Stajl Level 1 of the Dungeon (0, 0, D:1) 26 stones (4, 27, D:1) 5 poisoned darts (11, -3, D:1) a +0 dagger (17, 21, D:1) 21 sling bullets (24, 34, D:1) 12 stones (31, 31, D:1) 6 large rocks (43, 18, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) 22 stones (9, 11, D:2) a +0 ring mail (11, 7, D:2) 4 gold pieces (11, 8, D:2) a +0 short sword (11, 9, D:2) a potion of might (12, 7, D:2) a scroll of teleportation (12, 8, D:2) 4 gold pieces (12, 9, D:2) 13 gold pieces (13, 7, D:2) a +2 falchion of flaming (13, 8, D:2) 12 gold pieces (13, 9, D:2) a scroll of identify (19, 14, D:2) a +0 robe (19, 16, D:2) a +1 short sword of draining (23, -1, D:2) a +0 club (28, 17, D:2) 20 arrows (30, -11, D:2) a +0 short sword (35, 14, D:2) 6 javelins (38, -17, D:2) a +0 scale mail (38, -16, D:2) a +0 flail (39, 20, D:2) a +1 robe of fire resistance Level 3 of the Dungeon (5, -35, D:3) 17 arrows (8, -20, D:3) 25 sling bullets (10, -34, D:3) a +0 robe (12, -21, D:3) a +0 rapier (15, 6, D:3) a +0 mace (18, -31, D:3) 11 sling bullets (18, 5, D:3) a +4 quarterstaff of chaos (20, -13, D:3) a +0 robe (21, -40, D:3) a +0 dagger (21, -11, D:3) 25 stones (24, -9, D:3) 21 stones (25, -10, D:3) a +0 scale mail a +0 flail (28, -30, D:3) a +0 giant club (36, -6, D:3) a +0 dagger of holy wrath (36, -5, D:3) a +0 falchion (38, -31, D:3) 15 bolts (40, -21, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (2, 30, D:4) a +0 robe (5, 33, D:4) a +0 leather armour (6, 16, D:4) a +0 dagger (9, 13, D:4) 7 poisoned darts a +0 short sword (10, 28, D:4) a +0 robe (12, 26, D:4) 25 stones (22, -10, D:4) a +0 ring mail (22, 2, D:4) 15 stones (23, 41, D:4) 4 stones a +0 dagger (27, 9, D:4) 4 large rocks (34, 10, D:4) a +0 dagger (34, 27, D:4) a +0 buckler (41, 17, D:4) a +0 club (43, 2, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Ikabebb's General Store a +2 mace of draining (191 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (781 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a staff of cold (275 gold) a phial of floods (440 gold) a potion of haste (110 gold) a piece from Xom's chessboard (15/15) (220 gold) a scroll of identify (22 gold) 19 stones (20 gold) the +8 shortbow of Law {venom, *Corrode Int+7 SInv} (702 gold) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+7). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a potion of magic (88 gold) a scroll of magic mapping (38 gold) 22 stones (24 gold) a wand of paralysis (6) (88 gold) (0, 0, D:5) 12 stones (9, 2, D:5) a +0 giant club (10, 8, D:5) a +0 robe (18, -12, D:5) 19 stones (18, 16, D:5) a +0 leather armour (21, 17, D:5) 20 stones (30, 2, D:5) a +0 ring mail (30, 11, D:5) a +0 spear (30, 18, D:5) a +0 hand axe (33, 6, D:5) a book of Dangerous Friends (36, 5, D:5) a book of Cantrips Level 6 of the Dungeon [Shop] Koal's Serpentskin Sales the Almanac of Poisoning (264 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. 7 poisoned darts (30 gold) 7 curare-tipped darts (46 gold) 23 poisoned darts (101 gold) 15 poisoned darts (66 gold) 13 poisoned darts (57 gold) the Grimoire of Venom (220 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Spider Form Transmutation/Poison 3 no Trog disapproves of the use of such an item. (0, 0, D:6) a +0 giant club (3, 17, D:6) a +0 leather armour (9, -25, D:6) a +0 club (11, 10, D:6) a +0 spear (12, 8, D:6) a +0 whip a +0 robe a +0 club (12, 9, D:6) a +0 flail a +0 whip a +0 whip (13, 24, D:6) 23 stones (37, 24, D:6) 20 stones (40, 16, D:6) 9 poisoned darts (43, 3, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (0, 18, D:7) a +0 giant spiked club a +0 giant spiked club (1, 0, D:7) a +0 robe a +0 dagger (4, -2, D:7) a +0 mace a +0 leather armour a +0 hand axe (4, -1, D:7) a +0 club (8, 8, D:7) a ring of wizardry (16, 29, D:7) a +0 hunting sling (21, 13, D:7) +0 steam dragon scales (24, 13, D:7) a +0 robe (26, -13, D:7) a +0 dagger (26, 2, D:7) 19 stones (30, -8, D:7) a +0 robe (31, 21, D:7) a +0 dagger a +0 robe a +0 dagger of speed a +0 flail (32, 20, D:7) a +0 robe a +0 dagger (34, 8, D:7) 17 stones (35, 2, D:7) a +0 robe (37, 12, D:7) a +0 trident (52, 8, D:7) 22 sling bullets Level 8 of the Dungeon (0, 0, D:8) the +2 robe "Lizeduf" {Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). (4, 8, D:8) a +0 shortbow 15 arrows (29, 6, D:8) a +0 shortbow 20 arrows (29, 11, D:8) a +0 short sword a +0 robe (29, 13, D:8) a +0 short sword (30, 13, D:8) a +0 dagger (38, 13, D:8) a +0 dagger (40, 7, D:8) a +0 short sword (40, 15, D:8) a +0 dire flail a +0 giant club (41, 7, D:8) a +0 chain mail a +0 war axe a +1 short sword of holy wrath (42, 7, D:8) a +0 dagger a +0 scale mail a +0 club (45, 7, D:8) a +0 dagger 29 stones (47, 15, D:8) a +0 shortbow 10 arrows (48, 35, D:8) a book of Minor Magic (62, 7, D:8) a +0 chain mail (65, 9, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Uxkudom's Distillery a potion of ambrosia (104 gold) a potion of heal wounds (65 gold) a potion of haste (130 gold) a potion of lignification (39 gold) a potion of might (52 gold) a potion of brilliance (52 gold) a potion of haste (130 gold) a potion of heal wounds (65 gold) a potion of degeneration (13 gold) a potion of might (52 gold) a potion of resistance (130 gold) a potion of degeneration (13 gold) a potion of heal wounds (65 gold) (0, 0, D:9) a +0 club a +0 short sword a +0 short sword 23 stones (0, 1, D:9) a +0 club a +0 short sword 2 stones (0, 2, D:9) a +0 dagger 6 poisoned darts (2, -2, D:9) a +0 long sword 8 poisoned darts (13, -15, D:9) a +0 dagger a +0 dagger a curare-tipped dart a +0 dagger a +0 dagger a +0 short sword a +0 whip 8 stones (13, -2, D:9) a +0 dire flail a +0 chain mail (14, -15, D:9) a +0 hand crossbow a +0 short sword 11 bolts a +0 shortbow 15 arrows (26, -6, D:9) a +0 dagger (27, -16, D:9) a +0 war axe a +0 chain mail (27, -1, D:9) a +0 flail a +0 leather armour (28, -16, D:9) a +0 war axe a +0 chain mail (28, 0, D:9) a +0 trident (29, -16, D:9) a +0 halberd a +0 plate armour (29, 21, D:9) a +0 giant club a +0 giant club (32, -8, D:9) a +0 dagger a +0 ring mail (32, 25, D:9) 3 potions of degeneration (34, -8, D:9) a +0 mace of protection 4 boomerangs a +0 chain mail a +1 war axe of electrocution (41, 10, D:9) 19 poisoned darts (43, -19, D:9) a book of Frost Level 10 of the Dungeon (4, -11, D:10) a +0 leather armour (4, -5, D:10) a +0 ring mail (4, -4, D:10) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (5, -5, D:10) 31 arrows (6, -10, D:10) a +3 morningstar a +0 robe a +0 morningstar a +0 robe a +2 scimitar a +0 robe (7, -10, D:10) a +5 war axe a +0 robe (10, -10, D:10) a +0 war axe (11, -11, D:10) a book of Maledictions (14, -20, D:10) a +0 falchion (17, -18, D:10) a +0 chain mail (21, -32, D:10) the +1 robe of Tempters {rElec rC+ Int-5} Int: It affects your intelligence (-5). rC: It protects you from cold. rElec: It insulates you from electricity. (24, -15, D:10) a +0 shortbow 9 arrows (27, -5, D:10) a +0 dagger a +0 robe a +0 halberd a +0 robe (28, -4, D:10) a +0 arbalest (still there?) 19 bolts (still there?) (28, -1, D:10) 19 gold pieces (still there?) a +0 chain mail (still there?) (42, -31, D:10) a +0 shortbow 22 arrows a +0 dagger of speed a +0 robe (43, -32, D:10) a +0 flail (43, -31, D:10) a +0 club a +2 leather armour of fire resistance a +0 dagger a +0 robe a +0 dagger a +0 scale mail the Ecumenical Temple