Stajl Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of speed (4, 7, D:1) a +0 dagger (5, 7, D:1) a +0 short sword (8, 4, D:1) 13 sling bullets (8, 18, D:1) a +0 dagger (13, -5, D:1) a +0 plate armour (20, -32, D:1) 8 bolts (27, 7, D:1) a +0 dagger (46, -38, D:1) a +0 flail (47, -5, D:1) 15 stones (63, -14, D:1) a staff of poison (68, -5, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 21, D:2) a +0 dagger (2, 26, D:2) a -2 spear (14, 21, D:2) 27 arrows (29, 17, D:2) a +0 dagger (36, 7, D:2) a +0 dagger a stone (36, 22, D:2) a +2 pair of boots of rampaging (44, 34, D:2) 20 stones (45, -13, D:2) a +0 short sword 40 stones (51, 20, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (6, 8, D:3) a +0 club (9, 10, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (2, -14, D:4) 17 bolts (9, -18, D:4) a +0 ring mail (19, -8, D:4) a +0 dagger (28, -24, D:4) a +0 spear (30, -19, D:4) 3 curare-tipped darts (45, -36, D:4) a +0 club (48, -3, D:4) a +0 chain mail (51, -42, D:4) a +0 spear (51, -32, D:4) the +10 dagger of Ineohu {flame, +Rage rC- rN+++ Int-3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-3). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. +Rage: It lets you go berserk. (57, -9, D:4) a hound corpse (60, -13, D:4) a +0 spear (61, -12, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (still there?) a +1 dagger of holy wrath (still there?) 3 stones (still there?) a kobold corpse (still there?) (0, 1, D:5) a +0 short sword (still there?) a +0 dagger (still there?) 5 stones (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (1, 1, D:5) a +0 dagger a kobold corpse (1, 7, D:5) a potion of haste (2, 9, D:5) a scroll of identify