Squeewockle

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(9, 25, D:1)
  8 tomahawks
(12, 26, D:1)
  a +0 dagger
(14, 41, D:1)
  a +0 dagger
(15, 4, D:1)
  a +0 club
(15, 6, D:1)
  a +0 whip
(20, 33, D:1)
  a +0 short sword
  a stone
(20, 36, D:1)
  a +0 club
(22, 30, D:1)
  a stone
(22, 31, D:1)
  a stone
(22, 32, D:1)
  a stone
(23, 0, D:1)
  a +0 club
(28, 21, D:1)
  a +0 dagger

Level 2 of the Dungeon
(0, 0, D:2)
  16 stones
(30, 39, D:2)
  a +0 robe
(31, 17, D:2)
  a +0 mace
(36, 19, D:2)
  3 tomahawks
(44, 38, D:2)
  a +0 hand axe
(50, 10, D:2)
  a stone
(52, 11, D:2)
  a stone
(53, 11, D:2)
  a stone
(55, 11, D:2)
  a +1 dagger of speed
  a +0 hunting sling
  12 stones

Level 3 of the Dungeon
(11, 16, D:3)
  a +0 club
(19, -13, D:3)
  22 arrows
(42, -11, D:3)
  a +0 spear
(48, -11, D:3)
  a cursed -1 club
(49, 29, D:3)
  a +0 spear
(52, -18, D:3)
  a +0 war axe
(52, 33, D:3)
  a +0 mace
(54, -18, D:3)
  a +0 ring mail
(54, -12, D:3)
  a +0 club
(58, -10, D:3)
  31 stones
(60, 34, D:3)
  a scroll of immolation
(65, 10, D:3)
  a +1 dagger of venom
(66, -11, D:3)
  27 bolts

Level 4 of the Dungeon
(0, 0, D:4)
  a cursed +0 robe
(2, 5, D:4)
  the +3 dagger of the Throat {pain, MR+}
    In the hands of one skilled in necromantic magic, it inflicts extra damage
    on living creatures.
    
    It affects your resistance to hostile enchantments.
(3, 54, D:4)
  a +0 giant spiked club
  an ogre corpse (skeletalised by now)
(4, 20, D:4)
  a +0 scimitar
(8, -4, D:4)
  a +0 trident
(12, 8, D:4)
  a +0 hunting sling
(15, 30, D:4)
  a +0 long sword
(36, 13, D:4)
  20 stones
(41, 11, D:4)
  7 needles of paralysis