Spirit Level 1 of the Dungeon (0, 0, D:1) 23 bolts (27, 12, D:1) a giant gecko skeleton (28, 13, D:1) a cursed +0,-2 club (29, 13, D:1) a +0,+0 club (11, 14, D:1) 17 poisoned needles (26, 14, D:1) 22 arrows (-16, 21, D:1) a rat corpse (skeletalised by now) (19, 21, D:1) a +0,+0 whip (24, 21, D:1) a stone (26, 21, D:1) a stone (-3, 23, D:1) 28 stones (-14, 25, D:1) 11 bolts (1, 26, D:1) a +0,+0 mace (31, 27, D:1) a rotting jackal corpse (-16, 31, D:1) a +0,+0 dagger 5 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, 33, D:1) a stone (15, 35, D:1) a stone (-8, 36, D:1) a +0,+0 club (16, 39, D:1) a +1,+2 dagger (-2, 40, D:1) 13 arrows (-2, 41, D:1) a +0,+0 club (-7, 43, D:1) a +0,+0 dagger (0, 45, D:1) a +0,+0 sling (7, 53, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) a cursed +0,+0 sling (0, 1, D:2) a +0,+0 club (unseen) (2, 3, D:2) a goblin corpse (rotten by now) (4, 4, D:2) a +0,+0 club (unseen) (0, 6, D:2) a +0 leather armour (-1, 14, D:2) a potion of might (-4, 15, D:2) a scroll of identify