Squalembro the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (13, 3, D) a +0 robe a +0 dagger 5 scrolls of identify (27, 2, D) a +0 glaive (27, 4, D) a +4 heavy broad axe (still there?) a black draconian corpse (still there?) (27, 6, D) a +0 dire flail (28, 6, D) a +0 long sword a black draconian corpse (31, 7, D) a +0 mace a purple draconian corpse (34, 27, D) a +1 rapier of protection (unseen) (34, 28, D) a book of the Earth (34, 29, D) a staff of alchemy (unseen) (35, 15, D) the +8 arbalest of the Lonely Tales {freeze, rF++ rC- rCorr Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (36, 1, D) an amulet of faith (36, 14, D) a +1 broad axe of venom (36, 15, D) a book of Blood (36, 29, D) the +6 flail of Higithre {elec, rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (37, 0, D) a +4 great sword of flaming (37, 1, D) +1 swamp dragon scales (37, 14, D) Sif Muna's Directory of Geometry and Soot Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Starburst Conjuration/Fire 6 (37, 15, D) a book of Death (37, 29, D) an amulet of magic regeneration (38, 0, D) a +0 hat a +0 short sword of speed (38, 1, D) a +1 rapier of venom (38, 15, D) the +6 leather armour "Qaleschek" {Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (38, 28, D) a staff of death (38, 29, D) a staff of fire (39, 0, D) a +2 arbalest of flaming (39, 1, D) the +7 shortbow of the Haunted God {freeze, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (39, 14, D) a +0 great sword of electrocution (39, 15, D) a staff of conjuration (39, 29, D) +1 shadow dragon scales (39, 33, D) a +2 whip of holy wrath a +0 robe (40, 0, D) a +3 orcbow of freezing (40, 15, D) a ring of poison resistance (40, 29, D) a +6 ring of dexterity a +5 crystal plate armour (40, 34, D) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) +0 pearl dragon scales (still there?) a pearl dragon skeleton (still there?) (41, 0, D) a staff of conjuration (41, 1, D) a +4 scimitar of holy wrath (41, 2, D) a +6 ring of strength (41, 14, D) a +2 glaive of pain (41, 28, D) a staff of conjuration (41, 29, D) the +1 hand axe of Eternal Night {flame, Fly} Fly: It grants you flight. (41, 35, D) an apis skeleton (41, 36, D) a +4 long sword of holy wrath a +0 tower shield (42, 0, D) the +11 falchion of Nemelex Xobeh, Healing {freeze, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (42, 1, D) a book of Sloth (42, 4, D) a bullfrog corpse (skeletalised by now) (42, 6, D) a cane toad corpse (skeletalised by now) (42, 14, D) a book of Weapons (42, 15, D) a +4 ring mail of cold resistance (42, 28, D) a +2 ring mail of willpower (42, 29, D) the Lectures on Transmogrification and Damage Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Sticky Flame Fire/Alchemy 4 c - Bombard Conjuration/Earth 6 (43, 15, D) a staff of alchemy (43, 28, D) a +2 plate armour of cold resistance (43, 29, D) an orb of energy (44, 4, D) a hydra corpse (skeletalised by now) (44, 5, D) a bullfrog corpse (skeletalised by now) (44, 9, D) a hydra corpse (skeletalised by now) (44, 28, D) the Compilation of the Tundra and Cinders Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 (45, 7, D) a basilisk corpse (skeletalised by now) (45, 8, D) a bullfrog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (49, 0, D) a +1 mace of protection (49, 12, D) the +1 ring mail of Susm {rC- Regen+ Int+2} Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (49, 36, D) a +2 sling of electrocution (49, 37, D) a +3 trident of protection (50, 1, D) a +0 halberd of pain (50, 4, D) a shapeshifter corpse (skeletalised by now) (50, 13, D) a book of the Moon (50, 24, D) a book of Blood (50, 25, D) a +2 heavy trident (50, 36, D) a staff of cold (50, 37, D) a +1 halberd of pain (51, 0, D) a +6 ring of intelligence a +6 ring of dexterity (51, 1, D) a staff of alchemy (51, 2, D) a glowing shapeshifter corpse (skeletalised by now) (51, 13, D) a +3 short sword of venom (51, 36, D) a book of Blasting (51, 37, D) a +3 rapier of venom (51, 43, D) a +1 whip of holy wrath a +0 robe (52, 0, D) a +6 heavy mace (52, 1, D) a +2 giant club (52, 12, D) the +12 longbow "Qecea" {flame, rF+ rC+ Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (52, 13, D) an amulet of faith (52, 17, D) a +1 trident of flaming (52, 19, D) a +5 scythe of distortion a +3 scimitar of flaming a wand of polymorph (5) (52, 24, D) a +6 ring of strength (52, 25, D) a +6 ring of strength an amulet of the acrobat (52, 36, D) a book of Misfortune (52, 40, D) a +3 scimitar of holy wrath a +0 tower shield (53, 0, D) a staff of earth (53, 5, D) a glowing shapeshifter corpse (skeletalised by now) (53, 12, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +4 ring of protection (53, 13, D) the +2 dagger of the Contumacious God {flame, *Slow rC+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. *Slow: It may slow you when you take damage. (53, 24, D) a staff of air (53, 25, D) a staff of conjuration (53, 36, D) a +2 falchion of venom (53, 37, D) a +3 mace of draining (54, 0, D) a staff of death (54, 1, D) a staff of alchemy (54, 13, D) the +4 robe "Beeveroob" {*Slow rElec Will+ Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (54, 24, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a staff of conjuration (54, 25, D) Great Wizards, Vol. II (54, 36, D) a +0 lajatang of pain (55, 0, D) a +5 ring of evasion (55, 12, D) the Octavo of Battling Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Fireball Conjuration/Fire 5 c - Orb of Destruction Conjuration 7 (55, 24, D) a book of the Hunter (59, 36, D) the +3 broad axe of Qunkomeo {heavy, ^Fragile +Blink Will+} Will+: It increases your willpower. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. (59, 37, D) a +2 chain mail of poison resistance (60, 36, D) a +2 rapier of flaming (60, 37, D) a +1 pair of boots of rampaging (61, 16, D) a staff of cold (61, 26, D) a book of Fire (61, 36, D) a book of the Senses (62, 12, D) an adder corpse (skeletalised by now) (62, 17, D) a book of Displacement (62, 20, D) 4 large rocks (62, 28, D) a shapeshifter corpse (skeletalised by now) (62, 29, D) a shapeshifter corpse (skeletalised by now) (62, 42, D) the staff "Cuckuowk" {Will- Str+7 Int-4 Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). Will-: It decreases your willpower. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 5, D) a wolf corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) a +2 arbalest of freezing (63, 26, D) a +2 war axe of flaming (63, 27, D) a book of Vapours (63, 36, D) a book of Geomancy (63, 37, D) a +1 glaive of protection (63, 42, D) a +0 trident (64, 12, D) a ball python corpse (skeletalised by now) (64, 16, D) the Excursus on Immolation and the Volley Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 (64, 17, D) a book of Minor Magic (64, 20, D) a +0 orcbow (64, 21, D) a +0 arbalest (64, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 26, D) an amulet of faith (64, 27, D) a book of the Senses (65, 19, D) a +0 shortbow (65, 20, D) a +0 shortbow (65, 26, D) a book of Transmutation (65, 30, D) an ugly thing corpse (skeletalised by now) (67, 20, D) 2 large rocks a cyclops corpse (skeletalised by now) (69, 4, D) an iguana corpse (skeletalised by now) (70, 3, D) an iguana corpse (skeletalised by now) (70, 8, D) a +1 short sword of draining (70, 9, D) a +2 whip of draining (70, 37, D) a staff of cold +5 gold dragon scales (71, 16, D) a +0 glaive of freezing (71, 17, D) a book of Movement (71, 36, D) a book of Ice (72, 9, D) a ring of protection from fire (72, 16, D) a staff of cold (72, 17, D) a book of Debilitation (72, 26, D) an amulet of faith (72, 36, D) a Compendium of Siegecraft (72, 37, D) a +1 battleaxe of pain (73, 16, D) a staff of fire (73, 17, D) a +2 chain mail of poison resistance (73, 22, D) a +0 mace an orc corpse (skeletalised by now) (73, 36, D) a staff of cold (unseen) (73, 37, D) a staff of air (74, 23, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (75, 1, D) the +6 scale mail of Card Tricks {+Blink Fly rC- rCorr} rC-: It makes you vulnerable to cold. Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (75, 22, D) a +0 club a +0 war axe a +0 leather armour a +0 dagger