Squonk Level 1 of the Dungeon (2, -11, D:1) 4 atropa-tipped darts (25, -33, D:1) a +0 club (33, -47, D:1) a +0 dagger (34, -34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 whip of freezing (16, -13, D:2) a +0 club (18, 16, D:2) a +0 leather armour (26, -11, D:2) a +0 club (28, -7, D:2) a +0 dagger (51, -20, D:2) a +0 robe (51, -16, D:2) 6 stones (53, 0, D:2) a +0 hunting sling a +0 dagger (54, 12, D:2) a +0 naga barding (57, -13, D:2) a +0 club Level 3 of the Dungeon (2, -1, D:3) a +0 club a +0 ring mail (17, -21, D:3) 16 arrows (20, -34, D:3) a +0 giant club (20, -23, D:3) 14 poisoned darts (22, -8, D:3) a +0 flail a +0 club (23, -8, D:3) a +0 club (28, -26, D:3) a +0 scale mail (30, -13, D:3) a +0 trident (36, -18, D:3) a +0 club a cursed +0 leather armour (46, -15, D:3) an uncursed ring of attention (47, -30, D:3) a +0 leather armour (49, -33, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 13, D:4) a +0 ring mail (5, 9, D:4) a +0 dagger (5, 10, D:4) a +0 club a +0 club a +0 club (5, 11, D:4) a +0 dagger (7, -11, D:4) a +0 flail a +0 war axe (7, -7, D:4) a +0 hunting sling (8, -11, D:4) a +0 giant club a +0 dagger a +0 robe a +0 dagger a +0 robe (8, 9, D:4) a +0 giant club (13, 27, D:4) a +0 mace (17, -13, D:4) 16 poisoned darts (24, 33, D:4) a +0 scythe a cursed +0 robe (28, 15, D:4) a cursed +0 ring mail (29, 7, D:4) a +0 halberd a +0 giant club (30, 6, D:4) a +0 whip a +0 robe (31, 2, D:4) a +0 club (32, 1, D:4) a +0 whip Level 5 of the Dungeon (5, 2, D:5) a +0 war axe (17, 7, D:5) a +0 shortbow 16 arrows (18, -21, D:5) a +0 mace (20, -14, D:5) a +0 mace (21, -20, D:5) a +0 war axe (26, -17, D:5) 2 boomerangs (26, 27, D:5) a +0 flail (27, 11, D:5) a +0 spear (27, 12, D:5) a +0 flail a +0 whip (29, 11, D:5) a +0 leather armour a +0 club (37, -3, D:5) a +0 leather armour (42, -3, D:5) a +0 dagger (45, 5, D:5) a +0 flail a +0 leather armour (46, 5, D:5) a +0 mace (47, 3, D:5) a +0 falchion a +0 leather armour (47, 4, D:5) a +0 dagger 2 boomerangs Level 6 of the Dungeon (0, 0, D:6) 19 sling bullets (5, 28, D:6) a +0 flail (8, 6, D:6) the +2 kite shield "Leujair" {*Contam rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (10, 15, D:6) a +2 whip of venom (12, 27, D:6) 10 bolts (14, 32, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a cursed -1 flail a +0 dagger a +0 robe (1, 0, D:7) a +0 flail (6, 0, D:7) a +0 hand axe (8, -1, D:7) a +0 short sword a +0 ring mail (8, 0, D:7) a +0 club a +0 glaive a +0 chain mail (13, 40, D:7) a ration (14, 37, D:7) a ration (18, 42, D:7) a ration (19, 36, D:7) a +0 ring mail (19, 37, D:7) 23 stones (19, 39, D:7) a +0 longbow (19, 40, D:7) a wand of acid (8) (24, 24, D:7) a +0 dagger a +0 robe (42, 50, D:7) a +1 whip of electrocution a +0 robe Level 8 of the Dungeon (16, 31, D:8) 20 arrows (22, 16, D:8) 3 boomerangs (27, 9, D:8) a +0 club (27, 11, D:8) a +0 mace a +0 chain mail (27, 20, D:8) a +0 dagger (28, 9, D:8) a +0 mace a +0 leather armour (28, 11, D:8) a cursed +0 club (29, 14, D:8) a +0 trident a +0 robe (29, 15, D:8) a +0 club (33, -1, D:8) a +0 leather armour Level 9 of the Dungeon (3, -24, D:9) a +0 spear (10, -16, D:9) a +0 ring mail (19, -5, D:9) a +0 club a +0 leather armour (21, -25, D:9) a +0 ring mail (21, -1, D:9) a +0 spear (21, 0, D:9) a throwing net (22, -7, D:9) a +0 shortbow (22, -3, D:9) a +0 spear of pain (22, -2, D:9) a +0 halberd of freezing a +0 ring mail of poison resistance (23, -16, D:9) 13 arrows (25, -7, D:9) a +0 long sword a +0 chain mail (26, -10, D:9) a cursed +0 robe a +0 dagger (27, -10, D:9) a +0 chain mail a +0 hand axe (28, -16, D:9) a +0 trident (35, -20, D:9) a +0 ring mail (42, 11, D:9) a +0 ring mail (45, 12, D:9) a +2 vorpal shortbow 19 arrows (47, 12, D:9) 2 arrows (49, 3, D:9) a +0 dagger a +0 leather armour (50, 2, D:9) a +0 dagger a +0 robe (51, 12, D:9) an arrow (52, 1, D:9) a +0 club (53, 1, D:9) a +0 dagger a +0 robe (55, 1, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) 3 silver boomerangs (6, 45, D:10) an uncursed staff of air (8, 2, D:10) a +0 giant club (15, 17, D:10) a +0 giant spiked club (40, 46, D:10) 14 bolts (43, 24, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a scroll of random uselessness (1, 1, D:11) a +0 war axe (5, 17, D:11) 4 atropa-tipped darts (7, 14, D:11) a +0 ring mail (13, 25, D:11) 19 gold pieces (15, 23, D:11) a +0 whip (16, 26, D:11) a manticore corpse Level 12 of the Dungeon (0, 0, D:12) a wyvern skeleton (2, -29, D:12) an adder skeleton (3, 4, D:12) a +0 ring mail (9, 7, D:12) a +0 long sword (10, 0, D:12) 15 bolts (11, 3, D:12) a hydra corpse (skeletalised by now) (15, -12, D:12) a +0 rapier (16, 1, D:12) 13 gold pieces (16, 2, D:12) the +3 helmet of Kuebuoc {-Cast rElec rN+++ Regen+} It insulates you from electricity. It renders you almost immune to negative energy. It prevents spellcasting. It increases your rate of regeneration. (17, 1, D:12) a cursed amulet of faith (17, 2, D:12) a +2 dagger of draining (18, -3, D:12) a ration (18, 1, D:12) 21 gold pieces (18, 2, D:12) an uncursed staff of summoning (19, 1, D:12) a scarf of resistance (19, 2, D:12) a +2 antimagic double sword (20, -1, D:12) a ration (21, 8, D:12) a +0 shortbow 22 arrows (22, -26, D:12) 2 large rocks (25, 11, D:12) 3 arrows (27, 13, D:12) a +0 robe (29, -29, D:12) a large rock (31, -30, D:12) a +0 giant club (31, -18, D:12) a +0 short sword (34, -7, D:12) a +0 hand axe (35, -10, D:12) a +0 plate armour a +0 halberd (36, -25, D:12) a large rock (38, -9, D:12) a +0 leather armour a +0 falchion (39, -8, D:12) a +0 club (49, -4, D:12) a +0 dagger (49, -3, D:12) a +0 whip (50, -16, D:12) a +0 rapier (53, -18, D:12) a +0 rapier (58, -11, D:12) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (19, -39, Lair:2) a +0 robe an uncursed staff of cold (29, -18, Lair:2) a +0 leather armour (35, 2, Lair:2) a +0 robe Level 3 of the Lair of Beasts (5, -6, Lair:3) 22 bolts (6, -4, Lair:3) 16 sling bullets (26, 19, Lair:3) a +0 ring mail (26, 22, Lair:3) a +0 battleaxe (33, 24, Lair:3) a +0 dire flail (34, 12, Lair:3) an uncursed staff of cold (40, 5, Lair:3) 21 bolts (43, -5, Lair:3) a +0 whip (47, -16, Lair:3) 25 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) 10 bolts (6, -32, Lair:4) a +0 scimitar (9, -27, Lair:4) 17 sling bullets (41, -18, Lair:4) a +0 rapier Level 5 of the Lair of Beasts (0, 0, Lair:5) the +4 scale mail of the Dozen Cities {Harm rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It increases damage dealt and taken. (1, -3, Lair:5) a book of Minor Magic (1, -2, Lair:5) 5 boomerangs (4, 3, Lair:5) a +0 long sword of holy wrath (6, 1, Lair:5) a +0 leather armour (45, -11, Lair:5) 14 sling bullets (47, -18, Lair:5) a scroll of fog (48, 3, Lair:5) 16 gold pieces (49, 24, Lair:5) a cursed +0 mace Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 broad axe of venom (3, -9, Lair:6) a +0 scimitar (4, 36, Lair:6) a +0 dagger (6, 24, Lair:6) +0 steam dragon scales (7, -12, Lair:6) a +0 war axe (7, -2, Lair:6) 18 bolts (8, -8, Lair:6) a scroll of random uselessness (10, 35, Lair:6) a +0 morningstar (10, 38, Lair:6) a +0 scale mail (11, 29, Lair:6) a scroll of random uselessness (31, 10, Lair:6) 19 arrows (34, 29, Lair:6) a +0 quarterstaff (43, -12, Lair:6) a +0 hand crossbow (46, 17, Lair:6) the cursed +1 chain mail of the Land of Plenty {+Blink rElec rN+ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (61, 13, Lair:6) a +0 helmet (69, 21, Lair:6) a +0 robe