Stajl Level 1 of the Dungeon (7, -5, D:1) a +0 war axe (8, 5, D:1) a +0 dagger (24, 6, D:1) a +0 club (26, -3, D:1) a +0 kite shield (28, 31, D:1) a +0 leather armour (30, -5, D:1) 14 sling bullets (33, 22, D:1) a +0 hand axe (37, 22, D:1) a +0 short sword (44, 27, D:1) a +0 whip (45, 27, D:1) 24 sling bullets (52, 2, D:1) a +0 dagger (52, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 10, D:2) 18 sling bullets (9, 42, D:2) a +0 flail (21, 0, D:2) a +0 leather armour (21, 1, D:2) a +0 club (22, -2, D:2) a +0 hunting sling (30, 1, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 18 arrows (1, -6, D:3) 11 arrows (2, -5, D:3) a +2 vampiric dagger (4, 1, D:3) a +0 club (5, -10, D:3) a +0 leather armour (8, -20, D:3) a +0 short sword a +0 chain mail a +0 whip (9, -21, D:3) a +0 hand axe a +0 leather armour (10, -22, D:3) a +0 whip (10, 2, D:3) a +0 whip (14, 1, D:3) 12 stones (24, 14, D:3) a +0 ring mail (30, -28, D:3) a +0 short sword 3 stones Level 4 of the Dungeon [Shop] Zicaz's Antique Weapon Emporium a +0 mace (84 gold) a +0 mace of holy wrath (207 gold) a +0 short sword (84 gold) a +0 hand axe (84 gold) a +3 morningstar (588 gold) a +0 long sword of holy wrath (232 gold) a +0 club (28 gold) a +0 flail (98 gold) a +0 war axe (98 gold) a +0 trident (98 gold) a +0 morningstar (112 gold) a +0 vampiric war axe (350 gold) [Shop] Icolec's Antique Weapon Boutique a +0 scimitar (92 gold) a +0 falchion (69 gold) a +0 club (23 gold) a +0 war axe (80 gold) the +7 falchion of Glory {vorpal, rN+ Will+ Dex+2} (1391 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Will: It increases your willpower. a +0 dagger (46 gold) a +0 battleaxe (149 gold) a +0 great sword of protection (225 gold) [Shop] Xuqou's Armour Shoppe a +0 leather armour (22 gold) a +0 helmet (49 gold) the +7 Kryia's mail coat {PotionHeal*2 rC+} (660 gold) Potions are twice as effective at healing its wearer. rC: It protects you from cold. a +1 robe of cold resistance (139 gold) a +0 plate armour (253 gold) a +0 scale mail of fire resistance (121 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) the +1 chain mail "Typsaib" {rElec Will+ Int+4} (412 gold) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Will: It increases your willpower. a +0 pair of boots (49 gold) a +0 pair of gloves (49 gold) [Shop] Enoawo's Distillery a potion of curing (42 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) 2 potions of ambrosia (224 gold) a potion of flight (42 gold) a potion of lignification (42 gold) [Shop] Zazyon's Weapon Shoppe a +0 quarterstaff (56 gold) a +0 war axe (49 gold) 13 bolts (36 gold) 10 bolts (28 gold) a +0 whip (35 gold) a +3 demon blade of draining (616 gold) a +0 long sword (49 gold) the +7 great sword "Kaureikh" {pain, rC- rN+ rCorr SInv} (912 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 spear (42 gold) a +1 trident of distortion (219 gold) (0, 0, D:4) 14 stones (16, -20, D:4) a +0 club (35, -22, D:4) a +6 war axe of electrocution (36, -25, D:4) a +0 hand axe (36, -23, D:4) a scroll of immolation (38, -5, D:4) a +0 ring mail (41, 0, D:4) a +0 short sword a +0 giant club (41, 4, D:4) a +0 dagger (44, -7, D:4) a +0 club 2 boomerangs a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (6, -18, D:5) 28 stones (10, -37, D:5) 15 stones (16, -16, D:5) a +0 club 4 stones a +0 dagger 7 poisoned darts a +0 whip a +0 whip a +0 short sword a +0 short sword a +0 whip a curare-tipped dart (17, -14, D:5) a +0 short sword 6 poisoned darts (18, -44, D:5) 22 sling bullets (22, -20, D:5) a +0 giant spiked club (46, -27, D:5) a +1 whip of freezing a +0 robe Level 6 of the Dungeon [Shop] Qanagut's Weapon Shoppe a +0 hunting sling (21 gold) 15 bolts (42 gold) a +0 halberd of flaming (128 gold) a +0 hunting sling (21 gold) a +0 short sword (42 gold) a +2 battleaxe of flaming (331 gold) 18 bolts (50 gold) 17 stones (23 gold) 14 sling bullets (98 gold) a +0 mace (42 gold) a +0 rapier (56 gold) a +0 mace (42 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) a +0 quarterstaff (56 gold) (0, 0, D:6) a +0 hunting sling (0, 22, D:6) a +0 club (2, 51, D:6) a +0 giant club (11, 3, D:6) a +0 hand crossbow (11, 10, D:6) 17 arrows (16, 58, D:6) a +0 giant club (17, 44, D:6) a +0 robe (19, 22, D:6) a +0 robe a +1 scimitar (20, 22, D:6) a +0 robe a +0 flail (24, 27, D:6) a +0 robe a +0 short sword (35, 58, D:6) 25 arrows (41, 33, D:6) a +0 hand axe a +0 club a +0 ring mail (41, 34, D:6) a +0 dagger a +0 robe 15 bolts (42, 35, D:6) a +0 trident (46, 1, D:6) a +0 whip (60, 61, D:6) 23 stones Level 7 of the Dungeon (0, 0, D:7) 20 stones (0, 6, D:7) 14 stones (2, 16, D:7) 6 stones (17, -4, D:7) a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail an orc corpse (19, -2, D:7) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (25, 7, D:7) a +0 cloak the Ecumenical Temple (14, -5, Temple) a +0 robe a +1 falchion of electrocution (15, -5, Temple) a +0 robe a +0 morningstar