Squalembro the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 medium shield a +0 long sword the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (59, 32, D) a +0 giant club (59, 36, D) an uncursed staff of fire (59, 37, D) a +1 battleaxe of electrocution (59, 41, D) 27 gold pieces (60, 32, D) a +0 giant spiked club a +0 giant spiked club (60, 33, D) a +0 giant club (60, 36, D) a Fen Folio (60, 37, D) a book of Frost (60, 42, D) 63 gold pieces a +0 demon blade of electrocution (61, 0, D) a +0 dagger (61, 4, D) a +0 great sword of holy wrath a +0 chain mail (61, 12, D) a +0 giant spiked club a +0 giant club a +0 dire flail (61, 16, D) a cursed -3 ring of slaying (61, 26, D) a +0 rapier of holy wrath (61, 33, D) a +0 giant spiked club (61, 36, D) a +1 antimagic spear (61, 37, D) an uncursed amulet of rage (61, 39, D) 22 gold pieces (62, 0, D) an uncursed staff of power (62, 4, D) a +0 broad axe a +0 chain mail (62, 8, D) a +7 short sword of speed (62, 9, D) a +1 hand crossbow of velocity (62, 12, D) a +0 giant club (62, 16, D) an uncursed staff of conjuration (62, 26, D) a +0 war axe of freezing (62, 36, D) a +3 broad axe (62, 37, D) an uncursed staff of conjuration (63, 4, D) an uncursed staff of summoning a +0 robe (63, 8, D) a +0 hand axe of chopping (63, 26, D) an uncursed staff of cold (63, 36, D) a +5 war axe of venom (63, 37, D) the +11 hand axe "Tipleth" {freeze, rF+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from fire. (64, 17, D) an uncursed staff of fire (64, 27, D) an uncursed staff of summoning (65, 26, D) a +4 trident of flaming (67, 4, D) a +0 flail (68, 0, D) a lamp of fire (68, 4, D) a +0 dagger (69, 5, D) a +0 short sword (70, 8, D) a book of Geomancy (71, 8, D) a book of Misfortune (71, 20, D) a +0 shortbow a +0 short sword 152 arrows a +0 leather armour (71, 26, D) an uncursed staff of air (71, 36, D) the cursed +1 leather armour of Context {*Corrode rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (71, 37, D) a lamp of fire (72, 8, D) an uncursed staff of poison (72, 9, D) an uncursed staff of earth (72, 17, D) an uncursed staff of cold (72, 22, D) a cursed -2 scimitar (72, 27, D) a cursed -5 ring of evasion (72, 37, D) a phial of floods (73, 1, D) an uncursed staff of air (73, 18, D) a +0 long sword (73, 27, D) a +0 pair of boots of running (74, 2, D) a +0 long sword of holy wrath (75, 20, D) a +0 short sword (76, 0, D) a +0 rapier