Starbucks Level 1 of the Dungeon (0, 0, D:1) 25 stones (9, 12, D:1) 24 bolts (10, -1, D:1) a +0 club (12, -18, D:1) 2 stones (12, -17, D:1) a stone (12, -15, D:1) a stone (12, -14, D:1) a stone (12, -12, D:1) a +0 short sword (17, -21, D:1) 19 sling bullets (17, 6, D:1) a +0 hunting sling (19, 11, D:1) a +0 dagger (34, -4, D:1) a +0 robe (35, 9, D:1) 21 stones (37, 9, D:1) a +0 short sword 5 stones (46, -13, D:1) a +0 dagger (50, -7, D:1) a +0 club (54, 13, D:1) a +0 short sword Level 2 of the Dungeon (7, 2, D:2) a +0 club (7, 6, D:2) a +0 dagger (9, 52, D:2) a +0 robe (12, 39, D:2) 11 gold pieces (12, 40, D:2) 15 gold pieces (13, 39, D:2) 8 gold pieces (13, 40, D:2) 5 gold pieces (13, 41, D:2) 6 gold pieces (14, 39, D:2) 10 gold pieces (14, 40, D:2) 9 gold pieces (22, 52, D:2) a +0 hand axe (25, 19, D:2) a +0 chain mail (30, 34, D:2) 4 stones (30, 36, D:2) a stone (39, 9, D:2) a +0 dagger (52, 41, D:2) 20 arrows (57, 16, D:2) a cursed -1 whip Level 3 of the Dungeon (0, 0, D:3) 14 sling bullets (7, 47, D:3) 21 arrows (11, 5, D:3) a +0 club a +0 leather armour (13, 41, D:3) a +0 vampiric war axe (22, 9, D:3) a +0 club a +0 short sword a +0 war axe (34, 0, D:3) a +0 club (35, 1, D:3) a +0 club a +0 ring mail (38, 30, D:3) 12 arrows (44, 7, D:3) a +0 short sword (46, 3, D:3) 3 poisoned needles (46, 28, D:3) a +0 cloak (47, 3, D:3) a +0 club (47, 33, D:3) a +0 club (49, 3, D:3) a poisoned needle (50, 22, D:3) a +0 flail (53, 3, D:3) a +0 blowgun 9 poisoned needles (55, 37, D:3) a +0 hand axe (56, 41, D:3) a +0 blowgun 2 poisoned needles (59, 41, D:3) a poisoned needle (60, 41, D:3) a poisoned needle (63, 41, D:3) a poisoned needle Level 4 of the Dungeon (0, 0, D:4) the cursed +2 arbalest of Extremism {penet, +Blink} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It lets you blink. It has a curse placed upon it. (0, 2, D:4) 4 tomahawks (21, -4, D:4) a +0 club a +0 ring mail (21, -2, D:4) a +0 whip a +0 scale mail (21, 35, D:4) a +0 glaive a +0 robe (22, -3, D:4) a +0 flail 14 stones a +0 chain mail (23, -10, D:4) a +0 leather armour (29, 1, D:4) a +0 club a +0 ring mail (31, 12, D:4) 29 stones (32, -3, D:4) 11 stones (35, 27, D:4) a cursed -1 scale mail (37, 15, D:4) 29 bolts (39, -3, D:4) 19 stones (54, 9, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) an arrow (0, 3, D:5) a +0 shortbow 22 arrows (1, -11, D:5) a cursed -2 giant club (1, 1, D:5) an arrow (2, -1, D:5) a +0 long sword (3, -4, D:5) an arrow (17, 24, D:5) a +2 whip of flaming a +0 robe (25, -15, D:5) 6 javelins (27, -18, D:5) a +0 rapier (43, 34, D:5) an arrow (45, 33, D:5) an arrow (46, 33, D:5) 2 arrows (47, 33, D:5) a +0 shortbow 7 arrows (53, 30, D:5) 16 stones Level 6 of the Dungeon [Shop] Qedd's Antique Armour Emporium a +0 robe (14 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a scarf of resistance (640 gold) a +1 plate armour of cold resistance (700 gold) the +2 leather armour of Wasted Space {rElec rF+ Int-5} (450 gold) It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. a +4 scale mail of fire resistance (620 gold) a +0 robe (14 gold) a +2 robe (254 gold) (0, 0, D:6) 24 stones (1, 30, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour (2, -3, D:6) a +0 trident (5, 11, D:6) a +0 dagger (7, 18, D:6) a +0 scale mail (7, 19, D:6) a +0 flail a cursed -1 flail a +0 dire flail (12, 16, D:6) 11 arrows (13, 16, D:6) a -3 ring of evasion (19, -5, D:6) a +0 arbalest (23, 10, D:6) a +0 flail a +0 leather armour (31, 4, D:6) 18 stones (33, -3, D:6) a +0 dagger (34, 45, D:6) a potion of degeneration (35, 3, D:6) the -4 pair of boots of Joegrit {rElec rF- rN+} It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (42, 9, D:6) a +0 robe (50, 23, D:6) 13 bolts Level 7 of the Dungeon (0, 0, D:7) 15 stones (3, -21, D:7) 18 stones (11, 5, D:7) a +0 ring mail (14, 17, D:7) a +0 dagger (16, 20, D:7) a stone (16, 21, D:7) a +0 blowgun 12 poisoned needles a +0 dagger (17, 15, D:7) 2 stones (17, 19, D:7) a stone (18, -19, D:7) 5 tomahawks (23, 21, D:7) a +0 leather armour (29, -23, D:7) a +0 dagger of draining (33, -17, D:7) a +0 leather armour (36, 16, D:7) a +0 ring mail (39, -12, D:7) a +0 hand axe a +0 robe a +1 hand axe of venom a +0 dagger (43, 11, D:7) a +0 falchion (45, 3, D:7) a +0 giant club (51, -7, D:7) 14 arrows Level 8 of the Dungeon (0, 0, D:8) 7 needles of confusion (4, 2, D:8) 13 stones (14, 15, D:8) a +0 flail a +0 flail a +3 scale mail a cursed -2 short sword a +0 leather armour a +0 battleaxe a +0 plate armour (16, 19, D:8) a +0 giant club (18, -9, D:8) a +2 cloak (23, 4, D:8) 17 stones (24, -8, D:8) the +7 trident "Demonspawn's Bane" {antimagic, rC+ rN+ MR+ Str+4 Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 shortbow 18 arrows (27, -8, D:8) a +0 club (29, -3, D:8) a cursed +0 flail (30, 23, D:8) a +0 club (31, -10, D:8) 7 poisoned needles (31, 20, D:8) a +0 leather armour (35, -4, D:8) a +0 hand axe a +0 chain mail a +0 dagger (35, -3, D:8) a +0 mace (35, 22, D:8) a throwing net (40, -10, D:8) an arrow (40, -9, D:8) 2 arrows (41, -10, D:8) an arrow (42, -11, D:8) an arrow (44, -11, D:8) an arrow (46, -11, D:8) a +0 shortbow 13 arrows (46, 29, D:8) a +0 dagger a +0 robe (47, 29, D:8) a cursed -3 mace a +0 ring mail a +1 dagger of chaos a +0 robe Level 9 of the Dungeon (9, -8, D:9) 24 stones (13, -10, D:9) a +0 club (20, -47, D:9) a +0 plate armour (21, -9, D:9) a cursed -1 dagger a +0 giant club a cursed -2 dagger a +0 robe a +0 dagger a +0 robe (21, -7, D:9) a +0 dagger (23, -10, D:9) a +0 whip a +0 leather armour (26, 7, D:9) a +0 club (28, -40, D:9) a +0 shortbow (33, -24, D:9) a cursed -2 dagger a +0 robe (36, -24, D:9) 26 stones (39, -25, D:9) 19 arrows (49, -26, D:9) an arrow (49, -23, D:9) a +0 club (51, -14, D:9) a +0 whip (52, -27, D:9) a +0 shortbow 19 arrows (54, -27, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) an iguana corpse (1, -3, D:10) 7 curare-tipped needles (22, -6, D:10) a scorpion corpse the Ecumenical Temple