Steve163 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -22, D:1) a quokka skeleton (2, -14, D:1) a jackal corpse (skeletalised by now) (2, -13, D:1) a jackal corpse (skeletalised by now) (2, -12, D:1) a jackal corpse (skeletalised by now) (5, -30, D:1) a +0 short sword 4 stones a kobold skeleton (5, -7, D:1) a +0 leather armour (6, -38, D:1) a +0 short sword (18, -2, D:1) a +0 dagger 2 stones a kobold skeleton (19, -18, D:1) a +0 mace a +0 short sword (21, -25, D:1) a +0 chain mail (26, -26, D:1) a +0 dagger a +0 club a goblin skeleton (27, -34, D:1) 2 poisoned darts (27, -30, D:1) a +0 spear (27, -26, D:1) a +0 short sword (27, -13, D:1) a frilled lizard skeleton (27, -12, D:1) a +0 dagger a bat skeleton (32, -24, D:1) a bat skeleton (36, -30, D:1) a ball python skeleton (37, 2, D:1) a +0 club (48, -15, D:1) a +0 cloak a frilled lizard skeleton (51, -29, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (51, -28, D:1) a +0 spear (54, -29, D:1) a +0 chain mail a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 13, D:2) a hobgoblin corpse (skeletalised by now) (2, 24, D:2) a +0 halberd (2, 25, D:2) a gnoll corpse (skeletalised by now) (2, 26, D:2) a +0 spear (3, 22, D:2) a +0 whip a gnoll corpse (skeletalised by now) (6, 27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, 1, D:2) a +0 kite shield (11, -8, D:2) a +0 club (11, -4, D:2) a +0 club (18, -3, D:2) the +7 staff of the Meek {protect, meekguard} (22, -2, D:2) a +0 flail (23, -1, D:2) 5 stones (23, 2, D:2) the +1 leather armour of the Byakko {rPois MP-10 SInv} rPois: It protects you from poison. MP-10: It affects your magic capacity (-10). SInv: It lets you see invisible. (26, -2, D:2) a +0 dagger (27, -2, D:2) a +0 scale mail (27, 10, D:2) a +0 giant spiked club (30, 9, D:2) a quokka skeleton (37, 38, D:2) a rat corpse (skeletalised by now) (41, 7, D:2) 5 stones a +0 club a goblin skeleton (50, -6, D:2) a ball python corpse (skeletalised by now) (53, 18, D:2) a +0 club a kobold corpse (skeletalised by now) (56, 4, D:2) a bat skeleton (63, 7, D:2) the +7 sling of Turmoil {heavy, rF+ Str+4 Int-4 Stlth+} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (63, 11, D:2) a +0 sling Level 3 of the Dungeon (6, -6, D:3) a +0 falchion (7, -13, D:3) a scarf of resistance (7, -9, D:3) a +0 dagger a +0 sling (9, -16, D:3) a +0 dagger (17, -7, D:3) a bat skeleton (18, -38, D:3) an amulet of magic regeneration (18, -10, D:3) a jackal skeleton (18, -9, D:3) a jackal skeleton (20, 3, D:3) a river rat skeleton (23, 12, D:3) 3 stones a +0 club a kobold skeleton a rat skeleton (25, -14, D:3) a quokka skeleton (27, 1, D:3) a +1 scale mail of fire resistance (28, -31, D:3) a +0 sling (59, -22, D:3) a +0 falchion a +0 whip of electrocution (60, -23, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 ring mail an orc skeleton an orc skeleton an orc skeleton Level 4 of the Dungeon (0, 1, D:4) a ribbon worm corpse (1, -6, D:4) 6 stones (1, 0, D:4) a hobgoblin corpse (1, 3, D:4) a +0 dagger 5 stones (3, -7, D:4) 2 stones (11, 1, D:4) 3 poisoned darts