Stajl Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -3, D:1) 26 stones (21, -4, D:1) a +0 dagger (26, 6, D:1) a +0 robe (27, -20, D:1) a +0 dagger (41, -24, D:1) a +0 hand axe (52, -10, D:1) a +0 club Level 2 of the Dungeon (8, -25, D:2) a +0 dagger (12, -8, D:2) 17 arrows (15, -23, D:2) a +0 dagger (45, 7, D:2) a +0 club (47, 15, D:2) 6 arrows (47, 21, D:2) a +0 robe (58, 28, D:2) 16 sling bullets (63, 27, D:2) 20 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (15, -49, D:3) a +0 club (17, -14, D:3) 6 arrows (24, -12, D:3) 22 stones (42, -39, D:3) a +0 club (47, -53, D:3) a +0 ring mail (47, -20, D:3) a +0 whip (still there?) a +0 club (still there?) (54, -37, D:3) 19 stones Level 4 of the Dungeon [Shop] Hufris's General Store a +0 spear (30 gold) a book of the Moon (400 gold) a +2 dagger of draining (156 gold) a scroll of identify (20 gold) a phial of floods (400 gold) a scroll of teleportation (30 gold) the Papyrus of Igneous Lightness (280 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Inner Flame Hexes/Fire 3 no c - Silence Hexes/Air 5 no Trog disapproves of the use of such an item. a +0 robe (7 gold) a tin of tremorstones (2/2) (400 gold) a +0 dagger (20 gold) the +3 broad axe "Soclefyt" {elec, Str+5} (425 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+5). a +0 long sword (35 gold) [Shop] Ovodduath's Distillery a potion of might (48 gold) a potion of lignification (36 gold) a potion of magic (96 gold) a potion of invisibility (96 gold) a potion of mutation (96 gold) a potion of haste (120 gold) a potion of magic (96 gold) a potion of might (48 gold) a potion of mutation (96 gold) (13, 34, D:4) a +0 war axe (17, 12, D:4) a +0 ring mail (18, 15, D:4) 8 atropa-tipped darts (22, 14, D:4) a +0 spear (23, 14, D:4) a +0 spear (24, 34, D:4) a +0 falchion (24, 35, D:4) a +0 short sword a +0 hand axe (24, 36, D:4) a +0 leather armour a +0 trident a +0 trident (29, 50, D:4) a +0 dagger (34, 34, D:4) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. (37, 22, D:4) 11 arrows (37, 43, D:4) a +0 ring mail (42, 22, D:4) 20 stones (43, -2, D:4) a +0 club a +0 ring mail (44, 38, D:4) a +0 spear (46, 40, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Basef's Antique Weapon Shop a +0 glaive (195 gold) a +0 quarterstaff (120 gold) a +0 quarterstaff (120 gold) a +0 long sword (105 gold) a +0 falchion (90 gold) a +0 great sword (195 gold) a +0 long sword (105 gold) the +3 hunting sling of Winter {flame, rElec rC+++ Will- Dex-4} (1623 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. Will: It decreases your willpower. a +0 dagger (60 gold) a +0 war axe (105 gold) a +1 vorpal quarterstaff (390 gold) a +0 dagger (60 gold) (2, -1, D:5) a +0 chain mail (2, 1, D:5) a +0 robe (2, 2, D:5) 10 gold pieces (4, 2, D:5) a potion of ambrosia (4, 9, D:5) a +0 short sword (5, -25, D:5) a +0 giant spiked club (5, 1, D:5) a potion of ambrosia (5, 3, D:5) a potion of ambrosia (7, 0, D:5) a potion of ambrosia (7, 4, D:5) a killer bee corpse (still there?) a killer bee corpse (still there?) (8, 5, D:5) a killer bee corpse (8, 6, D:5) a killer bee corpse (still there?) a killer bee corpse (still there?) (9, 1, D:5) a +0 hand axe (17, -37, D:5) a +0 hand axe (17, -27, D:5) a +0 war axe (21, -2, D:5) 11 arrows (30, 2, D:5) a +0 war axe (34, -16, D:5) 10 stones (39, 10, D:5) 20 stones (40, -23, D:5) a +0 rapier (41, -23, D:5) a +0 whip (41, -2, D:5) a +0 leather armour (42, -23, D:5) a +0 trident (42, -2, D:5) a +0 giant club (43, -23, D:5) a +0 short sword (44, -23, D:5) a +0 hand axe (44, 4, D:5) 25 sling bullets (48, -12, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, -1, D:6) a book of Rime (1, 33, D:6) 12 arrows (2, 36, D:6) a +0 ring mail (19, 23, D:6) a book of Transfigurations (19, 27, D:6) a +0 whip of venom (20, 27, D:6) a +0 club a +0 short sword a curare-tipped dart a +0 dagger (21, 7, D:6) a +0 trident (22, 7, D:6) a +0 shortbow 21 arrows (22, 8, D:6) a +0 club a +0 hand axe a +1 hand axe of electrocution a +0 dagger (24, 26, D:6) a +0 whip of flaming (25, 26, D:6) a +0 whip (26, -4, D:6) a +0 short sword a +0 dagger a +0 club a +0 chain mail a +0 short sword (39, -7, D:6) 13 stones (48, 6, D:6) a +0 giant club (53, 34, D:6) 17 stones (54, -13, D:6) a +0 falchion (58, 25, D:6) a scroll of immolation (59, 26, D:6) a scroll of teleportation (65, 32, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) the +10 spear "Rijotz" {speed, SInv} Attacks with this weapon are significantly faster. SInv: It lets you see invisible. (3, 0, D:7) a +0 scale mail (3, 11, D:7) a +0 dagger a +0 chain mail (7, 4, D:7) a +1 shortbow of freezing 19 arrows (15, -7, D:7) a +0 leather armour (16, -11, D:7) a +0 flail (34, -2, D:7) a +0 chain mail a +0 whip a +0 leather armour a +0 short sword a +0 club a +0 whip a +0 robe a +0 dagger (35, 14, D:7) a +0 falchion (36, 24, D:7) a +0 club a +0 ring mail (39, -3, D:7) a ring of poison resistance (45, 15, D:7) a +0 short sword the Ecumenical Temple