Squeewockle Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 25, D:1) 8 tomahawks (12, 26, D:1) a +0 dagger (14, 41, D:1) a +0 dagger (15, 4, D:1) a +0 club (15, 6, D:1) a +0 whip (20, 33, D:1) a +0 short sword a stone (20, 36, D:1) a +0 club (22, 30, D:1) a stone (22, 31, D:1) a stone (22, 32, D:1) a stone (23, 0, D:1) a +0 club (28, 21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 16 stones (30, 39, D:2) a +0 robe (31, 17, D:2) a +0 mace (36, 19, D:2) 3 tomahawks (44, 38, D:2) a +0 hand axe (50, 10, D:2) a stone (52, 11, D:2) a stone (53, 11, D:2) a stone (55, 11, D:2) a +1 dagger of speed a +0 hunting sling 12 stones Level 3 of the Dungeon (11, 16, D:3) a +0 club (19, -13, D:3) 22 arrows (42, -11, D:3) a +0 spear (48, -11, D:3) a cursed -1 club (49, 29, D:3) a +0 spear (52, -18, D:3) a +0 war axe (52, 33, D:3) a +0 mace (54, -18, D:3) a +0 ring mail (54, -12, D:3) a +0 club (58, -10, D:3) 31 stones (60, 34, D:3) a scroll of immolation (65, 10, D:3) a +1 dagger of venom (66, -11, D:3) 27 bolts Level 4 of the Dungeon (0, 0, D:4) a cursed +0 robe (2, 5, D:4) the +3 dagger of the Throat {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (3, 54, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (4, 20, D:4) a +0 scimitar (8, -4, D:4) a +0 trident (12, 8, D:4) a +0 hunting sling (15, 30, D:4) a +0 long sword (36, 13, D:4) 20 stones (41, 11, D:4) 7 needles of paralysis