Squibie the Dungeon (3, 4, D) 748 arrows (still there?) 754 arrows (still there?) 757 arrows (still there?) 763 arrows (still there?) 767 arrows (still there?) 770 arrows (still there?) 774 arrows (still there?) 776 arrows (still there?) 782 arrows (still there?) 791 arrows (still there?) 795 arrows (still there?) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 27, D) a large rock (19, 16, D) an uncursed staff of fire (19, 27, D) a large rock (20, 0, D) a sack of spiders (20, 1, D) a +4 short sword of speed (20, 17, D) a cursed amulet of inaccuracy (20, 28, D) 4 large rocks (21, 0, D) a +2 quarterstaff of protection (21, 1, D) a book of Beasts (21, 16, D) the +3 chain mail "Moackit" {rF+ rC+ MP+9} It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (21, 17, D) the Guide on Boosts Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (21, 29, D) a large rock (22, 0, D) a book of Transfigurations (22, 13, D) a +4 chain mail of poison resistance (22, 16, D) a +4 plate armour of cold resistance (22, 28, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (22, 29, D) 3 large rocks a +0 mace (23, 0, D) the Handbook of the Twisted Voyage Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Excruciating Wounds Charms/Necromancy 5 c - Simulacrum Ice/Necromancy 6 (23, 11, D) the cursed +1 war axe of Destiny {chop, *Drain rElec rN++ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 hand crossbow of flaming a +0 robe (23, 13, D) a +1 whip of holy wrath (23, 16, D) a +1 fustibalus of freezing (23, 28, D) a +1 mace of crushing (unseen) (24, 1, D) a box of beasts (24, 13, D) a +2 robe of positive energy a raiju corpse (24, 16, D) an uncursed ring of positive energy (24, 26, D) a +0 dire flail (25, 11, D) the cursed +1 quarterstaff of Cocytus {drain, -Tele Fragile rPois Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from poison. It prevents most forms of teleportation. It will be destroyed if unequipped. It has a curse placed upon it. a +3 hunting sling of freezing the +1 scale mail "Kutut" {*Contam Str+8 Dex+6 Slay-6} It affects your strength (+8). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It causes magical contamination when unequipped. (25, 16, D) a +3 ring of evasion (26, 1, D) a lamp of fire (26, 16, D) a +2 shortbow of flaming (28, 0, D) an uncursed staff of summoning (28, 1, D) a +2 leather armour of cold resistance (28, 17, D) a +3 mace of protection (29, 0, D) a +1 short sword of venom (29, 1, D) a +0 quarterstaff of draining (29, 17, D) an uncursed staff of poison (34, 28, D) a book of Ice (35, 0, D) an uncursed staff of air (35, 29, D) a +2 halberd of freezing (36, 0, D) a +3 blowgun (36, 1, D) an uncursed staff of conjuration (36, 14, D) the +6 battleaxe of the Unseen Realm {chop, +Blink Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you blink. (37, 0, D) an uncursed staff of power (37, 1, D) a book of the Earth (37, 14, D) the +9 mace of the Goat {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (37, 15, D) the +1 pair of boots of Democracy {Int+4} It affects your intelligence (+4). (37, 28, D) the Almanac of Dislocation Spells Type Level a - Gell's Gravitas Translocation 3 b - Teleport Other Translocation 3 c - Disjunction Translocation 8 (38, 0, D) a sack of spiders (38, 1, D) an uncursed staff of conjuration (39, 0, D) a crystal ball of energy (39, 1, D) a lamp of fire (39, 8, D) an arrow (39, 15, D) the +5 quarterstaff "Gozxoum" {elec, +Rage} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you go berserk. the +3 warlock's mirror {reflect} the +6 shillelagh "Devastator" {shatter} the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). an uncursed ring of protection from magic a +6 ring of dexterity an uncursed ring of magical power a +0 long sword (40, 1, D) the +2 arbalest "Xomiogok" {velocity, Str+4 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It lets you see invisible. (40, 8, D) a cursed +0 dagger a +0 scale mail the amulet of Fuacvifa {RegenMP MR+ Str+3 Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +0 long sword an elf corpse (skeletalised by now) (41, 1, D) Sif Muna's Grimoire of Fire and Darkness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Animate Dead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (41, 6, D) a +0 long sword a +0 leather armour (41, 8, D) a +0 dagger a +0 longbow a cursed +0 leather armour a +2 longbow of velocity a +0 short sword 31 arrows a +0 leather armour an elf corpse (skeletalised by now) (41, 14, D) the +6 scale mail "Just" {rPois MR+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (41, 28, D) Tynuuj's Almanac of Gliding Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Petrify Transmutation/Earth 4 e - Lightning Bolt Conjuration/Air 5 f - Statue Form Transmutation/Earth 6 (42, 28, D) the +1 robe of a Billion Continents {rC+ Int+4 Dex+2 Stlth+} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (43, 10, D) a +0 long sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (43, 11, D) a +0 long sword (43, 28, D) the Compendium of the Sinister Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 e - Ozocubu's Refrigeration Ice 6 (44, 9, D) a +0 long sword a cursed +0 leather armour (44, 10, D) a +0 long sword a +0 ring mail a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (44, 11, D) a +0 rapier of speed a +0 rapier of speed a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (45, 10, D) a +0 leather armour (45, 11, D) a +0 quick blade a +0 quick blade a +0 rapier a +0 rapier a +0 rapier (49, 0, D) a book of Spatial Translocations (49, 1, D) the cursed +2 broad axe of Zecanoys {chop, rElec rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 36, D) the +2 leather armour of the Accordion {MR- Dex+7 SInv Stlth+} It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (50, 0, D) a lamp of fire (50, 1, D) a +0 dagger (50, 32, D) a +2 scythe of venom (50, 37, D) the +2 large shield of the Other Side {rPois} It protects you from poison. (51, 0, D) a book of the Earth (51, 31, D) a +0 flail (51, 36, D) the +7 hand axe "Poliatsu" {speed, rElec rN+ MR- Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 1, D) a book of Alchemy (52, 9, D) a +2 war axe (52, 31, D) a +0 trident (53, 0, D) the Volume of Burning Cold Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (53, 1, D) an uncursed staff of wizardry (53, 9, D) a +0 long sword (54, 0, D) a cursed -2 ring of protection (54, 8, D) a +0 robe (unseen) (54, 24, D) the +2 leather armour "Xust" {rF- Regen+ Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). It makes you vulnerable to fire. It increases your rate of regeneration. (55, 1, D) a box of beasts (55, 7, D) a cursed -1 dagger (unseen) (56, 6, D) an uncursed staff of power (unseen) (56, 8, D) a +0 robe (56, 9, D) the +7 morningstar of the Wasteland {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. a +0 robe an uncursed ring of protection from fire a potion of blood a +1 war axe a +0 robe a +0 robe (57, 8, D) a +0 plate armour (57, 9, D) a +0 dagger the +7 short sword of Pogyil {pierce, +Blink +Inv rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It lets you turn invisible. It lets you blink. (60, 36, D) a +1 triple sword of holy wrath (60, 42, D) a +2 flail of crushing (61, 8, D) an uncursed staff of fire (61, 11, D) a +0 scimitar a +0 shortbow 12 arrows a +5 battleaxe of flaming (61, 26, D) a book of Alchemy (61, 37, D) Wysm's Compendium of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Dazzling Spray Conjuration/Hexes 3 e - Conjure Ball Lightning Conjuration/Air 6 (61, 42, D) a +2 scythe of flaming (62, 0, D) an uncursed staff of death (62, 1, D) a +6 great mace of protection (62, 8, D) a +1 hand crossbow of flaming (62, 17, D) the +0 robe of Vexation {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. (62, 26, D) a crystal ball of energy (62, 29, D) a +0 trident (unseen) (62, 30, D) a +0 shortbow (unseen) (62, 31, D) a +0 shortbow (unseen) (62, 36, D) a phial of floods (62, 37, D) a lamp of fire (62, 42, D) a +0 trident (63, 0, D) a +4 chain mail of cold resistance (63, 8, D) a +2 rapier of holy wrath (63, 16, D) a +0 dagger of draining (63, 17, D) an uncursed ring of poison resistance (63, 30, D) a +3 glaive of flaming a +0 shortbow 10 arrows (63, 31, D) 9 arrows (63, 32, D) an arrow (63, 33, D) an arrow (63, 36, D) a +3 battleaxe of chopping (63, 37, D) an uncursed staff of air (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of fire (64, 26, D) a box of beasts (64, 27, D) a book of Party Tricks (64, 31, D) an uncursed staff of conjuration (unseen) (64, 33, D) an arrow (66, 31, D) a +0 trident (unseen) (68, 0, D) a +2 hand axe of electrocution (68, 2, D) a +3 antimagic morningstar (70, 8, D) an uncursed staff of conjuration (70, 9, D) an uncursed amulet of harm (70, 36, D) the +8 fire dragon scales "Omouschin" {rF++ rC- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (70, 37, D) a +3 short sword of protection (70, 43, D) a +6 blowgun (71, 37, D) a +4 giant spiked club (71, 41, D) a scroll of recharging (72, 8, D) the +9 arbalest of the Dead {flame, rElec rPois rN+ MP+9 Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (72, 9, D) an uncursed staff of earth (72, 26, D) a +1 glaive of protection (72, 37, D) a +2 leather armour of cold resistance (73, 1, D) a +2 short sword of holy wrath (73, 36, D) The Last Incunabulum of Boris Spells Type Level a - Orb of Destruction Conjuration 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (73, 37, D) a sack of spiders