Stajl Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, -18, D:1) a +0 chain mail (10, -21, D:1) a +0 dagger (13, 16, D:1) a +0 dagger (30, -16, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones (7, 33, D:2) a +0 whip (22, 22, D:2) a +0 mace (32, 33, D:2) a +0 leather armour (34, 25, D:2) a +0 dagger (36, 1, D:2) a +0 short sword (37, 1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 hand axe (1, 0, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 short sword (5, 10, D:3) a +0 short sword (11, 1, D:3) a +2 dagger of venom (14, 5, D:3) a +0 dagger (15, -5, D:3) a +0 club (18, 12, D:3) a +0 whip a +0 flail a +0 whip (19, 12, D:3) a +0 whip (20, 3, D:3) a +0 robe a +1 scythe of venom (20, 13, D:3) a +0 halberd (21, 18, D:3) a +0 club a +0 whip (22, 18, D:3) a +0 flail (22, 20, D:3) a +1 flail of draining (23, -7, D:3) a +0 dagger 3 boomerangs (23, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (1, -6, D:4) 6 javelins (1, 0, D:4) a +0 giant club (6, -10, D:4) a +0 flail (7, -10, D:4) a +0 giant club (8, -10, D:4) a +0 flail a scroll of immolation (10, 7, D:4) a +0 dagger (13, 0, D:4) a +0 short sword (18, -17, D:4) 24 stones (20, -14, D:4) a +0 whip (22, -14, D:4) a +0 dagger (27, 2, D:4) a +0 short sword 37 stones (27, 20, D:4) a +0 club (32, -22, D:4) a +0 quarterstaff (34, 3, D:4) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It may make you go berserk in combat. Rampage: It bestows one free step when moving towards enemies. (38, 5, D:4) a +0 mace (41, 8, D:4) a +0 mace (42, -4, D:4) a +0 short sword (54, -11, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) the +6 long sword "Hydra's Funeral" {elec, rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. (5, -12, D:5) 12 bolts (6, -1, D:5) a +0 dagger (8, 6, D:5) a +0 robe (11, -10, D:5) a +0 kite shield (16, -14, D:5) a +0 club (16, -11, D:5) 21 stones (20, -24, D:5) 23 sling bullets (20, -23, D:5) a +0 robe a +0 dagger a +0 hand axe (22, -22, D:5) a +0 ring mail a +0 hand axe (22, -21, D:5) a +0 club a +0 ring mail a +0 short sword (24, -2, D:5) a +2 helmet (25, -19, D:5) a +0 robe a +0 dagger (26, -19, D:5) a +0 plate armour a +2 vorpal hand axe (27, -19, D:5) a +0 mace (28, -18, D:5) a +0 mace (28, 2, D:5) a +3 leather armour of fire resistance a +0 club (29, -25, D:5) a +0 whip (38, -17, D:5) a +0 spear a +0 scale mail (38, 9, D:5) 24 stones (40, -14, D:5) a +0 falchion (42, 6, D:5) a +0 halberd (43, 0, D:5) 24 sling bullets (44, -21, D:5) a +0 robe (45, -28, D:5) 7 gold pieces (45, -10, D:5) a +0 falchion (47, -19, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (5, -24, D:6) a +0 club (5, -23, D:6) a +0 spear a +0 flail a +0 whip (5, -22, D:6) a +0 spear (5, -12, D:6) a +0 hunting sling (6, -24, D:6) a +1 leather armour of fire resistance a +0 whip (6, 18, D:6) a +0 club a +0 spear (7, -19, D:6) a +0 quarterstaff (7, 18, D:6) a +0 spear (11, 15, D:6) a +0 club (12, -8, D:6) 23 stones (19, -13, D:6) a +0 morningstar a +0 club a +0 chain mail (19, -12, D:6) a +0 club (20, -12, D:6) a +0 hand axe (28, -18, D:6) a staff of air (29, -16, D:6) a +0 whip (30, -16, D:6) a +0 dagger (30, -15, D:6) a +0 dagger a +0 leather armour (30, -9, D:6) a +0 hand axe (39, 10, D:6) a +0 short sword (39, 11, D:6) a +0 hand axe a +0 falchion a +0 ring mail (40, 11, D:6) a +0 hand axe (41, 11, D:6) a +0 flail (44, 15, D:6) a +0 falchion (52, 10, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (9, -1, D:7) 4 boomerangs a +0 dagger (10, -22, D:7) a +0 ring mail (10, -1, D:7) a +0 robe a +0 dagger (10, 0, D:7) a +0 leather armour 3 boomerangs a +0 trident (11, 0, D:7) a +0 club (13, 3, D:7) a +0 club (14, 2, D:7) a +0 short sword (20, -6, D:7) a curare-tipped dart a +0 club (21, -7, D:7) a +0 dagger a +0 whip (21, -6, D:7) a +0 leather armour a +0 club (22, -9, D:7) a +0 robe a +0 dagger (22, -6, D:7) a +0 chain mail a +0 short sword (28, -12, D:7) 8 poisoned darts a +0 club (29, -12, D:7) a +0 dagger (39, -1, D:7) a +0 leather armour (43, 11, D:7) a +0 hunting sling (45, 0, D:7) a +0 flail (46, 0, D:7) a +0 flail (48, -2, D:7) a +0 spear (49, -2, D:7) a +0 whip (56, 14, D:7) 19 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 giant club (2, 12, D:8) a +0 rapier (4, 12, D:8) a +0 whip (5, 11, D:8) a +3 dagger 4 stones (5, 12, D:8) a +0 whip 3 poisoned darts a kobold corpse (11, 7, D:8) a water moccasin corpse (skeletalised by now) (12, -4, D:8) 17 arrows (12, -1, D:8) a +0 shortbow 19 arrows (13, -4, D:8) a bullfrog corpse (skeletalised by now) (14, 23, D:8) 3 atropa-tipped darts (42, -2, D:8) a staff of conjuration (44, 4, D:8) 12 gold pieces (46, 6, D:8) a +0 hand axe (still there?) a +0 leather armour (still there?) a meliai corpse (still there?) (59, 36, D:8) 13 gold pieces the Ecumenical Temple