Squalembro the Dungeon (0, 50, D) a +1 scale mail of fire resistance (unseen) (0, 51, D) a staff of air (unseen) (0, 52, D) the +8 long sword of Isyskin {holy, *Noise rPois Will++ Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. Will++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. (unseen) (1, 32, D) a staff of cold (unseen) (1, 33, D) a +0 arbalest of draining (unseen) (1, 34, D) a staff of conjuration (unseen) (1, 50, D) the +8 Vampire's Tooth {megavamp} (unseen) (1, 51, D) a +0 lajatang of venom (unseen) (1, 52, D) a +6 ring of strength (2, 14, D) a +2 robe (unseen) (2, 15, D) a wand of charming (6) (2, 16, D) a staff of fire (unseen) (2, 32, D) the +7 short sword of the Solstice {holy, Will- Int+3} Int+3: It affects your intelligence (+3). Will-: It decreases your willpower. (2, 33, D) the +1 buckler of the Unbroken {rCorr Int+4} Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (2, 50, D) the staff "Tosheuph" {Str+4 Int+3 Conj Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (2, 51, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (2, 52, D) a wand of mindburst (8) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a wand of digging (1) (3, 15, D) the +3 sling "Git Uch" {flame, Int+3} Int+3: It affects your intelligence (+3). (3, 16, D) the +2 leather armour of Igoarini {rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (3, 32, D) a staff of air (unseen) (3, 50, D) a wand of flame (4) (3, 51, D) a wand of polymorph (3) (3, 52, D) a granite talisman (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the staff of Kyacs {rElec rPois Int+6 Dex-4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 32, D) a +1 quarterstaff of speed (unseen) (4, 34, D) a +0 short sword (4, 50, D) a potion of might (4, 51, D) a wand of charming (5) (4, 52, D) the +10 hand axe of Osoto {flame, rElec rF+ rC+ Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen) (5, 14, D) a book of Conjurations (5, 16, D) a +2 robe of fire resistance (5, 33, D) the +5 quarterstaff of Epioceer {freeze, rN+ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (5, 34, D) a +1 leather armour of poison resistance (unseen) (5, 50, D) a wand of polymorph (5) (5, 52, D) a book of Scorching (6, 15, D) a staff of earth (6, 16, D) a +2 heavy spear (6, 32, D) a +1 hand axe of flaming (6, 33, D) a wand of charming (2) (6, 34, D) a wand of charming (2) (6, 50, D) a dragon-blood talisman (6, 51, D) a +4 shortbow (6, 52, D) the Spellbook of Bruises and the Sarcophagus Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Animate Dead Necromancy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Conjure Ball Lightning Conjuration/Air 6 (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (7, 14, D) a +2 plate armour of fire resistance (7, 15, D) the Enchiridion on Burning and Graupel Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Frozen Ramparts Ice 3 d - Rimeblight Ice/Necromancy 7 (7, 16, D) the Omnibus of Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 (7, 23, D) a +0 halberd a green draconian corpse (skeletalised by now) (7, 33, D) a staff of death (7, 39, D) a +2 battleaxe a +0 robe (7, 50, D) a +0 tower shield of protection (unseen) (7, 51, D) a wand of light (3) (7, 52, D) 4 potions of haste (8, 15, D) a +2 orcbow of flaming (unseen) (8, 16, D) the +6 leather armour of the Akabeko {+Blink Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. (8, 20, D) a +0 halberd (8, 33, D) a +0 dagger (8, 34, D) the ring "Zatsal" {^Contam rElec EV+5 Dex+3 Slay+6} [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (8, 50, D) a wand of charming (2) (8, 51, D) a +0 falchion of flaming (unseen) (8, 52, D) the ring "Kutoyrukh" {rCorr EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rCorr: It protects you from acid and corrosion. (unseen) (9, 14, D) the +0 leather armour "Bahula" {rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (9, 15, D) a +0 mace (9, 16, D) a +3 mace of draining (9, 17, D) a +0 short sword a +0 scimitar a red draconian corpse (skeletalised by now) (9, 33, D) a +1 pair of boots of flying (9, 34, D) a wand of charming (3) (9, 39, D) a +0 robe a +6 ring of intelligence (9, 50, D) a book of Unlife (9, 51, D) the +8 shortbow of Nebakhlu {flame, rPois rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (9, 52, D) a potion of might (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 2, D) 5 scrolls of identify a +0 robe a +0 dagger (10, 4, D) a serpent talisman a blade talisman a maw talisman (10, 5, D) a ring of flight (10, 14, D) a +0 halberd (10, 15, D) a staff of alchemy (unseen) (10, 16, D) a +0 dire flail (still there?) a ring of protection from fire (still there?) a staff of alchemy (still there?) (10, 17, D) a +6 sling of freezing a +1 short sword of electrocution a +4 ring of protection (10, 18, D) +0 storm dragon scales a +0 dire flail a storm dragon corpse (skeletalised by now) (10, 32, D) a +0 orcbow of freezing (unseen) (10, 33, D) a +5 crystal plate armour (10, 34, D) a +4 heavy orcbow (10, 36, D) a +4 short sword of flaming (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (10, 39, D) a +0 battleaxe a +0 plate armour (10, 50, D) a wand of light (4) (10, 51, D) a +2 great sword of venom (unseen) (10, 52, D) the +7 orcbow of the Beast {heavy, rPois rCorr Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a wand of polymorph (6) (11, 15, D) a wand of polymorph (3) (11, 16, D) a +0 scimitar a +0 antimagic longbow (11, 18, D) a +0 dire flail (11, 33, D) a staff of conjuration (11, 34, D) a book of Hexes (11, 37, D) a +0 battleaxe a +0 chain mail (11, 50, D) 4 scrolls of enchant armour (11, 51, D) a ring of magical power (11, 52, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a staff of conjuration (still there?) (11, 53, D) a +0 glaive a +0 leather armour a demonspawn corpse (12, 14, D) a +2 vampiric rapier (unseen) (12, 15, D) the +1 pair of gloves "Feseoj" {^Drain Regen+ Dex+4} Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. (12, 16, D) a staff of cold (unseen) (12, 17, D) a +0 halberd a +0 cloak a white draconian corpse (skeletalised by now) (12, 32, D) a staff of death (unseen) (12, 34, D) a book of Blood (12, 37, D) a +0 dagger a +0 robe (12, 39, D) a +0 hand axe (12, 40, D) the +8 spear of Premature Burial {flame, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. a +0 robe a +0 glaive an amulet of faith (12, 41, D) the +4 morningstar of Jaillicy {protect, rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (12, 50, D) a staff of fire (unseen) (12, 51, D) a Trismegistus Codex (12, 52, D) a manual of Axes (13, 16, D) a +0 halberd of flaming (13, 18, D) a +1 long sword of electrocution (13, 20, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (13, 33, D) a +0 dagger (13, 34, D) a +3 heavy hand axe (unseen) (13, 36, D) a staff of fire a +0 robe a +0 dagger a +0 robe (13, 39, D) a +0 dagger a +0 robe (13, 40, D) a +0 long sword a +0 robe an orb of guile (13, 41, D) a staff of conjuration a +1 leather armour of willpower (13, 50, D) a +0 trident (still there?) the +1 robe of Vines {NoPotionHeal Regen++++} (still there?) NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. an amulet of regeneration (still there?) (13, 51, D) a wand of polymorph (2) (13, 52, D) a book of Lightning (14, 16, D) a +0 long sword a purple draconian corpse (skeletalised by now) (14, 22, D) a +0 dire flail a black draconian corpse (skeletalised by now) (14, 23, D) +0 golden dragon scales a +0 mace a golden dragon corpse (skeletalised by now) (14, 36, D) a +2 long sword of protection a +0 robe (14, 51, D) a staff of conjuration (unseen) (14, 52, D) a +1 orcbow of electrocution (unseen) (15, 20, D) a +0 halberd (15, 37, D) a +0 dagger a +0 robe a ring of poison resistance a +1 battleaxe of distortion a +0 chain mail (15, 40, D) a +0 long sword a +0 plate armour the amulet of the Serpent {rElec rPois RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rElec: It insulates you from electricity. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. (19, 0, D) a book of Power (19, 16, D) a wand of charming (4) (19, 17, D) a book of Fire (19, 32, D) a +1 helmet (19, 33, D) a +6 ring of dexterity (20, 0, D) a +1 spear of freezing (20, 16, D) the Enchiridion on the Sandy Oath Spells Type Level a - Jinxbite Hexes 2 b - Bombard Conjuration/Earth 6 c - Shatter Earth 9 (20, 17, D) the ring "Foecaath" {rPois MP+4 AC+4 Str-4} [ring of protection] AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). (20, 32, D) a book of Death (20, 33, D) a wand of flame (14) (21, 0, D) the +5 scale mail of Privacy {rCorr Str+5 Dex-3} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). rCorr: It protects you from acid and corrosion. (21, 1, D) a staff of cold (unseen) (21, 16, D) a book of Dreams (21, 17, D) a book of Weapons (21, 32, D) the +4 ring mail of Uheguh {rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (21, 33, D) a wand of polymorph (8) (21, 34, D) a wand of charming (7) (22, 0, D) a +0 spear (22, 16, D) +1 swamp dragon scales (22, 17, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (22, 32, D) a book of Ice (22, 33, D) the +6 hand axe "Liaxycim" {drain, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (22, 34, D) a wand of charming (6) (23, 3, D) a +0 longbow a +4 spear (23, 16, D) an amulet of faith (23, 17, D) a wand of charming (3) (23, 32, D) the Thoughts on the Xenolith Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Bombard Conjuration/Earth 6 c - Magnavolt Earth/Air 7 (23, 33, D) a ring of poison resistance (23, 34, D) a +1 leather armour of cold resistance (unseen) (24, 0, D) a +0 trident (24, 1, D) the +3 arbalest "Zayron" {elec, rF- Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (24, 3, D) a +0 trident a +0 robe a +1 buckler of protection the +8 quarterstaff of Destiny {speed, rF+} rF+: It protects you from fire. a boomerang (24, 16, D) a +1 orcbow of electrocution (24, 17, D) a ring of protection from cold (24, 18, D) a ring of wizardry (24, 32, D) the +9 spear "Otrotew" {elec, ^Fragile rCorr Str+6} Str+6: It affects your strength (+6). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (24, 33, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (24, 34, D) a wand of digging (5) (25, 0, D) a staff of conjuration (25, 1, D) a ring of willpower (25, 2, D) a +2 vampiric spear a javelin a +0 leather armour (25, 3, D) a manticore corpse (skeletalised by now) (25, 16, D) a +1 longbow of freezing (25, 17, D) Sif Muna's Excursus on Earth and Decomposition Spells Type Level a - Passwall Earth 3 b - Petrify Alchemy/Earth 4 c - Sticky Flame Fire/Alchemy 4 d - Permafrost Eruption Ice/Earth 6 (25, 18, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (25, 32, D) a ring of protection from fire (25, 33, D) a Necronomicon (25, 34, D) a +0 spear of flaming (unseen) (25, 37, D) a polar bear corpse (skeletalised by now) (25, 65, D) a shard shrike corpse (26, 0, D) a staff of cold (26, 1, D) a +4 dagger of freezing (26, 2, D) a +0 spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (26, 6, D) a +0 long sword of electrocution 3 silver javelins a +0 leather armour (26, 16, D) a +0 pair of gloves of strength (26, 17, D) a +3 flail of protection (26, 34, D) an amulet of regeneration (26, 36, D) a cane toad corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (26, 37, D) a catoblepas corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (27, 0, D) a +1 vampiric rapier (27, 1, D) a +1 great sword of flaming (27, 2, D) a +2 great sword of holy wrath 2 silver javelins a +0 leather armour (27, 3, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (27, 4, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe a merfolk corpse (skeletalised by now) (27, 5, D) a +3 buckler the +6 arbalest "Jimopt" {elec, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. a +0 trident of venom a merfolk corpse (skeletalised by now) (27, 16, D) a book of Movement (27, 17, D) a +6 ring of strength (27, 32, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (27, 33, D) a wand of polymorph (3) (27, 36, D) a wolf corpse (skeletalised by now) (27, 37, D) an elephant corpse (skeletalised by now) (27, 38, D) a basilisk corpse (skeletalised by now) (28, 0, D) a +0 spear (28, 3, D) a +1 spear of venom 2 javelins a +0 leather armour (28, 6, D) a +2 heavy spear 3 boomerangs a merfolk corpse (skeletalised by now) (28, 16, D) a +2 glaive of flaming (unseen) (28, 17, D) a +1 heavy falchion (unseen) (28, 32, D) a book of the Wilderness (28, 33, D) a wand of digging (3) (28, 37, D) a basilisk corpse (skeletalised by now) (28, 38, D) a black mamba corpse (skeletalised by now) (29, 1, D) an amulet of faith a +0 quarterstaff of speed (29, 6, D) a +2 spectral lajatang a +0 trident a merfolk corpse (skeletalised by now) (29, 16, D) Caxelit's Parchment of Charmed Erosion Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Tukima's Dance Hexes 3 d - Permafrost Eruption Ice/Earth 6 e - Enfeeble Hexes 7 (29, 17, D) a +0 scimitar of holy wrath (unseen) (29, 26, D) a polar bear corpse (skeletalised by now) (29, 32, D) a +3 shortbow of freezing (unseen) (29, 60, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (30, 6, D) a +0 trident the +2 ring mail of Resilience {Will+ Int-4 Slay+2} Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (30, 7, D) a harpy corpse (skeletalised by now) (30, 25, D) a +2 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) (30, 26, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (30, 40, D) a wolf corpse (skeletalised by now) (30, 41, D) a water moccasin corpse (skeletalised by now) (30, 42, D) a blink frog corpse (skeletalised by now) (31, 6, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (31, 8, D) a water nymph corpse (skeletalised by now) (31, 24, D) a rime drake corpse (skeletalised by now) (34, 28, D) a staff of earth (35, 0, D) a +0 battleaxe (35, 14, D) the +9 dire flail of Defenestration {elec, *Rage ^Fragile Fly rC++} rC++: It greatly protects you from cold. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. (35, 15, D) the ring of the Harvest {*Slow rElec rPois rN+} [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. a ring of wizardry the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). a ring of protection from fire a +3 leather armour of fire resistance (35, 28, D) an amulet of faith (35, 29, D) a wand of flame (4) (36, 1, D) a +3 spear of venom (unseen) (36, 14, D) the +1 chain mail "Bihups" {SInv} SInv: It lets you see invisible. (36, 15, D) a +4 ring mail of fire resistance (36, 29, D) the +4 fire dragon scales of Disappointment {rF++ rC- rN++} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (37, 0, D) a book of Hexes (37, 1, D) a +5 scimitar of pain a +0 leather armour a +0 rapier the human corpse of Eustachio (skeletalised by now) (37, 15, D) a +1 whip of electrocution (unseen) (37, 29, D) a staff of cold a salamander skeleton (37, 30, D) a +2 great sword of flaming (unseen) (38, 0, D) a +0 halberd a +2 animal skin the gnoll corpse of Grum (skeletalised by now) (38, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of air (still there?) (38, 4, D) a +2 rapier of electrocution a +0 cloak a +0 pair of gloves (38, 14, D) the +4 short sword of Lies {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (38, 16, D) a +1 great sword of flaming (38, 28, D) a +2 spectral quarterstaff (39, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (39, 1, D) a +2 heavy shortbow (39, 2, D) a +2 dagger of chaos a +2 robe of willpower the human corpse of Psyche (skeletalised by now) (39, 14, D) a book of Blasting (39, 15, D) the +4 short sword of the Land of Plenty {vamp, rElec rC+ Str+4 Dex+7} Str+4: It affects your strength (+4). Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. rElec: It insulates you from electricity. (39, 17, D) a salamander corpse (skeletalised by now) (39, 28, D) a staff of earth (39, 29, D) a wand of charming (31) a +0 long sword of holy wrath (39, 30, D) a +1 demon whip of electrocution (39, 31, D) a +2 great sword of flaming a fire giant skeleton (40, 0, D) a +2 heavy great sword (40, 1, D) a staff of conjuration (unseen) (40, 3, D) a +0 trident a +0 robe (40, 15, D) a +1 falchion of electrocution (40, 19, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (40, 29, D) a +0 demon whip (40, 30, D) a +4 great sword of flaming a fire giant skeleton (41, 0, D) a book of Misfortune (41, 2, D) a +1 flail of protection a +0 ring mail the human corpse of Edmund (skeletalised by now) (41, 5, D) a +5 broad axe of freezing a +3 chain mail of poison resistance (41, 13, D) a hell hog corpse (skeletalised by now) (41, 14, D) the +3 lajatang of Okawaru's Reproof {speed, +Blink rF- rN+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. +Blink: It lets you blink. (41, 15, D) a ring of flight (41, 16, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (41, 17, D) a +1 great sword of flaming (41, 28, D) a granite talisman (41, 30, D) a salamander skeleton (41, 32, D) a +0 great sword of flaming a fire giant skeleton (42, 0, D) a +0 lajatang a +0 robe a ring of ice (42, 2, D) a +7 eveningstar 5 javelins a +0 scale mail the orc corpse of Urug (skeletalised by now) (42, 5, D) a +1 dagger of distortion a +0 robe the elf corpse of Dowan (skeletalised by now) (42, 15, D) a +3 leather armour of poison resistance (42, 17, D) a +1 great sword of flaming (42, 28, D) a +3 great mace of draining a hell hog skeleton (42, 29, D) a +1 pair of boots of rampaging a hell hog skeleton (42, 30, D) a +1 demon whip of electrocution (43, 2, D) a +4 scimitar of flaming (43, 14, D) a book of Air (43, 28, D) a +1 hand axe of pain (unseen) (43, 29, D) a +2 morningstar of protection (43, 34, D) a hell hog skeleton (44, 21, D) a hell hog corpse (skeletalised by now) (44, 28, D) a book of Unlife (45, 13, D) a hell hog corpse (skeletalised by now) (45, 21, D) a +0 great sword of flaming (45, 34, D) a +2 vampiric demon whip (unseen) (49, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (49, 12, D) a +3 morningstar of draining (unseen) (49, 24, D) a +0 dire flail a +4 shortbow of electrocution a +0 robe (49, 36, D) the +2 ring mail "Vimypuw" {+Blink Fly} Fly: It grants you flight. +Blink: It lets you blink. (49, 37, D) a +0 ring mail of positive energy (50, 0, D) a +0 demon blade of electrocution (50, 12, D) a +0 orcbow the +6 mace of the New World {elec, ^Contam rF+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. (50, 13, D) a +0 arbalest a +0 troll leather armour (50, 24, D) a +0 mace of protection (50, 25, D) a staff of air a water moccasin corpse (skeletalised by now) (50, 36, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (51, 1, D) a +2 mace of draining (51, 12, D) a staff of earth (51, 13, D) 4 large rocks a +0 arbalest Jilaaso's Final Verses on Transmundane Wisdom Spells Type Level a - Magnavolt Earth/Air 7 b - Enfeeble Hexes 7 c - Summon Hydra Summoning 7 a yaktaur corpse (skeletalised by now) (51, 24, D) a +3 leather armour of willpower (51, 25, D) a +2 long sword of holy wrath (51, 36, D) a +4 ring of slaying a beast talisman a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (51, 37, D) a book of Hexes (52, 0, D) the amulet "Redes" {RegenMP+ Str+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). RegenMP+: It increases your rate of magic regeneration. a +2 spear of freezing (52, 12, D) a +0 arbalest a staff of conjuration a yaktaur corpse (skeletalised by now) (52, 13, D) 5 large rocks the Almanac of the Cruentate Mortar Spells Type Level a - Sublimation of Blood Necromancy 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Death Channel Necromancy 6 (52, 23, D) a ring of protection from fire a +0 troll leather armour a +2 pair of gloves of infusion a ball python corpse (skeletalised by now) (52, 24, D) a book of Conjurations (52, 26, D) a +0 flail a +0 robe (52, 36, D) a staff of earth (52, 37, D) a +6 ring of intelligence (53, 1, D) a book of Touch (53, 12, D) a +0 arbalest a talisman of death (53, 13, D) a +0 shortbow a +2 robe of positive energy (53, 14, D) 3 large rocks (53, 25, D) Votya's Folio of Blinking Terrain Spells Type Level a - Blink Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Hellfire Mortar Fire/Earth 7 (53, 26, D) a +0 spear a naga corpse (skeletalised by now) (53, 27, D) a +0 long sword a +0 barding a +0 kite shield of protection (53, 28, D) a +0 flail a +0 robe (53, 37, D) a +4 orcbow of freezing (53, 42, D) a sea snake corpse (skeletalised by now) (53, 43, D) a +0 spear 3 javelins a +0 leather armour (53, 44, D) a +0 trident (54, 1, D) a +1 flail of protection (unseen) (54, 5, D) a komodo dragon corpse (skeletalised by now) (54, 6, D) a bullfrog corpse (skeletalised by now) (54, 12, D) a staff of air (54, 13, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (54, 24, D) a staff of earth a ball python corpse (skeletalised by now) (54, 25, D) the +1 morningstar of an ice cave {heavy, rPois rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison. (54, 42, D) a +0 rapier a +0 robe (54, 44, D) a +0 rapier a +0 robe a water nymph corpse (skeletalised by now) (55, 0, D) the +3 spear of Res Ipsa Loquitur {spect, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (55, 1, D) a +1 heavy trident (55, 5, D) a blink frog corpse (skeletalised by now) (55, 12, D) a +0 longbow a +0 leather armour (55, 13, D) 4 large rocks a cyclops corpse (skeletalised by now) (55, 24, D) a book of Wicked Creation (55, 27, D) a black mamba corpse (skeletalised by now) (55, 40, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (55, 42, D) a +0 spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (55, 43, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (56, 6, D) a water moccasin corpse (skeletalised by now) (56, 13, D) a +0 orcbow a centaur corpse (skeletalised by now) (57, 5, D) a polar bear corpse (skeletalised by now) (57, 26, D) an adder corpse (skeletalised by now) (59, 36, D) the Folio of the Ageless Seas Spells Type Level a - Inner Flame Hexes/Fire 3 b - Airstrike Air 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 (59, 37, D) a staff of earth (unseen) (59, 44, D) a +2 long sword of holy wrath a +0 robe (60, 36, D) a +0 long sword (60, 40, D) a +0 robe (60, 44, D) a +4 great sword a +0 robe (61, 8, D) a +1 hand axe of electrocution (61, 12, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (61, 28, D) a wolf corpse (skeletalised by now) (61, 37, D) a staff of cold (61, 38, D) a +3 quarterstaff of speed a +0 plate armour (62, 0, D) a +0 arbalest of freezing (62, 1, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (62, 9, D) an amulet of faith (62, 12, D) a rime drake corpse (skeletalised by now) (62, 16, D) a +2 heavy hand cannon (62, 17, D) the +7 arbalest of Big Damage {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (62, 27, D) a staff of fire (62, 28, D) a +0 spear a +0 buckler a wolf corpse (skeletalised by now) (62, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 36, D) a +0 dagger (62, 37, D) a dragon-blood talisman (63, 0, D) a book of Party Tricks (63, 10, D) a rime drake corpse (skeletalised by now) (63, 16, D) a wand of flame (18) (63, 17, D) the Unrestrained Analects (63, 26, D) a staff of earth (63, 27, D) a +4 ring mail of cold resistance (63, 36, D) a +0 short sword (64, 16, D) a +4 heavy spear (64, 26, D) a +2 ring mail of cold resistance (64, 27, D) the +9 orcbow "Weli" {freeze, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (65, 26, D) a granite talisman (66, 2, D) a +0 trident a red draconian corpse (skeletalised by now) (67, 4, D) a +0 morningstar (68, 0, D) a +3 heavy trident (68, 4, D) a +0 flail (69, 32, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a book of Minor Magic (70, 9, D) a +1 scimitar of holy wrath (70, 10, D) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (70, 11, D) a +0 hand axe 2 boomerangs a +0 ring mail (70, 36, D) a book of Conjurations (70, 37, D) a +0 long sword a +0 short sword a +0 robe a book of Chaos (71, 8, D) a +2 spectral quarterstaff (71, 10, D) a +0 mace a +0 ring mail (71, 11, D) a +0 club (71, 17, D) a +3 battleaxe of holy wrath (unseen) (71, 26, D) a +1 pair of boots of flying (71, 27, D) a +1 mace of pain (unseen) (71, 36, D) the +8 broad axe "Peicacw" {distort, Str-4 Dex+5} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). (71, 37, D) a +0 flail a naga corpse (skeletalised by now) (72, 11, D) a +0 short sword (72, 16, D) a book of Blood (72, 17, D) a wand of flame (12) (72, 27, D) a +0 flail of protection (72, 37, D) a +0 club a +0 robe an adder corpse (skeletalised by now) (73, 1, D) a book of Debilitation (73, 2, D) a +5 scythe of protection a +0 robe (73, 16, D) a wand of flame (5) (73, 17, D) a +1 vampiric short sword (73, 26, D) a +6 ring of intelligence (73, 27, D) a +2 rapier of speed (73, 33, D) a shapeshifter corpse (skeletalised by now) (73, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (73, 37, D) a book of Spectacle (74, 2, D) a +2 dagger of holy wrath a +0 robe (75, 1, D) a book of the Moon