Squalembro the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 robe a +1 dagger 5 scrolls of identify a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the granite talisman of Inquiry {rF+ rN+ Dex+2} [granite talisman] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (61, 2, D) a +0 rapier (62, 1, D) a +0 long sword (still there?) a +4 short sword of venom (still there?) an elf corpse (still there?) (62, 8, D) a +1 heavy halberd (62, 9, D) a +7 orcbow (63, 1, D) a +0 dagger a +0 hand axe of venom an elf corpse (67, 0, D) a +0 trident a merfolk corpse (68, 0, D) a +0 trident a merfolk corpse (69, 0, D) a +0 trident a +2 robe of fire resistance (70, 8, D) a scorpion corpse (71, 8, D) the +1 scale mail of the Sailor {Int+3} Int+3: It affects your intelligence (+3). a jumping spider corpse (71, 16, D) a staff of alchemy (unseen) (71, 17, D) the +1 ring mail of Follow the Leader {rC- Int+2 Dex+6} Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (unseen) (72, 8, D) a +2 flail of holy wrath (unseen) (72, 9, D) a tarantella corpse (72, 16, D) a wand of light (1) (72, 17, D) an amulet of the acrobat (73, 1, D) a +0 trident a +2 robe of fire resistance a merfolk corpse (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +5 long sword of electrocution (unseen) (75, 1, D) a +0 trident 2 boomerangs a +3 leather armour of cold resistance