, D) a +0 glaive (22, 27, D) a +2 great sword of holy wrath a +0 cloak (22, 32, D) an uncursed staff of fire (22, 33, D) a crystal ball of energy (22, 34, D) a +0 long sword (22, 49, D) an uncursed ring of resist corrosion (23, 0, D) a +2 ring mail of fire resistance (23, 1, D) an uncursed ring of protection from fire (23, 16, D) a +0 short sword (23, 18, D) a +2 great sword of protection (23, 24, D) a +0 mace a +1 dire flail of protection a +0 cloak a +0 war axe a +0 short sword a +2 cloak (23, 25, D) a +0 battleaxe of flaming (unseen) (23, 27, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (23, 33, D) a +2 pair of boots of flying (23, 34, D) a +0 mace (23, 37, D) a +0 glaive a +0 cloak (23, 48, D) an uncursed ring of poison resistance (23, 49, D) a +1 large shield of reflection (23, 50, D) a +1 robe of positive energy (24, 0, D) an uncursed ring of flight (24, 1, D) a +1 hunting sling of freezing (24, 16, D) a +3 short sword of venom (24, 17, D) a +0 short sword (24, 25, D) a +4 hand axe of freezing (24, 34, D) an uncursed amulet of magic regeneration (24, 48, D) an uncursed staff of summoning (24, 49, D) a +2 great sword of holy wrath (24, 50, D) a +3 longbow of flaming (25, 0, D) a +4 ring of protection (25, 1, D) the ring of the Skies Above {rC++ rN+++ Str-5 Stlth+} [ring of stealth] It affects your strength (-5). It greatly protects you from cold. It renders you almost immune to negative energy. It makes you more stealthy. (25, 16, D) a +0 flail of protection (25, 24, D) a +0 battleaxe a +0 cloak (25, 27, D) a +0 long sword a +0 cloak a +0 dire flail a +0 cloak an uncursed ring of flight a +0 glaive (25, 28, D) a +2 dire flail of holy wrath (25, 33, D) a +2 ring mail of poison resistance (25, 34, D) the cursed +2 great sword "Gehutwec" {antimagic, -Tele rPois Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (25, 49, D) a fan of gales (26, 0, D) an uncursed staff of energy (26, 1, D) an uncursed staff of air (26, 8, D) (unseen) (26, 16, D) an uncursed staff of death (26, 17, D) a +0 short sword (26, 27, D) a +0 war axe (26, 32, D) a phial of floods (26, 33, D) the +3 leather armour of Quibbergh {*Corrode rElec Dex+8} It affects your dexterity (+8). It insulates you from electricity. It may corrode you when you take damage. (26, 34, D) an uncursed staff of energy (26, 49, D) a book of the Tempests (27, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (27, 16, D) an uncursed staff of power (27, 17, D) a +0 long sword (27, 32, D) a +0 short sword (27, 34, D) a +1 falchion of holy wrath (28, 1, D) the ring of Geisas {rC+ Dex+4 SInv} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. It lets you see invisible. the ring "Wyotur" {rPois AC+4 Dex+4} [ring of protection] It affects your AC (+4). It affects your dexterity (+4). It protects you from poison. the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. the ring "Ire Ucw" {rPois rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from poison. It protects you from negative energy. a +0 pair of gloves of dexterity (28, 26, D) a +0 halberd (28, 32, D) a crystal ball of energy (28, 33, D) a +2 vampiric spear (28, 44, D) a +0 scimitar (28, 48, D) an uncursed amulet of guardian spirit (28, 49, D) a +4 quick blade (29, 0, D) a +1 glaive of protection (29, 1, D) an uncursed staff of wizardry (29, 11, D) (unseen) (29, 12, D) a +0 battleaxe (unseen) (29, 16, D) a fan of gales (29, 32, D) a +0 war axe (29, 43, D) a +0 glaive (29, 44, D) a +0 battleaxe (29, 45, D) a +0 glaive (still there?) a +5 morningstar of holy wrath (still there?) (29, 50, D) +0 fire dragon scales (30, 11, D) a cursed -3 club (30, 12, D) a +0 whip (unseen) (30, 13, D) a +0 spear (unseen) (30, 28, D) a +1 broad axe of distortion (30, 43, D) a +0 halberd a +2 cloak a +0 trident (30, 44, D) a +3 war axe of draining a +0 scimitar a +3 quarterstaff of draining a +0 short sword a +0 cloak a +0 dire flail a +2 long sword of slicing a +0 cloak (30, 45, D) a +0 whip (still there?) a +4 flail of protection (still there?) (31, 9, D) a +2 halberd of venom (unseen) (31, 42, D) a +1 trident of flaming (unseen) (31, 43, D) a +2 glaive of chopping an uncursed amulet of harm (31, 44, D) a cursed -2 mace a +3 war axe of flaming a +0 dire flail a +1 hand axe of freezing a +0 dagger a +0 cloak an uncursed amulet of magic regeneration a +0 dire flail (31, 48, D) a book of Battle (31, 61, D) the amulet of Arih {Spirit -Tele rC+ rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (32, 48, D) an uncursed staff of cold (32, 49, D) a +1 ring of protection (33, 20, D) a +0 hand axe a cursed +0 animal skin (33, 21, D) a +0 trident of piercing (33, 22, D) a +0 antimagic rapier a +0 animal skin a +0 war axe a +0 animal skin (33, 49, D) a +1 ring mail of magic resistance (33, 50, D) a cursed ring of attention (34, 19, D) a +2 short sword of draining (unseen) (34, 20, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe a +0 robe a +0 rapier a +0 animal skin (34, 21, D) a +1 quarterstaff of protection a cursed +0 robe a +0 war axe a +0 animal skin a +0 flail a +0 animal skin a +4 rapier of speed a +2 troll leather armour a +2 buckler (34, 48, D) a book of Death (34, 64, D) a +0 antimagic halberd a +2 hand crossbow of velocity (35, 14, D) a cursed staff of cold (35, 15, D) the ring of the Sun {+Fly Dex+4} [ring of flight] It affects your dexterity (+4). It lets you fly. (35, 28, D) an uncursed staff of power (35, 65, D) a cursed staff of summoning (36, 0, D) a +0 trident of venom (36, 1, D) a +1 spear of venom (36, 14, D) a crystal ball of energy (36, 15, D) a +6 triple sword of freezing (36, 29, D) a +6 ring of intelligence (38, 0, D) an uncursed staff of power (38, 1, D) an uncursed staff of earth (38, 15, D) a lamp of fire (38, 28, D) an uncursed staff of summoning (38, 29, D) a +1 ring mail of positive energy (38, 48, D) a book of Fire (38, 49, D) a +2 halberd of chopping (38, 50, D) a phial of floods (39, 1, D) an uncursed staff of poison (39, 14, D) a +0 robe (39, 15, D) a +0 buckler a +0 spear (39, 29, D) a +0 flail of protection (39, 49, D) an uncursed staff of cold (39, 50, D) a crystal ball of energy (39, 61, D) a +2 demon whip of electrocution (still there?) a hell hound corpse (skeletalised by now) (still there?) (39, 62, D) +0 fire dragon scales a +2 great sword of flaming a fire dragon corpse (skeletalised by now) (40, 0, D) a +0 battleaxe (40, 1, D) a +2 glaive (40, 49, D) a +2 scimitar of flaming (40, 63, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (40, 64, D) a +2 great sword of flaming (unseen) (41, 1, D) a fan of gales (41, 28, D) an uncursed staff of air (41, 29, D) a +0 short sword (41, 48, D) the +5 shortbow "Udu Warch" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (41, 49, D) a +4 ring mail of fire resistance (41, 50, D) a box of beasts (42, 5, D) a +0 bardiche (unseen) (42, 7, D) an uncursed staff of poison (unseen) (42, 15, D) a lamp of fire (42, 28, D) a fan of gales (42, 29, D) an uncursed amulet of guardian spirit (42, 50, D) an uncursed staff of energy (43, 9, D) a +0 halberd (unseen) (43, 14, D) a +0 ring mail of fire resistance (43, 28, D) a +4 long sword of electrocution (43, 48, D) an uncursed staff of cold (43, 49, D) a cursed staff of fire (43, 50, D) the Incunabulum of Noxious Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Lightning Bolt Conjuration/Air 5 (44, 8, D) a +0 glaive a +4 hunting sling of flaming a +0 plate armour (44, 9, D) a +0 bardiche a +0 chain mail (44, 33, D) a +3 trident of venom (44, 34, D) a cursed +3 dagger a +0 robe (44, 48, D) a lamp of fire (44, 49, D) a cursed amulet of inaccuracy (44, 50, D) a +0 short sword of venom (44, 51, D) a +2 leather armour of cold resistance (45, 8, D) a +2 battleaxe (still there?) 2 large rocks (still there?) (45, 9, D) a +0 great sword a +0 chain mail the +7 halberd of Itsuo {freeze, MR+ Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 chain mail (45, 10, D) a +0 dire flail a +0 chain mail a +2 great mace of holy wrath a +0 chain mail 2 large rocks (45, 11, D) a bolt (45, 48, D) a box of beasts (45, 49, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (45, 50, D) a +0 demon whip (45, 51, D) the Tome of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Statue Form Transmutation/Earth 6 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (46, 48, D) a +0 rapier of freezing (46, 49, D) a crystal ball of energy (46, 50, D) an uncursed staff of air (46, 51, D) a fan of gales (47, 19, D) a javelin (47, 48, D) a fan of gales (47, 49, D) an uncursed staff of poison (47, 50, D) an uncursed staff of summoning (48, 48, D) an uncursed staff of wizardry (48, 49, D) an uncursed staff of power (48, 50, D) a phantom mirror (49, 12, D) a box of beasts (49, 24, D) an uncursed staff of air (49, 36, D) a manual of Fighting (49, 48, D) a phial of floods (49, 49, D) a book of the Tempests (49, 50, D) a +3 leather armour of positive energy (50, 0, D) the +5 battleaxe "Jouk" {venom, *Contam rPois rC++ rN+} It poisons the flesh of those it strikes. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (50, 12, D) the Reference Book on Changing and the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticks to Snakes Transmutation 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (50, 13, D) a lamp of fire (50, 24, D) a fan of gales (50, 25, D) a +1 mace of protection (50, 36, D) a sack of spiders (50, 37, D) an uncursed staff of power (50, 48, D) a +0 hand crossbow of freezing (50, 50, D) a Young Poisoner's Handbook (51, 0, D) the cursed +1 morningstar of Compassion {crush, -Tele MR+ Int+2 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (51, 1, D) an uncursed ring of protection from cold (51, 12, D) a +1 trident of protection (51, 13, D) an uncursed staff of earth (51, 24, D) an uncursed ring of stealth (51, 25, D) a +3 ring mail of cold resistance (51, 36, D) a phantom mirror (51, 37, D) a bolt the ring of Autumn {rF++ AC+3 Str+2} [ring of protection] It affects your AC (+3). It affects your strength (+2). It greatly protects you from fire. (51, 43, D) a bolt (51, 48, D) the Volume of the Bouncing Continents Spells Type Level a - Shock Conjuration/Air 1 b - Venom Bolt Conjuration/Poison 5 c - Freezing Cloud Conjuration/Ice/Air 6 (51, 49, D) a phantom mirror (51, 50, D) a +2 vampiric rapier (52, 0, D) an uncursed staff of summoning (52, 1, D) a +0 shortbow of flaming (52, 12, D) an uncursed staff of death (52, 13, D) a sack of spiders (52, 15, D) a throwing net (52, 18, D) a +6 vampiric spear (unseen) (52, 24, D) the +4 falchion of the Head {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (52, 25, D) an uncursed amulet of the acrobat (52, 37, D) an uncursed ring of protection from magic (52, 48, D) a +0 vampiric long sword (52, 49, D) a lamp of fire (52, 50, D) an uncursed staff of cold (53, 0, D) an uncursed staff of poison (53, 1, D) a +0 battleaxe of electrocution (53, 12, D) a +2 naga barding of flying (53, 13, D) a crystal ball of energy (53, 24, D) a Young Poisoner's Handbook (53, 25, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (53, 36, D) a +4 arbalest of flaming (53, 37, D) a phantom mirror (53, 48, D) a phantom mirror (53, 49, D) an uncursed staff of poison (53, 50, D) a book of Callings (54, 0, D) the +27 Lear's hauberk (54, 1, D) an uncursed staff of death (54, 12, D) a +2 trident of protection (54, 13, D) a fan of gales (54, 24, D) a +3 rapier of venom (54, 25, D) a +3 chain mail of cold resistance (54, 36, D) an uncursed staff of power (54, 49, D) a +1 flail of protection (54, 50, D) a crystal ball of energy (55, 0, D) a +2 plate armour of poison resistance (55, 1, D) +0 steam dragon scales an uncursed staff of conjuration (55, 12, D) a +1 chain mail of magic resistance (55, 13, D) the ring of Raipt {Ice Str+4 Int+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (55, 15, D) a +0 trident (unseen) (55, 24, D) a potion of agility (56, 8, D) (unseen) (56, 9, D) a +5 morningstar of protection (unseen) (57, 39, D) a cursed -1 flail (57, 63, D) a water moccasin skeleton (57, 64, D) the +1 robe of Impressiveness {Dex+5} It affects your dexterity (+5). a +0 halberd a +1 arbalest of freezing a +0 robe (57, 65, D) an uncursed ring of protection from fire the +12 flail "Poga" {venom, *Noise MR+ Int+9} It poisons the flesh of those it strikes. It affects your intelligence (+9). It affects your resistance to hostile enchantments. It may make noises in combat. a +0 flail a +0 robe a +2 broad axe of venom a +0 robe a +5 great sword of holy wrath a +0 robe a naga corpse a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (58, 39, D) a +0 robe (58, 47, D) a +0 spear (58, 48, D) an uncursed staff of energy (58, 63, D) a +0 long sword a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (58, 64, D) an uncursed ring of positive energy an uncursed ring of magical power an uncursed ring of protection from magic a +2 spear of piercing a ball python corpse a naga corpse an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (58, 65, D) a +2 lajatang of electrocution a +0 robe a +2 morningstar of protection a +0 robe an uncursed amulet of the gourmand a +0 battleaxe the +4 ice dragon scales of Seuxixai {rF- rC++ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). a +0 hand axe a +1 shortbow of freezing a naga corpse a naga corpse a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (58, 66, D) a +4 flail of holy wrath a cursed +0 robe a water moccasin corpse a naga corpse a ball python corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (59, 36, D) a +4 great sword of flaming (59, 37, D) a +3 plate armour of fire resistance (59, 38, D) a +0 trident a +0 robe (59, 39, D) a +0 halberd (59, 41, D) a +0 trident (unseen) (59, 49, D) a +0 flail (59, 61, D) a +0 halberd (unseen) (59, 64, D) a +0 halberd a +0 robe a +0 dire flail a +0 robe a +0 battleaxe a +3 longbow of velocity a +0 troll leather armour a naga corpse (60, 20, D) a +0 shortbow of freezing (60, 36, D) a +0 short sword of venom (60, 37, D) a +1 short sword of speed (60, 47, D) a phial of floods (60, 48, D) an uncursed staff of conjuration (60, 49, D) the cursed +1 leather armour "Zibluod" {*Corrode rN+ Stlth+} It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (60, 57, D) a +0 halberd +1 steam dragon scales (60, 59, D) the +8 morningstar "Buuts" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a +0 robe (60, 63, D) a +0 morningstar of crushing a +0 robe a +0 shield (60, 66, D) a black mamba corpse (skeletalised by now) (61, 0, D) an uncursed amulet of harm (61, 8, D) a fan of gales (61, 16, D) a lamp of fire (61, 18, D) an uncursed staff of poison (61, 26, D) the +4 short sword of Unreason {venom, +Rage rF- Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It makes you vulnerable to fire. It lets you go berserk. (61, 47, D) a +0 war axe (61, 48, D) a +0 club (61, 49, D) a +0 spear (61, 62, D) an uncursed ring of stealth a +0 battleaxe the +11 quarterstaff "Omir" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). a +0 robe a naga corpse a naga corpse (62, 8, D) an uncursed staff of summoning (62, 17, D) a +6 ring of dexterity a +1 mace of protection (62, 26, D) a crystal ball of energy (62, 27, D) a +3 leather armour of magic resistance (62, 36, D) an uncursed staff of power (62, 47, D) a +0 chain mail of fire resistance (62, 48, D) a lightning rod (4/4) (62, 49, D) the cursed +0 hand axe of Nes Muts {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It has a curse placed upon it. (63, 0, D) an uncursed staff of air (63, 26, D) a +3 scale mail of fire resistance (63, 37, D) an uncursed staff of power (63, 49, D) an uncursed staff of power (63, 50, D) a phial of floods (64, 17, D) a +1 scale mail of fire resistance (64, 48, D) a +0 spear (64, 49, D) a crystal ball of energy (64, 50, D) a +0 spear (65, 48, D) a +0 robe (65, 49, D) a +3 plate armour of magic resistance (65, 50, D) a +0 war axe of flaming (65, 66, D) a +2 demon whip of electrocution (66, 1, D) a +0 flail (66, 2, D) a +0 dagger a +0 robe (66, 49, D) a lamp of fire (66, 50, D) a +0 shield (66, 51, D) Sif Muna's Papyrus of Lucky Ice Spells Type Level a - Freeze Ice 1 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (66, 64, D) a +1 battleaxe of freezing (66, 65, D) a +0 war axe a +0 shield an uncursed ring of protection from magic a naga corpse (67, 2, D) a +0 short sword (67, 48, D) an uncursed staff of poison (67, 49, D) a lamp of fire (67, 50, D) a +0 halberd (67, 65, D) a +3 great mace of crushing a +0 robe a naga corpse (68, 0, D) a +3 scale mail of poison resistance (68, 49, D) a book of Misfortune (68, 64, D) a +6 vampiric trident a +1 robe of cold resistance a naga corpse (68, 65, D) a +0 flail a +0 robe (69, 36, D) a cursed amulet of inaccuracy (69, 47, D) a +2 ring mail of cold resistance (69, 49, D) a +0 mace (70, 36, D) an uncursed staff of air (70, 37, D) a +1 arbalest of freezing (70, 47, D) a +0 war axe of flaming (70, 48, D) a +0 short sword (71, 8, D) an uncursed staff of energy (71, 16, D) a +0 glaive of venom (71, 17, D) the +6 dagger of Wu Jian's Pride {protect, rC+ Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from cold. (71, 26, D) a +1 glaive of protection (71, 37, D) an uncursed ring of see invisible (71, 47, D) a +0 shield a +0 flail (71, 48, D) a cursed staff of wizardry (71, 49, D) the +3 plate armour "Toritodi" {*Slow rCorr Dex+6 Stlth+} It affects your dexterity (+6). It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It makes you more stealthy. (72, 3, D) a +0 war axe of chopping (72, 8, D) a +1 hunting sling of flaming (72, 9, D) an uncursed ring of flight (72, 16, D) an uncursed amulet of the gourmand (72, 26, D) a +2 plate armour of cold resistance (72, 36, D) a +1 vampiric lajatang (72, 37, D) an uncursed staff of poison (72, 48, D) a +0 flail (72, 49, D) a cursed -2 halberd a naga corpse (72, 50, D) a +0 glaive (unseen) (73, 16, D) an uncursed staff of earth (73, 17, D) a +8 blowgun (73, 28, D) a +0 robe (73, 36, D) the +1 robe "Ketuawoq" {rElec rC- rN+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (73, 37, D) an uncursed ring of poison resistance (73, 47, D) a +0 trident (73, 49, D) a +2 leather armour of fire resistance (74, 47, D) an uncursed staff of poison (74, 48, D) a +1 great mace of protection (75, 1, D) a +0 longbow of flaming (75, 48, D) a cursed amulet of inaccuracy (75, 49, D) the Incunabulum of Beguiling Spells Type Level a - Slow Hexes 2 b - Portal Projectile Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 e - Invisibility Hexes 6