Squalembro the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) 5 scrolls of identify a +0 buckler a +0 scale mail a +0 war axe +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (36, 0, D) a +3 shortbow (unseen) (36, 1, D) a +3 sling of flaming (36, 3, D) a hell hog corpse (37, 0, D) a staff of conjuration (unseen) (37, 1, D) the +2 glaive of Hidyahia {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (37, 4, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (37, 5, D) 2 boomerangs (37, 6, D) a hellephant corpse (38, 0, D) a +6 sling (38, 1, D) a ring of flight (38, 6, D) a +2 great sword of flaming a fire giant corpse (38, 15, D) a scroll of brand weapon (38, 17, D) a silver javelin (39, 0, D) a +1 battleaxe of venom (39, 1, D) a +3 plate armour of poison resistance (39, 5, D) a hellephant corpse (39, 15, D) a staff of cold (unseen) (40, 0, D) a +0 demon whip of electrocution (40, 1, D) a staff of earth (unseen) (40, 5, D) a salamander corpse a hell hog corpse (40, 7, D) a +0 great sword of flaming (40, 15, D) 3 javelins (still there?) a silver javelin (still there?) the +1 ring mail of Eczecret {Str+2 Dex+2} (still there?) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (41, 0, D) a staff of death (41, 1, D) a staff of fire (unseen) (41, 15, D) a +2 plate armour of positive energy (unseen) (42, 0, D) a phantom mirror (42, 1, D) a staff of earth (unseen) (42, 15, D) a staff of air (unseen) (42, 25, D) a +0 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (43, 15, D) a Trismegistus Codex (43, 24, D) a +2 great sword of flaming (still there?) a +3 demon whip (still there?) a fire giant corpse (still there?) (43, 25, D) an amulet of the acrobat (44, 20, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (44, 23, D) a hell hog corpse (45, 23, D) a +0 vampiric demon whip (still there?) a +4 ring of protection (still there?) (45, 25, D) a +0 demon whip of draining (still there?) a +2 great sword of flaming (still there?) (49, 0, D) a +2 hand axe (49, 1, D) a +0 robe (49, 24, D) the staff of the Hurling Stork {rElec rPois MP-5 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. MP-5: It affects your magic capacity (-5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 37, D) a staff of conjuration (unseen) (50, 1, D) a Necronomicon (50, 12, D) a ring of see invisible (50, 13, D) a +0 war axe of venom (50, 16, D) a hell hound corpse (skeletalised by now) (50, 37, D) the Secrets of Bringing Forth Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Spellforged Servitor Conjuration/Summoning 7 c - Dragon's Call Summoning 9 (51, 0, D) a +2 long sword of holy wrath (51, 13, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. the +6 whip of Mastery {antimagic, Str+4 Int-4 Dex+4} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (51, 16, D) a +4 scimitar of flaming a hell hog corpse (skeletalised by now) (51, 18, D) a hell hound corpse (skeletalised by now) (51, 24, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +5 crystal plate armour (51, 32, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (51, 33, D) a dream sheep corpse (skeletalised by now) (51, 37, D) a +6 ring of intelligence (51, 40, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 0, D) a staff of conjuration (52, 1, D) a staff of alchemy (unseen) (52, 11, D) a +6 ring of strength a ring of positive energy a ring of poison resistance a ring of flight (52, 12, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (52, 16, D) a +2 great sword of flaming (52, 17, D) a +1 great sword of flaming (52, 18, D) a hell hound corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 25, D) a +5 vampiric long sword (52, 37, D) the +5 falchion "Niwkopycw" {heavy, rF- rCorr Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (52, 40, D) a +1 great sword of flaming a ring of positive energy a salamander corpse (skeletalised by now) (53, 0, D) a +2 rapier of electrocution (53, 1, D) +0 ice dragon scales (53, 13, D) a ring of ice (53, 24, D) the staff "Nunnere" {rElec rN+ Str-3 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a +1 hand axe of electrocution (53, 37, D) a +1 plate armour of cold resistance (53, 40, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (54, 0, D) a +3 scale mail of willpower (54, 1, D) the +7 chain mail "Xiac" {Rampage +Inv Int+3} Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (54, 12, D) a +2 glaive of venom (54, 24, D) a +4 heavy flail (54, 25, D) a +1 plate armour of willpower (54, 36, D) a Necronomicon (55, 0, D) a +0 falchion (55, 1, D) a staff of death (unseen) (55, 5, D) a +4 heavy battleaxe a +3 scale mail of poison resistance (55, 12, D) a staff of earth (unseen) (55, 13, D) the +0 buckler of Ashenzari {rF- MP+5 Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. MP+5: It affects your magic capacity (+5). (56, 4, D) a +1 great sword a +0 chain mail (56, 5, D) a +0 dagger a +0 robe (56, 6, D) a +0 trident (56, 7, D) a +0 hand axe of freezing a +0 robe (59, 36, D) a wand of charming (4) (60, 4, D) a +1 short sword of venom a +0 robe (60, 11, D) a ball python corpse (skeletalised by now) (60, 36, D) a +4 falchion of freezing (60, 37, D) a +2 mace of protection (61, 3, D) a +0 scythe a +2 robe of cold resistance the human corpse of Sigmund (skeletalised by now) (61, 4, D) a +2 dire flail of protection a +0 ring mail the human corpse of Edmund (skeletalised by now) (61, 5, D) a +0 club a +0 robe (61, 8, D) a staff of earth (unseen) (61, 16, D) a +3 halberd of venom (unseen) (61, 37, D) a +2 flail of protection (62, 1, D) a book of Death (62, 9, D) a dragon-blood talisman (62, 16, D) a wand of flame (12) (62, 17, D) a staff of cold (unseen) (62, 19, D) a +0 spear (62, 20, D) a +0 short sword a +0 robe of fire resistance (62, 26, D) a wand of flame (10) (63, 8, D) a +2 heavy spear (63, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 21, D) an atropa-tipped dart (63, 26, D) the staff of Odyagh {rC+ Will+ Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 37, D) an orb of energy (64, 19, D) a +0 spear a +0 buckler (64, 26, D) a staff of earth (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +1 halberd of protection (unseen) (67, 3, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (68, 0, D) the +1 falchion of Misery {elec, rC- rN+ Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +1 mace of protection (69, 3, D) a +0 short sword a +2 ring mail of cold resistance the elf corpse of Duvessa (skeletalised by now) (69, 30, D) a +0 orcbow (69, 36, D) the amulet of Untruth {rElec rF- rC- Regen+ Int+9} [amulet of regeneration] Int+9: It affects your intelligence (+9). rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (70, 13, D) a +1 long sword of holy wrath a +0 scale mail (70, 30, D) 2 atropa-tipped darts a +0 orcbow a wind drake corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 31, D) a +0 trident (70, 36, D) a +4 mace of protection (70, 37, D) an amulet of magic regeneration (71, 26, D) a staff of fire (unseen) (71, 29, D) 6 large rocks a cyclops corpse (skeletalised by now) (71, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 36, D) a +6 ring of dexterity (71, 37, D) a staff of earth (unseen) (72, 9, D) a +2 short sword of speed (72, 12, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 27, D) the +0 robe of Impressiveness {Harm rElec Will- Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Will-: It decreases your willpower. Harm: It increases damage dealt and taken. (72, 36, D) a staff of cold (72, 37, D) a staff of earth (unseen) (73, 1, D) a +4 falchion of freezing (73, 17, D) a +3 orcbow of freezing (73, 27, D) a +5 great mace of holy wrath (73, 36, D) a +3 tower shield the +11 Singing Sword {sonic wave} a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 long sword of a Million Knaves {vamp, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (73, 37, D) a staff of alchemy (unseen) (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +2 vampiric trident