Spyer Level 1 of the Dungeon (5, -48, D:1) a +0 whip (6, -24, D:1) a +0 club (9, -24, D:1) a +0 dagger (11, -1, D:1) 13 sling bullets (34, -26, D:1) a +0 club (36, -30, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) 9 sling bullets (2, -3, D:2) a +0 hunting sling (4, 11, D:2) 26 arrows (5, -16, D:2) 12 poisoned needles (6, -20, D:2) 2 stones (8, -20, D:2) a stone (10, -21, D:2) a stone (10, -20, D:2) a stone (39, 27, D:2) a stone (39, 29, D:2) a stone (40, 22, D:2) a cursed -1 club (45, 10, D:2) 7 poisoned needles (49, -19, D:2) a +0 club (50, 21, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (14, 1, D:3) a +0 club (15, 0, D:3) 2 stones (16, -6, D:3) a stone (16, -2, D:3) 5 stones (16, -1, D:3) a +0 dagger a +0 short sword a +0 leather armour (16, 0, D:3) a +0 flail a cursed -3 hunting sling a +0 dagger 7 stones (16, 1, D:3) a cursed -3 whip a +0 short sword (17, 0, D:3) a +0 dagger a +0 robe a +0 trident (18, 0, D:3) a +0 club (18, 12, D:3) 8 tomahawks (19, 0, D:3) a +0 flail a +0 club a +1 vampiric halberd (24, 5, D:3) a +0 mace (28, 4, D:3) 21 sling bullets (35, 27, D:3) a +0 blowgun 12 poisoned needles (40, -5, D:3) a +0 hand axe (42, 25, D:3) a stone (43, 7, D:3) a +0 dagger (43, 9, D:3) a +0 club (44, -10, D:3) a book of Cantrips (44, 26, D:3) a +0 hunting sling 11 stones (50, 35, D:3) a +0 mace (51, 35, D:3) 12 arrows Level 4 of the Dungeon (6, 13, D:4) a cursed -1 spear (8, 19, D:4) 8 stones (23, -7, D:4) a +0 scale mail (31, 12, D:4) a +0 flail (32, 14, D:4) 15 sling bullets (33, -12, D:4) a +0 scimitar (51, 15, D:4) a book of the Warp Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (2, 2, D:5) a +0 animal skin (5, 3, D:5) a +0 chain mail a +0 short sword a +0 leather armour (7, 2, D:5) a +0 robe (8, 2, D:5) a +0 animal skin (10, 2, D:5) a +0 dagger a +0 leather armour (10, 3, D:5) a +0 short sword (10, 4, D:5) a +0 hand axe (11, 4, D:5) a +0 trident (21, 17, D:5) 13 sling bullets (34, 33, D:5) 24 stones (49, -17, D:5) a +0 club (51, -6, D:5) a +0 short sword (52, 6, D:5) 26 stones (53, -7, D:5) a +0 leather armour (53, -6, D:5) a +0 mace a +0 dagger a +0 robe (54, -25, D:5) 17 bolts (56, 22, D:5) a +0 short sword a +0 scale mail (57, 23, D:5) a +0 mace a +0 ring mail (62, 8, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a cursed -1 hand axe (19, 5, D:6) a +0 ring mail a +0 club (19, 6, D:6) a +0 club a +0 ring mail a +0 trident (20, 2, D:6) a +0 spear (20, 6, D:6) a +0 falchion (25, -21, D:6) 21 sling bullets (26, -21, D:6) a +0 shortbow 18 arrows (26, 35, D:6) 23 stones (28, -21, D:6) an arrow (29, 8, D:6) 11 stones (30, -21, D:6) an arrow (30, -1, D:6) a +0 scale mail (31, -21, D:6) 2 arrows (31, 14, D:6) a +0 hand axe (31, 16, D:6) 25 stones (38, 9, D:6) 27 stones (41, 15, D:6) 29 sling bullets Level 7 of the Dungeon [Shop] Jeham's Assorted Antiques a potion of magic (200 gold) the cursed +1 scale mail of Xarigiho {rElec rC+ Str+4} (885 gold) It affects your strength (+4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +0 leather armour (50 gold) a wand of flame (9) (137 gold) a +0 vampiric battleaxe (537 gold) a +0 leather armour of fire resistance (225 gold) a book of Enchantments (1250 gold) a +0 flail (87 gold) a potion of haste (250 gold) a book of Clouds (1125 gold) a wand of flame (27) (362 gold) a +2 vampiric war axe (562 gold) a phantom mirror (750 gold) (0, 0, D:7) a +0 hand crossbow (1, 5, D:7) a +0 giant club a throwing net (3, -5, D:7) a +0 leather armour (5, -3, D:7) 16 bolts (8, -11, D:7) a +0 giant spiked club (10, 20, D:7) a +0 whip (11, -25, D:7) 21 stones (13, -24, D:7) 16 sling bullets (17, -10, D:7) a book of Frost (26, 19, D:7) a cursed +0 cloak (30, -13, D:7) 20 stones (36, -13, D:7) a book of Conjurations (38, -6, D:7) a +0 robe (39, 15, D:7) a +0 mace (41, -25, D:7) a +0 halberd (41, -24, D:7) a +0 spear (41, -23, D:7) a +0 club (48, -32, D:7) a +1 short sword of draining a +3 scale mail of positive energy (48, 1, D:7) a +0 giant spiked club (49, -2, D:7) a +0 long sword (55, -32, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 18 arrows (5, -5, D:8) a +0 dagger (6, 49, D:8) a +0 giant club a +0 giant club (9, 12, D:8) a +0 dagger a +0 robe (10, 12, D:8) a +0 glaive a +0 plate armour (10, 13, D:8) a +0 hand axe a +0 hand axe (10, 14, D:8) a cursed -1 war axe (16, 20, D:8) a +0 leather armour (20, 4, D:8) a throwing net (24, -9, D:8) a book of Debilitation (25, -9, D:8) 14 stones (28, 20, D:8) a cursed +0 battleaxe a +0 robe (28, 26, D:8) a +0 morningstar a +0 robe (31, 10, D:8) 16 stones a +0 double sword (32, 26, D:8) a +0 trident a +0 robe (50, 30, D:8) 8 tomahawks (50, 34, D:8) a +0 trident (59, 16, D:8) 6 stones (60, 28, D:8) 6 javelins Level 9 of the Dungeon (0, 0, D:9) a +0 flail (1, 0, D:9) a +0 glaive a +0 chain mail (5, 5, D:9) a +2 war axe a +0 robe (5, 7, D:9) a cursed +2 flail a +0 robe a +0 dire flail a +0 robe (9, 30, D:9) a +0 battleaxe a +0 chain mail (9, 31, D:9) a +1 dagger of protection (10, 8, D:9) a +0 mace (10, 9, D:9) a cursed -3 dagger (10, 30, D:9) a +1 falchion of holy wrath a +0 leather armour a +0 short sword (11, 10, D:9) a +0 trident (11, 31, D:9) a +0 short sword (16, -3, D:9) a +0 giant club (17, 10, D:9) 13 poisoned needles (38, -10, D:9) 14 stones (49, -4, D:9) 22 stones Level 10 of the Dungeon [Shop] Cezicwoi's Jewellery Shoppe a +4 ring of intelligence (270 gold) an uncursed ring of magical power (200 gold) a +3 amulet of reflection (157 gold) an uncursed amulet of the gourmand (300 gold) an uncursed ring of resist corrosion (200 gold) an uncursed ring of resist corrosion (200 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of wizardry (300 gold) an uncursed amulet of the acrobat (300 gold) (0, 0, D:10) 21 stones (5, 25, D:10) a +5 halberd a +0 robe (6, 25, D:10) a +4 mace a +0 robe (7, 28, D:10) a +0 helmet (8, 18, D:10) a book of Cantrips (8, 24, D:10) a cursed +2 short sword of freezing a +0 robe a +0 flail a +0 scale mail (9, 23, D:10) a +0 short sword a +0 hand axe (9, 24, D:10) a +0 club a +0 leather armour (9, 25, D:10) a +0 dagger a +0 robe (16, 26, D:10) 22 poisoned needles (17, -4, D:10) a +0 giant club a +0 giant spiked club (18, 3, D:10) a manual of Earth Magic (18, 13, D:10) the cursed +1 morningstar of Dismemberment {flame, -Tele rPois rF+++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (18, 26, D:10) a +0 helmet (24, 32, D:10) a large rock (26, 14, D:10) a +0 mace (26, 31, D:10) a large rock (27, 15, D:10) a +0 giant spiked club (27, 30, D:10) a large rock (27, 31, D:10) a large rock (28, 3, D:10) an uncursed staff of poison (28, 25, D:10) 23 stones (29, 16, D:10) a +0 club a +0 mace a +0 chain mail (30, 17, D:10) a +0 club (30, 33, D:10) a +2 battleaxe a +0 robe a +3 falchion a +0 robe a +3 scimitar of freezing a +0 robe (36, 11, D:10) a +4 vampiric spear (36, 21, D:10) the cursed +0 scale mail of Ceygy {rF+ Stlth+} It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (38, 8, D:10) a +0 morningstar of crushing a +0 shortbow 9 arrows (38, 9, D:10) an arrow (38, 10, D:10) 2 arrows (38, 11, D:10) a +0 hand axe a +0 plate armour 4 arrows (38, 12, D:10) a +0 club a +0 shortbow 17 arrows (39, 9, D:10) 5 arrows (40, 9, D:10) an arrow (44, 2, D:10) 24 arrows (48, 15, D:10) a cursed -1 hand axe (50, 12, D:10) a cursed amulet of inaccuracy Level 11 of the Dungeon (0, 0, D:11) a +0 dire flail a +0 robe (0, 1, D:11) a +1 ring mail of magic resistance a +0 animal skin a +0 chain mail a +3 quarterstaff of chaos a +6 great sword a +0 robe a +0 morningstar a cursed +0 chain mail a +0 robe a +2 battleaxe a +0 robe (0, 2, D:11) a tomahawk (0, 3, D:11) a tomahawk (1, 4, D:11) a +0 giant club (1, 9, D:11) a book of Callings (7, -22, D:11) 11 stones (7, -12, D:11) a +0 shortbow 14 arrows (15, -28, D:11) a +0 short sword (15, -27, D:11) a +1 dagger of speed a +0 robe (16, -28, D:11) a +0 battleaxe a +0 chain mail (27, -33, D:11) a +0 flail (33, -20, D:11) a book of Transfigurations (33, 5, D:11) 25 sling bullets (37, -29, D:11) a +0 leather armour (42, 25, D:11) a +0 great sword a +0 robe a +0 war axe a +0 robe (42, 26, D:11) a cursed +0 long sword a +0 robe (43, 25, D:11) a +1 war axe of freezing a cursed +0 robe (45, 17, D:11) a +0 dagger a cursed -1 leather armour (46, 20, D:11) a +0 rapier (47, 17, D:11) a +0 leather armour a +0 club a +2 hand axe of venom a +0 chain mail (48, 17, D:11) a +0 shortbow 13 arrows (49, 18, D:11) a +0 morningstar (53, 16, D:11) an arrow (54, -6, D:11) 18 arrows (56, 4, D:11) the cursed +1 spear "Jufarouwn" {elec, rElec rC+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (57, 6, D:11) a +0 trident (59, 8, D:11) the +8 hand axe "Hysicw" {vamp, rF+ Str+3 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. Level 12 of the Dungeon (0, 0, D:12) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (18, -2, D:12) 2 large rocks (19, 2, D:12) a +0 quarterstaff 5 tomahawks a +0 mace (19, 3, D:12) a +1 flail of protection (20, -4, D:12) a large rock a +0 flail (20, -2, D:12) a large rock (22, -3, D:12) 2 large rocks (32, 7, D:12) a +0 robe (35, -28, D:12) 5 stones 4 bolts (35, -27, D:12) a +0 whip a +0 short sword a +1 short sword of speed a +0 club a +0 short sword of protection 3 stones (35, -25, D:12) a +0 dagger a +0 hand crossbow 17 bolts (35, -20, D:12) a cursed +0 giant spiked club a +0 giant club (38, -28, D:12) 3 bolts (38, -26, D:12) a +0 dagger a +0 robe (39, -29, D:12) a bolt (44, -13, D:12) the +6 flail "Withraof" {vamp, rPois rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It protects you from negative energy. (48, -33, D:12) a +1 whip of pain (50, -29, D:12) a +0 giant club (54, -6, D:12) a +0 robe (55, -18, D:12) a +0 dagger a cursed +0 robe a +0 short sword (56, -18, D:12) a +0 war axe