Squalembro the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 6, D) a quill talisman (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 6, D) 5 scrolls of identify (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a ring of resist corrosion (59, 37, D) a +4 orcbow of draining (unseen) (60, 36, D) a manual of Invocations (60, 37, D) a +2 kite shield of protection (61, 0, D) a staff of cold (unseen) (61, 16, D) a +3 hand axe of venom (unseen) (61, 26, D) a staff of air (unseen) (61, 36, D) a +5 chain mail of ponderousness (61, 37, D) a ring of protection from fire (62, 0, D) the +11 mace "Iqiroceth" {drain, rPois} rPois: It protects you from poison. (62, 1, D) the +3 glaive of Kindness {holy, rF+} rF+: It protects you from fire. (62, 17, D) a staff of conjuration (unseen) (62, 27, D) a +2 ring mail of cold resistance (62, 36, D) a +1 robe of willpower (unseen) (62, 37, D) a +0 heavy spear (unseen) (63, 0, D) a staff of conjuration (unseen) (63, 17, D) a staff of earth (63, 18, D) a +3 falchion a +0 robe (63, 26, D) a +2 robe of cold resistance (63, 36, D) a +0 plate armour of fire resistance (63, 37, D) a staff of alchemy (unseen) (63, 44, D) a rime drake corpse (64, 4, D) a human corpse (skeletalised by now) (64, 16, D) a +2 shortbow of freezing (unseen) (64, 17, D) a staff of earth (unseen) (64, 26, D) a +5 sling of flaming (64, 27, D) a +0 spectral quarterstaff (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +0 dagger an orc corpse (skeletalised by now) (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +2 orcbow of electrocution (unseen) (69, 13, D) a river rat corpse (skeletalised by now) (70, 8, D) a +2 flail of protection (unseen) (70, 9, D) the +6 executioner's axe of Puilelif {drain, rC++} rC++: It greatly protects you from cold. a jackal corpse (skeletalised by now) (70, 36, D) a +6 ring of intelligence (70, 37, D) a +5 triple sword of freezing (71, 26, D) a +0 halberd of venom (71, 36, D) the +7 scimitar "Etemout" {freeze, rElec} rElec: It insulates you from electricity. (71, 37, D) a +0 orcbow of freezing (72, 8, D) a +4 heavy war axe (unseen) (72, 16, D) a staff of air (72, 26, D) a staff of fire (72, 27, D) the +8 shortbow of Watio {chaos, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (72, 36, D) the +0 plate armour of Indemnity {Rampage +Blink Str+3} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Str+3: It affects your strength (+3). (72, 37, D) the amulet of Maenaowag {Spirit Harm rPois rC+ Stlth-} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (73, 1, D) a +0 dire flail of protection (73, 16, D) a +2 robe (73, 26, D) +0 golden dragon scales (73, 27, D) a +2 flail of protection (unseen) (73, 31, D) a wyvern corpse (skeletalised by now) (73, 37, D) a staff of air (74, 36, D) a +1 pair of gloves of stealth a +2 helmet of see invisible a +2 helmet of see invisible