Dungeon Crawl Stone Soup version 0.14-a0-2119-ge69afc6 (webtiles) character file. 0 Sscchhmueptfter the Vexing (level 1, 14/14 HPs) Began as a Djinni Arcane Marksman on Jan 26, 2014. Got out of the dungeon alive. The game lasted 00:00:37 (1 turns). Sscchhmueptfter the Vexing (Djinni Arcane Marksman) Turns: 1, Time: 00:00:38 HP 14/14 AC 2 Str 11 XL: 1 Next: 0% MP 0/0 EV 12 Int 13 God: Gold 0 SH 0 Dex 12 Spells: 1 memorised, 1 level left rFire + + + SeeInvis . b - +0 crossbow rCold x . . Clarity . a - +0 robe rNeg + + + Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (boots unavailable) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: flying, not resistant to hostile enchantments, unstealthy A: fire immunity, cold vulnerability, life protection 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0,+0 crossbow (weapon) Missiles c - 20 bolts (quivered) Armour a - a +0 robe (worn) Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: + Level 0.8 Fighting + Level 2.0 Crossbows + Level 1.7 Dodging + Level 1.2 Spellcasting + Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History Welcome, Sscchhmueptfter the Djinni Arcane Marksman. Will you prevail where others failed? Will you get the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###♣♣ #8♣♣♣ +.@♣♣ #8♣♣♣ ###♣♣ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Sscchhmueptfter, the Djinni Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 0/0 1 | D:$ | Got out of the dungeon alive.