Dungeon Sprint DCSS version 0.32-a0-1622-g0bbe9e1929 (webtiles) character file. Game seed: 8186350933290604462 25 Squalembro the Sneak (level 3, -20/25 HPs) Began as a Djinni Enchanter on July 1, 2024. Demolished by an ogre ... wielding a +0 giant spiked club (36 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:11 (48 turns). Squalembro the Sneak(Djinni Enchanter) Turns: 48, Time: 00:01:12 Health: -20/25 AC: 2 Str: 7 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-21 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Wands g - a wand of polymorph (13) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: * Level 3.0 Short Blades - Level 2.1 Dodging + Level 4.9 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 8% 2 b - Confusing Touch Hex 13% N/A 14% 3 c - Tukima's Dance Hex 13% N/A 14% 3 d - Dazzling Flash Conj/Hex 26% N/A 14% 3 e - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. g - a wand of polymorph (13) There is an open door here. Things that are here: a +0 club; a +0 leather armour You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. There is an open door here. The helpless ogre fails to defend itself. You impale the ogre!! The ogre is almost dead. The ogre hits you with a +0 giant spiked club. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, chance to affect: 47%) The ogre resists with some effort. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, chance to affect: 47%) The ogre resists with some effort. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ########## #<.#..'@.# #..)..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Squalembro the Djinni Enchanter began the quest for the | Orb. 0 | D | Squalembro set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 4 in Stealth 10 | D | Reached XP level 2. HP: 21/21 MP: 0/0 10 | D | Reached XP level 3. HP: 25/25 MP: 0/0 10 | D | Learned a level 1 spell: Summon Small Mammal 43 | D | Noticed an ogre 48 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Short Blades | 3 | 3.0 Stealth | 4 | 4.9 Dodging | | 2.1 Spellcasting | | 2.9 Conjurations | | 2.9 Hexes | | 2.9 Summonings | | 2.9 Necromancy | | 2.9 Translocations | | 2.9 Fire Magic | | 2.9 Ice Magic | | 2.9 Air Magic | | 2.9 Earth Magic | | 2.9 Alchemy | | 2.9 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Ensorcelled Hiber || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 53 | 53 | 0 | 37 | 0 | 1 | 53.0 | Dungeon | 53 | 53 | 0 | 37 | 0 | 1 | 53.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 53 daAuts