Sphara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (6, 7, D) a +2 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +2 dagger of speed a +0 robe (61, 2, D) 4 large rocks (61, 4, D) a +0 troll leather armour (61, 8, D) a +0 short sword (61, 16, D) the +6 scythe "Earthworm" {speed, +Blink rF+ Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It lets you blink. It makes you more stealthy. (61, 26, D) a +2 mace of crushing (62, 1, D) a +1 vampiric hand axe (62, 3, D) 5 large rocks (62, 4, D) a +0 giant spiked club a +0 giant spiked club (62, 5, D) a large rock (62, 8, D) the ring of the Townfolk {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (62, 16, D) a +1 great sword of slicing (62, 17, D) a +0 mace of protection (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) a +1 spear of freezing (63, 8, D) an uncursed amulet of the acrobat (63, 16, D) a +2 chain mail of cold resistance (63, 17, D) the cursed +0 dagger "Vyfror Utz" {distort, Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It has a curse placed upon it. (63, 26, D) an uncursed staff of power (63, 27, D) a +1 glaive of pain (64, 17, D) a +2 robe of magic resistance (64, 26, D) a +2 spear of venom (64, 31, D) a shapeshifter corpse (65, 30, D) a shapeshifter corpse (66, 32, D) an ugly thing corpse (66, 33, D) a shapeshifter corpse a shapeshifter corpse (67, 0, D) a +3 long sword of freezing (68, 0, D) the +7 shortbow of Havoc {flame, rF- rN+ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. (69, 0, D) an uncursed staff of poison (69, 36, D) the cursed +1 fire dragon scales of the Hall of Blades {rF++ rC- rN++ Str+6 Int-4} It affects your strength (+6). It affects your intelligence (-4). It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It has a curse placed upon it. (70, 8, D) a lamp of fire (70, 9, D) a crystal ball of energy (70, 30, D) a +0 leather armour (70, 31, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (70, 36, D) a +3 ring mail of cold resistance (70, 37, D) a +3 vampiric short sword (71, 11, D) a +0 halberd (71, 16, D) an uncursed staff of wizardry (71, 17, D) an uncursed staff of air (71, 22, D) an adder corpse (skeletalised by now) (71, 27, D) an uncursed amulet of magic regeneration an uncursed ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 29, D) a +2 whip of draining an orc corpse (skeletalised by now) (71, 31, D) a +2 dagger of protection a +0 robe (71, 36, D) a +3 scale mail of positive energy (71, 37, D) a sack of spiders (72, 8, D) a +0 club (72, 9, D) an uncursed staff of power (72, 12, D) the cursed +3 falchion "Jellybane" {slice, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (72, 16, D) a +4 hand crossbow of flaming (72, 17, D) a +2 hand crossbow of freezing (72, 22, D) a black mamba corpse (skeletalised by now) (72, 26, D) a cursed -3 ring of evasion (72, 27, D) a +1 dagger of venom (72, 30, D) a +0 club a +0 dagger a +0 robe (72, 36, D) an uncursed ring of ice (72, 37, D) an uncursed ring of protection from magic (73, 1, D) a manual of Unarmed Combat (73, 13, D) a +0 hand axe (73, 16, D) a +4 war axe of freezing (73, 22, D) a cursed +0 flail an adder corpse (skeletalised by now) (73, 23, D) a black mamba corpse (skeletalised by now) (73, 26, D) a +0 dagger (73, 36, D) an uncursed ring of stealth (73, 37, D) the +1 hand axe of Bloody Death {chop, +Rage rN+ Str-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from negative energy. It lets you see invisible. It lets you go berserk. (74, 2, D) a +0 scythe a +0 robe (74, 3, D) a +0 dagger a +0 robe (74, 13, D) a +0 flail a +0 hand axe