Stajl Level 1 of the Dungeon (0, 0, D:1) 29 stones (9, -32, D:1) 12 sling bullets (9, -19, D:1) a +0 dagger (21, -35, D:1) a +0 leather armour (22, -8, D:1) a +0 ring mail (27, -27, D:1) a +0 leather armour (47, -40, D:1) a +0 ring mail (56, -44, D:1) a scroll of teleportation (60, -31, D:1) a +0 dagger (61, -23, D:1) a +0 club Level 2 of the Dungeon [Shop] Fakkic's Book Shoppe a book of Iron (396 gold) a book of Spatial Translocations (286 gold) a book of the Sky (484 gold) a book of Debilitation (242 gold) a book of Winter (374 gold) a book of Pain (308 gold) Burirchoo's Papyrus of Translocation (484 gold) Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Passage of Golubria Translocation 4 no d - Malign Gateway Summoning/Translocation 7 no Trog disapproves of the use of such an item. a book of Chaos (550 gold) a book of Alchemy (308 gold) a book of Air (242 gold) [Shop] Wilaux's Jewellery Shop a ring of poison resistance (280 gold) a ring of positive energy (280 gold) an amulet of guardian spirit (420 gold) the ring "Ophoaq" {rC+ rN+ Will+ rCorr Str+6} (1230 gold) [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a ring of ice (350 gold) a +4 ring of protection (504 gold) a ring of flight (245 gold) a ring of willpower (350 gold) an amulet of guardian spirit (420 gold) a ring of positive energy (280 gold) a ring of positive energy (280 gold) a +6 ring of dexterity (819 gold) [Shop] Sofaustriuc's Distillery a potion of haste (130 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a potion of lignification (39 gold) a potion of haste (130 gold) a potion of ambrosia (104 gold) a potion of curing (39 gold) a potion of ambrosia (104 gold) a potion of lignification (39 gold) a potion of curing (39 gold) [Shop] Uzoatett's Antique Weapon Boutique a +0 falchion (63 gold) a +0 whip (52 gold) a +0 mace (63 gold) a +0 mace (63 gold) a +2 dagger of venom (302 gold) the +1 whip "Leozuy" {venom, rElec} (462 gold) It poisons the flesh of those it strikes. rElec: It insulates you from electricity. a +0 club (21 gold) a +0 war axe (73 gold) the +3 short sword "Baraemul" {vamp, Str-3 Dex-3 SInv Stlth+} (533 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 short sword (63 gold) a +0 hunting sling (31 gold) (7, -11, D:2) a +0 club a +0 dagger (8, -12, D:2) a +0 dagger a +0 dagger (9, -12, D:2) a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 club (11, -12, D:2) a +0 club (13, 20, D:2) a +0 hunting sling a +0 club 8 stones (34, -6, D:2) a +0 robe (34, -1, D:2) a +0 club (39, -13, D:2) a +0 whip (39, 13, D:2) 27 stones (40, -14, D:2) a +0 spear (40, -13, D:2) a +0 spear (41, -13, D:2) a +0 dagger (42, 20, D:2) a +0 rapier (48, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -5, D:3) a +0 hand axe (4, -9, D:3) 19 stones (9, 13, D:3) a +0 hand axe a +0 leather armour a +0 dagger (9, 14, D:3) a +0 short sword (12, -13, D:3) a +0 dagger (13, -15, D:3) a +0 dagger (14, -9, D:3) a +1 pair of gloves (18, 23, D:3) a +0 trident a +0 ring mail (35, 24, D:3) 18 arrows (45, -12, D:3) a +0 dagger (53, 2, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (10, -5, D:4) a +0 short sword (11, -5, D:4) a +0 dagger (13, 9, D:4) a +0 dagger (18, 0, D:4) a +0 scale mail (34, -10, D:4) a +0 chain mail (35, 35, D:4) 24 arrows (37, -5, D:4) 29 stones (41, 3, D:4) a +0 dagger (44, 6, D:4) a +0 ring mail (49, 36, D:4) a +0 dire flail a +0 robe a +0 giant spiked club a +0 shortbow 28 arrows (50, 18, D:4) 17 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (1, 1, D:5) a +0 giant club (14, 6, D:5) a +0 morningstar (14, 12, D:5) 22 sling bullets (14, 16, D:5) 25 sling bullets (17, 13, D:5) 20 stones (24, -13, D:5) 7 atropa-tipped darts (29, 18, D:5) a +0 hand axe (31, 17, D:5) a +0 giant club (32, 16, D:5) a +0 giant club (40, 0, D:5) a +0 giant club (41, 5, D:5) a +0 quarterstaff (49, -13, D:5) a +0 dagger (50, -12, D:5) a +0 dagger a +0 chain mail a +0 dagger (51, -12, D:5) a +0 mace Level 6 of the Dungeon (17, -28, D:6) 17 arrows (18, -6, D:6) 26 bolts (22, -42, D:6) 13 stones the +11 mace of Lologir {vamp, *Rage rN+++ Will++ Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rN: It renders you almost immune to negative energy. *Rage: It may make you go berserk in combat. Will: It greatly increases your willpower. (23, -44, D:6) 22 arrows a +1 shortbow of freezing (28, -9, D:6) a +0 trident (32, -37, D:6) 11 bolts (36, -19, D:6) a +0 giant club (38, -22, D:6) a +0 club (58, -22, D:6) a +0 long sword Level 7 of the Dungeon [Shop] Uqerghaq's Assorted Antiques a +0 leather armour (54 gold) a scroll of magic mapping (94 gold) a +0 robe (18 gold) a scroll of torment (202 gold) a scroll of identify (54 gold) a +0 great sword (175 gold) a wand of polymorph (5) (189 gold) a wand of iceblast (5) (243 gold) a ring of protection from fire (675 gold) an amulet of faith (1080 gold) a +0 scale mail (108 gold) (0, 0, D:7) 15 stones (1, 1, D:7) a +0 mace (17, 1, D:7) a howler monkey corpse (18, 3, D:7) 28 arrows (21, 2, D:7) a howler monkey corpse (24, 20, D:7) a +0 hunting sling the Ecumenical Temple