Sphara the Dungeon (0, 50, D) the cursed +3 shortbow of Baggap {flame, +Inv rElec Str+7 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (+4). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (0, 51, D) a +5 giant spiked club (0, 52, D) an uncursed ring of magical power (1, 33, D) a +2 robe of positive energy (1, 34, D) the +5 lajatang of Annoyance {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (1, 51, D) a cursed staff of cold (1, 52, D) an uncursed ring of protection from cold (2, 15, D) a +2 pair of gloves of archery (2, 16, D) a lightning rod (4/4) (2, 33, D) the ring of Duilaomu {Ice rElec MR+ Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 34, D) a book of Dreams (2, 50, D) the +4 scale mail "Icvapn" {rElec rF++ MR- Int+5} It affects your intelligence (+5). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (2, 51, D) a cursed staff of wizardry (2, 52, D) a fan of gales (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 spear of piercing (3, 15, D) a lamp of fire (3, 33, D) a lamp of fire (3, 34, D) an uncursed staff of poison (3, 50, D) a +3 shortbow of velocity (3, 51, D) a lamp of fire (3, 52, D) an uncursed staff of summoning (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 trident (4, 32, D) a +2 plate armour of poison resistance (4, 33, D) a fan of gales (4, 34, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (4, 50, D) a book of Frost (4, 51, D) a Fen Folio (4, 53, D) a +6 ring of intelligence the ring of the Stallion {rC- MP+9 Str+4 Int+6} [ring of magical power] It affects your strength (+4). It affects your intelligence (+6). It makes you vulnerable to cold. It affects your magic capacity (+9). a +2 amulet of reflection (5, 15, D) a crystal ball of energy (5, 16, D) an uncursed staff of wizardry (5, 32, D) the +0 ring mail "Boejoa" {rElec} It insulates you from electricity. (5, 34, D) an uncursed staff of earth (5, 50, D) a cursed amulet of inaccuracy (5, 52, D) a Necronomicon (6, 14, D) an uncursed staff of summoning (6, 15, D) a +0 robe (6, 32, D) the +6 quick blade of Pesiett {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). (6, 33, D) a phial of floods (6, 50, D) a lamp of fire (6, 51, D) a +1 flail of crushing (7, 14, D) an uncursed staff of fire (7, 15, D) a manual of Transmutations (7, 32, D) an uncursed staff of power (7, 33, D) a book of Frost (7, 34, D) an uncursed ring of wizardry (7, 50, D) an uncursed ring of see invisible (7, 52, D) an uncursed staff of conjuration (8, 3, D) a +0 robe a +0 hand axe (8, 32, D) an uncursed staff of energy (8, 33, D) a cursed staff of power (8, 34, D) an uncursed ring of protection from fire (8, 50, D) a +2 mace of protection (8, 51, D) a book of the Earth (8, 52, D) an uncursed staff of power (9, 14, D) an uncursed staff of energy (9, 15, D) a lamp of fire (9, 16, D) the +8 quarterstaff of the Asp {crush, rElec rF- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. (9, 32, D) a book of Spatial Translocations (9, 33, D) a +1 glaive of flaming (9, 34, D) a +2 leather armour of poison resistance (9, 50, D) a +4 hand axe of freezing (9, 51, D) an uncursed staff of wizardry (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 trident (10, 15, D) a +0 trident (10, 16, D) an arrow (10, 32, D) the +1 robe "Icloc" {rElec rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. (10, 33, D) a cursed ring of attention (10, 34, D) the ring "Ziengaum" {Str+7 Int+3} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+3). (10, 50, D) a lightning rod (4/4) (10, 51, D) a +0 war axe of chopping (10, 52, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a lightning rod (4/4) (11, 28, D) a +2 vampiric spear a +0 leather armour a +0 vampiric spear 22 javelins the +6 ice dragon scales of Puafu {+Blink rElec rF- rC++ Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you blink. (11, 32, D) the +7 trident "Demon's Funeral" {freeze, *Slow rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It may slow you when you take damage. (11, 33, D) a +4 scale mail of cold resistance (11, 34, D) a book of Flames (11, 50, D) a scroll of brand weapon (11, 51, D) a crystal ball of energy (11, 52, D) a book of the Warp (12, 14, D) an uncursed staff of conjuration (12, 15, D) an uncursed staff of fire (12, 28, D) a +1 rapier of electrocution a +0 robe a +2 trident of pain a +2 robe of resistance (12, 29, D) 4 javelins (12, 32, D) a phial of floods (12, 33, D) a cursed staff of power (12, 34, D) the +4 morningstar "Orc's Regret" {holy, +Blink rPois Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. It lets you blink. (12, 36, D) (unseen) (12, 38, D) an uncursed ring of see invisible (unseen) (12, 50, D) an uncursed staff of fire (12, 51, D) a +2 glaive of flaming (12, 52, D) a scroll of brand weapon (13, 28, D) a +3 demon trident of pain a cursed +0 robe a javelin (13, 29, D) a +3 trident of protection a +1 plate armour of poison resistance (13, 32, D) an uncursed staff of wizardry (13, 33, D) a lightning rod (4/4) (13, 34, D) a book of Conjurations (13, 35, D) (unseen) (13, 49, D) a +0 helmet of intelligence (13, 51, D) an uncursed staff of cold (13, 52, D) a +4 ring mail of magic resistance (14, 23, D) a +0 shortbow 10 arrows (14, 24, D) a +0 trident (14, 25, D) a +2 falchion of holy wrath a cursed +0 leather armour a +3 spear of freezing a +0 leather armour 36 javelins a +1 trident of protection a +1 leather armour of magic resistance (14, 26, D) a javelin a +0 rapier of draining a +0 robe a +3 trident of protection a +0 leather armour a +3 rapier a +0 robe a +0 trident of flaming a +0 robe a steel javelin (14, 27, D) a +5 amulet of reflection a +4 spear of venom a +0 leather armour 9 javelins (14, 28, D) a javelin a +3 battleaxe of draining a +0 leather armour a +0 rapier a +0 robe (14, 29, D) a javelin (14, 37, D) (unseen) (14, 38, D) (unseen) (14, 50, D) a book of the Tempests (14, 51, D) the +8 great sword of Moizy {slice, rPois MP-9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). (14, 52, D) the +7 rapier of Distant Shores {venom, +Blink rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you blink. (15, 23, D) a javelin (15, 25, D) a +2 spear of venom 19 steel javelins a +0 leather armour (15, 28, D) 2 javelins a +1 mace of holy wrath a +0 leather armour (17, 28, D) a silver javelin (18, 24, D) a +4 trident of flaming the +9 fustibalus of Ehytowka {venom, *Drain Dex+2 SInv} It poisons the ammo it fires. It affects your dexterity (+2). It lets you see invisible. It causes draining when unequipped. a +0 leather armour an uncursed ring of resist corrosion (18, 25, D) a +0 trident a +0 robe (18, 26, D) a +2 spear of venom a +0 robe (19, 0, D) a +2 battleaxe of distortion (19, 17, D) an uncursed staff of conjuration (19, 25, D) a +4 trident of freezing the +6 chain mail "Qucitho" {Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). a +0 trident a +4 demon trident of electrocution a +0 robe a +2 vampiric rapier a +2 robe of positive energy (19, 27, D) the +6 trident "Widowmaker" {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). +2 storm dragon scales a silver javelin (19, 33, D) a +2 long sword of pain (19, 48, D) a +3 amulet of reflection (19, 49, D) a +0 vampiric lajatang (19, 50, D) an uncursed staff of fire (20, 0, D) an uncursed ring of ice (20, 1, D) a +4 plate armour of cold resistance (20, 16, D) a +2 robe (20, 28, D) a +0 trident a +0 robe a javelin a +0 trident a +1 leather armour of poison resistance a +0 spear a +0 leather armour 15 silver javelins a +2 antimagic trident a +0 leather armour an uncursed amulet of magic regeneration (20, 29, D) 3 javelins a +4 trident of protection a throwing net (20, 33, D) a +1 quarterstaff of distortion (20, 48, D) a +1 broad axe of distortion (21, 1, D) a +3 short sword of draining (21, 17, D) a cursed staff of death (21, 28, D) a +3 spear of piercing a +0 leather armour 16 javelins (21, 29, D) a silver javelin (21, 34, D) a phial of floods (21, 49, D) an uncursed amulet of the acrobat (21, 50, D) the amulet of Migal {Harm *Drain rPois rC+ Int-2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It causes draining when unequipped. (22, 0, D) an uncursed staff of conjuration (22, 1, D) the cursed +1 leather armour of Hairiness {MR+ Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (22, 17, D) a +3 short sword of venom (22, 32, D) a +3 short sword of speed (22, 34, D) an uncursed staff of poison (22, 39, D) a +0 trident (23, 1, D) the +6 scale mail of Qigrufry {+Fly rF+ Str+8} It affects your strength (+8). It protects you from fire. It lets you fly. (23, 18, D) a +1 plate armour of fire resistance (23, 32, D) a cursed ring of attention (23, 33, D) an uncursed staff of wizardry (23, 34, D) a +3 ring of dexterity (23, 48, D) a cursed ring of poison resistance (23, 49, D) a +2 great sword of draining (23, 50, D) the +3 battleaxe of Bodily Humours {elec, rPois Str+3 Int-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (-3). It protects you from poison. (24, 0, D) an uncursed staff of death (24, 1, D) an uncursed staff of wizardry (24, 16, D) a +0 robe (24, 17, D) a +0 trident (24, 33, D) the cursed +1 fire dragon scales "Luodd" {rPois rF++ rC- Regen+ Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (24, 34, D) the +27 Lear's hauberk (24, 48, D) an uncursed staff of cold (24, 49, D) the +9 scimitar "Hoymewn" {freeze, rF+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. (24, 50, D) the +2 long sword of Inconvenience {venom, Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). (25, 1, D) a +0 leather armour of fire resistance (25, 16, D) an uncursed staff of cold (25, 18, D) a +0 rapier (25, 32, D) a +2 ring mail of fire resistance (25, 33, D) a +5 blowgun (25, 34, D) a +0 trident (still there?) a book of Dreams (still there?) (25, 38, D) the +4 lajatang "Yjebygimn" {drain, rF+ rC- rN+ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. a +0 chain mail (25, 48, D) a +1 robe (25, 49, D) a book of Fire (25, 50, D) the +5 great sword of Light {holy, rElec rN+ Str+3 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. (26, 0, D) an uncursed amulet of faith (26, 1, D) an uncursed staff of death (26, 32, D) a +3 scale mail of positive energy (26, 33, D) an uncursed staff of wizardry (26, 34, D) an uncursed ring of positive energy (26, 37, D) a +0 scythe of venom (26, 48, D) the +0 pair of boots of Fuureonu {*Corrode rN+ MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (26, 50, D) the amulet "Utewek" {+Rage rPois Int+4 Dex+3} [amulet of rage] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It lets you go berserk. (27, 1, D) an uncursed ring of protection from magic (27, 16, D) a crystal ball of energy (27, 22, D) a javelin (27, 32, D) an uncursed staff of air (27, 34, D) a +1 robe of magic resistance (27, 48, D) a +0 plate armour of cold resistance (27, 49, D) a book of Battle (27, 50, D) a cursed staff of poison (28, 0, D) an uncursed staff of earth (28, 1, D) an uncursed staff of air (28, 32, D) a crystal ball of energy (28, 33, D) an uncursed staff of summoning (28, 48, D) a phantom mirror (28, 49, D) the Incunabulum of Earth Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (28, 50, D) the Papyrus of the Twisted Rocks Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (29, 0, D) a +2 chain mail of fire resistance (29, 1, D) a phial of floods (29, 17, D) an uncursed staff of earth (29, 33, D) a crystal ball of energy (29, 48, D) a phial of floods (29, 49, D) a cursed -3 ring of dexterity (29, 50, D) a +3 antimagic rapier (30, 10, D) (unseen) (30, 49, D) an uncursed ring of positive energy (30, 50, D) the +2 ring mail of Objectivity {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). (30, 61, D) the cursed +3 rapier "Cioph" {pierce, +Inv rElec rC+ MR++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (31, 48, D) the cursed +2 arbalest of Odoos {flame, rPois MR- Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (31, 49, D) a +1 flail of holy wrath (31, 50, D) a manual of Long Blades (31, 64, D) a +1 falchion of slicing a +4 ring of protection (32, 48, D) Pinima's Guide on Feathers and the Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Mana Viper Hexes/Summoning 5 e - Dragon's Call Summoning 9 (32, 49, D) a box of beasts (32, 61, D) a +2 ring mail of poison resistance (33, 49, D) an uncursed staff of death (33, 62, D) an uncursed staff of conjuration a +0 giant club (34, 28, D) the +4 long sword "Bodad" {pain, rN+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from negative energy. (34, 48, D) a crystal ball of energy (35, 0, D) the +4 pearl dragon scales of Ynutodghi {rPois rN+ Str+3} It affects your strength (+3). It protects you from poison. It protects you from negative energy. (35, 14, D) a +1 rapier of speed (36, 14, D) the +11 glaive of Compound Interest {chop, rElec rPois rF+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from fire. It insulates you from electricity. It protects you from poison. (36, 28, D) the +6 trident of Fear {pain, rF+ Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It protects you from fire. (37, 0, D) a +3 quarterstaff of protection (37, 1, D) a +0 quarterstaff of crushing (37, 14, D) an uncursed ring of ice (38, 1, D) an uncursed ring of ice (38, 14, D) a +0 halberd of flaming (38, 15, D) an uncursed staff of summoning (38, 29, D) the +5 dagger of Dissent {freeze, *Rage rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It may make you go berserk in combat. (38, 48, D) an uncursed staff of air (38, 49, D) a book of Unlife (38, 50, D) a +2 blowgun (38, 60, D) a polar bear corpse (39, 0, D) the +6 hunting sling "Zadorpho" {venom, +Inv rC+ Int+4 Dex-4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. It lets you turn invisible. (39, 1, D) an uncursed amulet of the acrobat (39, 15, D) a fan of gales (39, 24, D) an uncursed ring of ice (39, 28, D) a +3 buckler a +0 shield (39, 48, D) a +4 vampiric dagger (39, 49, D) a phial of floods (39, 50, D) an uncursed staff of poison (39, 62, D) the amulet "Poqeufir" {Acrobat *Slow +Fly rC+ Slay+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It lets you fly. It may slow you when you take damage. the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +2 battleaxe of freezing a frost giant corpse a rime drake corpse a frost giant corpse a polar bear corpse (39, 63, D) a +0 battleaxe of freezing +0 ice dragon scales a frost giant corpse an ice dragon skeleton (39, 64, D) a +1 battleaxe of freezing (40, 0, D) a +3 chain mail of cold resistance (40, 1, D) a +3 arbalest of velocity (40, 15, D) an uncursed staff of conjuration (40, 25, D) an uncursed ring of positive energy (40, 28, D) a lamp of fire (40, 29, D) a +5 morningstar of freezing (40, 38, D) a +0 demon trident a +4 blowgun an uncursed amulet of the acrobat (40, 48, D) a +3 blowgun (40, 49, D) an uncursed amulet of magic regeneration (40, 50, D) the Catalogue of Ensnaring Earth Spells Type Level a - Confusing Touch Hexes 1 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Metabolic Englaciation Hexes/Ice 5 (40, 63, D) +0 ice dragon scales an ice dragon corpse a rime drake corpse a polar bear corpse (41, 0, D) an uncursed ring of resist corrosion (41, 15, D) a crystal ball of energy (41, 24, D) a +0 dagger a +0 robe (41, 28, D) a fan of gales (41, 29, D) a +3 ring of strength (41, 48, D) a book of the Warp (41, 49, D) a +2 hand axe of chopping (41, 50, D) a +5 hand crossbow (41, 64, D) a +4 vampiric morningstar (unseen) (42, 0, D) an uncursed staff of earth (42, 1, D) a cursed amulet of inaccuracy (42, 23, D) a +0 bardiche a +0 plate armour (42, 24, D) a +0 robe a +0 dagger of electrocution a +0 robe a +0 robe a cursed +0 dagger a +0 robe (42, 25, D) a +0 war axe a +0 chain mail an uncursed amulet of rage (42, 29, D) a +7 blowgun (42, 35, D) the cursed +1 scale mail of the Prince of Darkness {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (42, 48, D) quicksilver dragon scales (42, 49, D) an uncursed ring of protection from magic (42, 50, D) a +4 hunting sling of velocity (43, 10, D) the +5 glaive "Xeuddeil" {pain, -Tele rC++ Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It greatly protects you from cold. It prevents most forms of teleportation. (43, 24, D) a +0 dagger a +0 robe a +3 dagger of venom a +3 arbalest of freezing (43, 28, D) a +3 leather armour of magic resistance (43, 48, D) a +4 long sword of electrocution (43, 50, D) an uncursed staff of power (43, 55, D) a polar bear corpse (43, 64, D) a +1 battleaxe of freezing a frost giant corpse (44, 28, D) an uncursed staff of earth (44, 37, D) a +0 trident a +1 demon trident of electrocution a +3 vampiric scythe (44, 39, D) an uncursed staff of conjuration (44, 48, D) a +1 helmet of see invisible (44, 49, D) a +0 battleaxe of freezing (44, 50, D) a +3 leather armour of poison resistance (44, 51, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (45, 48, D) an uncursed staff of cold (45, 49, D) a +1 battleaxe of freezing (45, 50, D) a +1 scimitar of slicing (45, 52, D) the ring of Liene {rElec rPois rF+ Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It protects you from poison. the ring "Rugewowe" {*Contam MR+ MP+9 Stlth-} [ring of attention] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you less stealthy. the ring "Jonon" {rElec rC+ MR+ Int+3 SInv} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (46, 48, D) a +4 blowgun (46, 49, D) a +3 flail of protection (46, 50, D) an uncursed staff of conjuration (46, 51, D) a book of Party Tricks (47, 48, D) a book of Misfortune (47, 49, D) a book of Maledictions (47, 50, D) a book of Battle (47, 51, D) a +0 great mace of venom (47, 66, D) a +4 hand axe of venom (unseen) (48, 32, D) +0 shadow dragon scales (48, 48, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (48, 49, D) a +1 plate armour of cold resistance (48, 50, D) an uncursed staff of cold (48, 51, D) a +0 battleaxe of freezing (49, 0, D) a +0 hand axe of electrocution (49, 1, D) a +2 scale mail of fire resistance (49, 13, D) a +6 ring of strength (49, 24, D) the +10 longbow of Earthquakes {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). (49, 36, D) a +2 short sword of freezing (49, 37, D) a +3 leather armour of positive energy (49, 48, D) a +4 ring of strength (49, 50, D) the +6 trident "Beastslayer" {flame, +Fly rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (50, 1, D) a +1 falchion of flaming (50, 12, D) the +7 battleaxe of the Dwarven Hall {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 13, D) the +9 scimitar of True Grit {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (50, 37, D) a +0 trident (50, 48, D) a +4 falchion of slicing (51, 0, D) a +1 trident of freezing (51, 1, D) an uncursed staff of wizardry (51, 12, D) an uncursed ring of poison resistance (51, 13, D) an uncursed staff of cold (51, 24, D) a +5 vampiric falchion (51, 25, D) a +2 chain mail of fire resistance (51, 36, D) a +1 centaur barding of stealth (51, 37, D) a +5 ring of dexterity (51, 48, D) a +1 mace of protection (51, 49, D) a +0 helmet of see invisible (52, 0, D) a +5 long sword of holy wrath (52, 1, D) a +2 great sword of draining (52, 13, D) an uncursed staff of air (52, 24, D) the cursed +1 robe "Uzokeil" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (52, 25, D) an uncursed staff of earth (52, 36, D) a +0 shield (52, 37, D) a +3 amulet of reflection (52, 42, D) a +0 dire flail a +0 plate armour a cursed -3 ring of slaying (52, 43, D) a +0 dagger a cursed +0 robe (52, 48, D) a +2 quarterstaff of speed (52, 49, D) a +2 shortbow of flaming (52, 50, D) a book of Enchantments (53, 0, D) the cursed +1 chain mail "Memymyc" {rCorr Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (53, 1, D) a +3 hand axe of chopping (53, 12, D) an uncursed staff of cold (53, 13, D) the +6 arbalest "Noudoiss" {elec, Fragile Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It will be destroyed if unequipped. (53, 24, D) a +4 blowgun (53, 25, D) an uncursed staff of fire (53, 37, D) the +9 scale mail "Kumeurra" {+Inv Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It lets you turn invisible. (53, 38, D) a +0 war axe a +0 plate armour (53, 42, D) a +3 flail of protection a +0 leather armour (53, 43, D) a +0 troll leather armour (53, 44, D) a +0 battleaxe a +0 chain mail (53, 48, D) a +1 war axe of electrocution (53, 49, D) a +1 morningstar of distortion (53, 50, D) a +3 leather armour of poison resistance (54, 0, D) the +3 mace of Indignation {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (54, 1, D) an uncursed staff of poison (54, 12, D) the +8 hand crossbow of Calamity {velocity, rN++ Str+4 Int-5} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-5). It greatly protects you from negative energy. (54, 13, D) a +2 great sword of distortion (54, 24, D) an uncursed staff of summoning (54, 36, D) +2 acid dragon scales (54, 43, D) a +2 long sword of electrocution the +6 arbalest "Damnation" {damnation} a +4 chain mail of fire resistance a +3 long sword of flaming a cursed +0 plate armour a +0 dire flail a +0 giant spiked club (54, 48, D) a +3 scimitar of slicing (54, 49, D) an uncursed staff of power (55, 9, D) a +3 falchion of flaming a +0 shortbow 16 arrows a +0 robe (55, 13, D) a +3 vampiric falchion (55, 24, D) a +0 great sword of draining (55, 42, D) a +0 morningstar a +0 plate armour (55, 43, D) a +1 dire flail of draining a +0 dire flail of protection (56, 6, D) a +7 long sword of holy wrath a +0 large shield (56, 9, D) a +1 whip of holy wrath a +0 robe a +3 whip of holy wrath a +0 robe (57, 6, D) a +1 glaive of freezing a +0 longbow 28 arrows a +0 robe (57, 7, D) a +2 flail of flaming a +0 longbow 18 arrows a +0 robe (57, 9, D) an arrow (59, 12, D) a +0 arbalest 21 bolts a +0 broad axe a +0 plate armour (59, 33, D) a +0 shortbow a +0 dagger 5 arrows a +0 leather armour (59, 37, D) a +0 dire flail (60, 13, D) a +0 great mace a +0 leather armour a cursed +0 great mace a +0 plate armour (60, 37, D) a +2 robe of fire resistance (61, 0, D) a +3 quarterstaff of speed (61, 13, D) a bolt (61, 16, D) an uncursed staff of cold (61, 26, D) a +0 long sword (61, 37, D) a +0 battleaxe (61, 47, D) a phial of floods (61, 48, D) a manual of Armour (61, 49, D) the +1 buckler "Deafoebun" {rElec rN+++ Int-2 Dex-3} It affects your intelligence (-2). It affects your dexterity (-3). It insulates you from electricity. It renders you almost immune to negative energy. (62, 0, D) an uncursed staff of cold (62, 13, D) a bolt (62, 16, D) a +0 short sword of venom (62, 17, D) an uncursed staff of conjuration (62, 27, D) a +1 cloak of poison resistance (62, 30, D) an arrow (62, 36, D) a +2 spear of venom (62, 37, D) a bolt a +2 robe of positive energy (62, 47, D) a +0 leather armour of poison resistance (62, 48, D) the +6 chain mail "Omub" {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (62, 49, D) a box of beasts (63, 0, D) a crystal ball of energy (63, 8, D) an uncursed ring of see invisible (63, 16, D) the cursed +0 scythe of Makhleb {protect, Int+4 Stlth-} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It makes you less stealthy. It has a curse placed upon it. (63, 17, D) a +0 trident (63, 26, D) 2 arrows (63, 27, D) a lightning rod (4/4) (63, 29, D) an arrow (63, 37, D) an uncursed ring of fire (63, 42, D) a cursed +0 glaive a +0 plate armour (63, 43, D) a +3 vampiric trident a cursed +0 plate armour (63, 44, D) a +0 glaive a +0 chain mail a bolt (63, 47, D) a +0 flail of crushing (63, 48, D) an uncursed staff of poison (63, 49, D) a +0 whip of flaming (63, 50, D) a +5 shortbow of freezing (64, 20, D) a +4 mace of draining a +0 robe (64, 26, D) a +0 long sword (64, 27, D) a +0 long sword (64, 30, D) an arrow a +0 long sword (64, 41, D) a +0 arbalest 18 bolts (64, 42, D) the +10 trident "Jask" {freeze, rC+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. a +0 plate armour (64, 43, D) a +3 long sword a +0 plate armour a cursed +0 large shield a cursed -3 ring of evasion (64, 47, D) an uncursed staff of fire (64, 48, D) a +7 plate armour of ponderousness (64, 49, D) an uncursed staff of wizardry (64, 50, D) a lamp of fire (65, 26, D) a +5 rapier of venom (65, 31, D) a +0 ring mail a +1 glaive of protection a +0 ring mail (65, 42, D) an uncursed staff of cold a +0 arbalest 15 bolts (65, 43, D) a +0 great sword a +0 chain mail a +0 battleaxe a +0 plate armour (65, 47, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (65, 48, D) a +7 plate armour of ponderousness (65, 49, D) the +7 battleaxe "Gefeik" {vamp, rElec MP+9 Int-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). (65, 50, D) an uncursed staff of power (66, 31, D) a +0 shortbow a +0 short sword 28 arrows a +0 leather armour a +0 antimagic bardiche (66, 32, D) an arrow a +3 scimitar of holy wrath (66, 33, D) an arrow (66, 48, D) an uncursed staff of death (66, 49, D) a +2 chain mail of fire resistance (66, 50, D) an uncursed staff of fire (66, 51, D) a +3 leather armour of poison resistance (67, 47, D) a +2 plate armour of cold resistance (67, 48, D) a scroll of brand weapon (67, 49, D) a scroll of brand weapon (67, 50, D) a +1 robe of magic resistance (68, 0, D) a +1 glaive of venom (68, 47, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (68, 48, D) a +2 mace of protection (68, 49, D) a book of Clouds (68, 50, D) a box of beasts (69, 21, D) a +0 hand axe a +1 hand crossbow of flaming a +0 mace of protection a +0 leather armour a +0 dagger (69, 36, D) the +4 flail of the Evil Eye {flame, rC+ rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It protects you from negative energy. (69, 37, D) a +3 amulet of reflection (69, 47, D) a +2 rapier of protection (69, 48, D) a cursed staff of wizardry (69, 49, D) a +0 scale mail of cold resistance (69, 50, D) a +4 giant club (70, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 21, D) a +0 short sword a +0 chain mail an uncursed staff of energy a +0 leather armour the +4 quarterstaff "Ymuxkial" {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. a +0 chain mail (70, 37, D) a +0 dagger (70, 47, D) the +9 hand axe "Boenkasch" {flame, +Rage rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (70, 48, D) an uncursed staff of power (70, 49, D) a +4 hunting sling (71, 8, D) the +6 scythe "Doezeuhug" {venom, -Tele rElec Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. (71, 17, D) a +0 trident (71, 26, D) a book of Clouds (71, 27, D) a lightning rod (4/4) (71, 36, D) a +0 dagger (71, 37, D) a +0 rapier (71, 47, D) the cursed +1 demon blade of Past Mistakes {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. (71, 48, D) a +3 leather armour of fire resistance (71, 49, D) an uncursed staff of death (72, 16, D) a +5 mace of protection (72, 26, D) an uncursed staff of fire (72, 27, D) the ring of Youthful Indiscretion {rPois MR+ Int+6 Dex+3} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (72, 36, D) a +2 short sword of distortion (72, 37, D) a +4 giant club (72, 47, D) a fan of gales (72, 48, D) 4 potions of heal wounds (72, 49, D) the +2 dagger "Loll" {drain, rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. (73, 1, D) the ring of Piyg {+Fly Int-3 Dex+3 Slay+2 Stlth+} [ring of dexterity] It affects your intelligence (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It makes you more stealthy. (73, 2, D) a +0 trident (73, 26, D) a book of Summonings (73, 27, D) a phial of floods (73, 36, D) a +0 long sword (73, 37, D) a +4 hand crossbow of velocity (73, 40, D) an uncursed staff of wizardry a +0 shortbow 12 arrows a +0 leather armour (73, 47, D) a scroll of holy word (73, 48, D) an uncursed staff of summoning (73, 49, D) the Compendium of the Entourage and Translocation Spells Type Level a - Summon Butterflies Summoning 1 b - Gell's Gravitas Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 (74, 2, D) a +0 trident (74, 48, D) a ration (74, 49, D) a +3 battleaxe of freezing (75, 1, D) a +4 giant spiked club (75, 38, D) an uncursed staff of wizardry a +0 shortbow 18 arrows a +0 leather armour (75, 41, D) a +2 quarterstaff of draining (75, 42, D) a +2 flail of crushing a +1 long sword of electrocution a +0 leather armour a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (75, 47, D) the Papyrus of Boosting Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Regeneration Charms/Necromancy 3 c - Bolt of Fire Conjuration/Fire 6 (75, 48, D) an uncursed staff of wizardry (75, 49, D) a lightning rod (4/4) (75, 51, D) a +0 trident (unseen)