Squalembro the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield (4, 8, D) +5 shadow dragon scales a +5 plate armour (6, 9, D) 5 scrolls of identify a +0 robe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) a scarf of resistance (unseen) (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a +2 ring mail of cold resistance (unseen) (61, 2, D) a +0 whip (61, 3, D) a +0 flail 3 boomerangs (61, 16, D) a +2 antimagic orcbow (61, 26, D) a +4 vampiric trident the +7 sceptre of Torment {pain, torment} (61, 37, D) a book of the Wilderness (62, 1, D) an amulet of the acrobat (62, 3, D) a +2 dagger of holy wrath a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a +0 orcbow of electrocution (62, 16, D) a +2 plate armour of fire resistance (62, 27, D) a wand of polymorph (4) (62, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (63, 1, D) a +0 dagger a +0 leather armour (63, 15, D) +0 steam dragon scales (63, 16, D) a staff of conjuration (63, 26, D) a ring of positive energy (63, 27, D) a +2 heavy shortbow (unseen) (63, 37, D) a ring of fire (63, 41, D) an orb spider corpse (63, 44, D) a redback corpse (64, 16, D) a +0 spectral giant spiked club (64, 27, D) a +2 vampiric great sword (64, 44, D) a redback corpse (65, 16, D) a wand of flame (6) (65, 43, D) a redback corpse a wolf spider corpse (66, 23, D) a hell hound corpse (skeletalised by now) (66, 33, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (67, 22, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +1 plate armour of willpower (69, 36, D) a +5 hand axe of venom (unseen) (70, 9, D) a +3 arbalest of flaming (70, 37, D) a book of the Senses (71, 8, D) a ring of flight (71, 17, D) a staff of cold (71, 26, D) a +0 trident of distortion (71, 36, D) an orb of guile (72, 17, D) a +1 scale mail of poison resistance (72, 23, D) a rime drake corpse (skeletalised by now) (72, 25, D) the ring of Knowledge {Str+2 Dex+6 Stlth+} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (72, 36, D) a +2 chain mail of cold resistance (73, 1, D) the +9 shortbow of Nyvuosur {flame, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (73, 27, D) the +3 long sword of Reinforcement {flame, Str+8 Int+3} Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). (73, 32, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (73, 36, D) a +0 dagger of speed (74, 17, D) the staff "Oraria Suza" {rElec rF+ Int-5 Conj Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (74, 23, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (74, 31, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (74, 41, D) a polar bear corpse (74, 42, D) a komodo dragon corpse (74, 43, D) a komodo dragon corpse a water moccasin corpse (75, 1, D) a +8 chain mail of ponderousness (75, 21, D) a steam dragon corpse (skeletalised by now) (75, 30, D) a +0 trident (75, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 32, D) a wind drake corpse (skeletalised by now) (75, 41, D) a komodo dragon corpse (75, 42, D) a yak corpse